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New YSI 5

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Code:

\pawno\include\YSI_Storage\y_ini\..\..\YSI_Coding\y_inline\y_inline_impl2.inc(1265) : warning 234: function is deprecated (symbol "Callback_Array") Use `Indirect_Array(_:func, tagof (func), params);`.
\pawno\include\YSI_Storage\y_ini\..\..\YSI_Coding\y_inline\y_inline_impl2.inc(1377) : warning 234: function is deprecated (symbol "Callback_Release") Remove or use `Indirect_Release(func);`.
\pawno\include\a_mysql.inc(224) : warning 234: function is deprecated (symbol "Callback_Array") Use `Indirect_Array(_:func, tagof (func), params);`.
\pawno\include\a_mysql.inc(226) : warning 234: function is deprecated (symbol "Callback_Release") Remove or use `Indirect_Release(func);`.
Pawn compiler 3.10.8                          Copyright (c) 1997-2006, ITB CompuPhase

Header size:          32952 bytes
Code size:          8121152 bytes
Data size:        24217360 bytes
Stack/heap size:      16384 bytes; estimated max. usage=4264 cells (17056 bytes)
Total requirements:32387848 bytes

4 Warnings.

ALL my ysi includes

Code:

#define YSI_NO_HEAP_MALLOC
#include <YSI_Coding\y_malloc>
#include <YSI_Server\y_flooding>
#include <YSI_Coding\y_timers>
#include <YSI_Coding\y_hooks>
#include <YSI_Storage\y_ini>
#include < YSI\y_iterate >


[Ajuda] como posso adcionar dois slots de veiculos para salvar em 1 so arquivo? tem como?

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como posso adcionar dois slots de veiculos para salvar em 1 so arquivo em dof2? tem como?

[Ajuda] Dialog

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Por que quando aperto em alguém emprego e vou em selecionar abre o dialog de login?

PHP Code:

public OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    new 
arquivo[40], name[MAX_PLAYER_NAME];
    
GetPlayerName(playeridname32);
    
format(arquivo40"Contas/%s.txt"name);
    if(
dialogid == DIALOG_REGISTRO)
    {
    if(!
strval(inputtext))
    {
    
ShowPlayerDialog(playeridDIALOG_REGISTRODIALOG_STYLE_PASSWORD"{00FFFF}Hyze RPG - Registro""{FFFFFF}Sejá bem-vindo ao {00FFFF}Hyze RPG, {FFFFFF}Agradeços sua presença!\n Status: {E32636}Não Registrado(a)\n {FFFFFF}Digite uma senha para se registrar!""Registrar""Cancelar");
    
SendClientMessage(playeridCor_Hyze"[Hyze] {FFFFFF}Erro, digite apenas numeros para se registrar.");
    return 
1;
    }
    if(!
response)
    {
    
Kick(playerid);
    return 
1;
    }
    else
    {
    
PlayerInfo[playerid][pSenha] = strval(inputtext);
    
DOF2_CreateFile(arquivo);
    
DOF2_SetInt(arquivo"Senha"PlayerInfo[playerid][pSenha]);
    
DOF2::SetInt(arquivo"Dinheiro"0);
    
DOF2::SetInt(arquivo"Level"0);
    
DOF2::SetInt(arquivo"Skin"0);

    
GivePlayerMoney(playerid1000);
    
SetPlayerScore(playerid1);
    
SetPlayerSkin(playerid29);
    
DOF2_SaveFile();
    
SendClientMessage(playeridCor_Hyze"[Hyze] {FFFFFF}Sua conta foi registrada, agora digite sua senha novamente para logar!");
    
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"{00FFFF}Hyze RPG - Login""{FFFFFF}Sejá bem-vindo ao {00FFFF}Hyze RPG, {FFFFFF}Desde já agradeçemos sua presença!\n {FFFFFF}Status: {A7F432}Registrado(a)\n Digite sua senha corretamente para logar!""Logar""Cancelar");
    }
    }
    if(
dialogid == DIALOG_LOGAR)
    {
    if(!
strval(inputtext))
    {
    
SendClientMessage(playeridCor_Hyze"[Hyze] {FFFFFF}Erro, digite apenas numeros para se logar.");
    
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"{00FFFF}Hyze RPG - Login""{FFFFFF}Sejá bem-vindo ao {00FFFF}Hyze RPG, {FFFFFF}Se errar sua senha 5 vezes sera banida!\n {FFFFFF}Status: {A7F432}Registrado(a)\n Digite sua senha corretamente para logar!""Logar""Cancelar");
    return 
1;
    }
    if(!
response)
    {
    
Kick(playerid);
    return 
1;
    }
    else
    {
    
PlayerInfo[playerid][pSenha] = DOF2_GetInt(arquivo"Senha");
    if(
strval(inputtext) == PlayerInfo[playerid][pSenha])
    {
    
GivePlayerMoney(playeridDOF2::GetInt(arquivo"Dinheiro"));
    
SetPlayerScore(playeridDOF2::GetInt(arquivo"Level"));
    
SetPlayerSkin(playeridDOF2::GetInt(arquivo"Skin"));
    
SpawnPlayer(playerid);
    
SendClientMessage(playerid, -1"Logado");
    }
    else
    {
    
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"{00FFFF}Hyze RPG - Login""{FFFFFF}Sejá bem-vindo ao {00FFFF}Hyze RPG, {FFFFFF}Se errar sua senha 5 vezes sera banida!\n {FFFFFF}Status: {A7F432}Registrado(a)\n Digite sua senha corretamente para logar!""Logar""Cancelar");
    
Erro[playerid]++;
    if(
Erro[playerid] == 5)
    {
    
SendClientMessage(playeridCor_Hyze"[Hyze] {FFFFFF}Sua conta esta banida por errar 5 vezes a sua senha, contacte algum Administrador em nosso Discord!");
    
Ban(playerid);
    return 
1;
    }
    }
    }
    }
    if(
dialogid == 1)
    {
    if(
response)
    {
    if(
listitem == 0)
    {
    
SendClientMessage(playerid, -1"Você acaba de virar um advogado" ) ;
    }
    if(
listitem == 1)
    {
    
SendClientMessage(playerid, -1"Você acaba de virar um Lixeiro" ) ;
    }
    if(
listitem == 2)
    {
    
SendClientMessage(playerid, -1"Você acaba de virar um Entregador de Jornal" ) ;
    }
    }
    }
    return 
1;
}

CMD:empregos(playeridparams[], help)
{
    
ShowPlayerDialog(playerid1DIALOG_STYLE_LIST"{00FFFF}Agencia De Empregos""Advogado ( Level 1 )\nLixeiro ( Level 2 )\nEntregador de Jornal ( Level 3 )""Continuar""Sair" ) ;
    return 
;


House Problem

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Hello! I am a beginner in pawno and mysql and i`ve got a problem on a house system.
When i create the house in game is alright. But when I close and reopen the server something is wrong.
It says that I already have a house and the Class of the house is not displayed.

Add command:
pawn Code:
Dialog:AddHouse(playerid, response, listitem, inputtext[]) {
    if(!response) return Dialog_Show(playerid, AddMenu, DIALOG_STYLE_LIST, "Add menu", "\
            Add house\n\
            Add bussiness"
, "OK", "Cancel");
    new price, type, Float: X, Float: Y, Float: Z;
    if(sscanf(inputtext,"p<,>ii", price, type))
    {
        new String1[1000];
        strcat(String1,"\
        Syntax: price, number\n\n\
        Sample: 24000, 19\n\n"
);
        strcat(String1,"1. [Class: A]\t12. [Class: C]\t23. [Class: C]\t34. [Class: C]\n");
        strcat(String1,"2. [Class: C]\t13. [Class: C]\t24. [Class: B]\t35. [Class: C]\n");
        strcat(String1,"3. [Class: B]\t14. [Class: B]\t25. [Class: B]\n");
        strcat(String1,"4. [Class: D]\t15. [Class: C]\t26. [Class: D]\n");
        strcat(String1,"5. [Class: B]\t16. [Class: B]\t27. [Class: D]\n");
        strcat(String1,"6. [Class: B]\t17. [Class: B]\t28. [Class: D]\n");
        strcat(String1,"7. [Class: D]\t18. [Class: A]\t29. [Class: C]\n");
        strcat(String1,"8. [Class: B]\t19. [Class: C]\t30. [Class: A]\n");
        strcat(String1,"9. [Class: A]\t20. [Class: D]\t31. [Class: C]\n");
        strcat(String1,"10. [Class: B]\t21. [Class: A]\t32. [Class: C]\n");
        strcat(String1,"11. [Class: C]\t22. [Class: B]\t33. [Class: D]\n");
        return Dialog_Show(playerid, AddHouse, 1, "Add house", String1, "Add", "Back");
    }
    TOTAL_HOUSES++;
    GetPlayerPos(playerid, X, Y, Z);
    House[TOTAL_HOUSES][hEntranceX] = X;
    House[TOTAL_HOUSES][hEntranceY] = Y;
    House[TOTAL_HOUSES][hEntranceZ] = Z;
    switch(type)
    {
        case 1: format(String, 90, "435.4139, 1315.7772, 1615.5118, A, 5");
        case 2: format(String, 90, "-376.3782, 1026.7642, 1713.0265, C, 9");
        case 3: format(String, 90, "2163.3025, 2821.6401, 1716.2335, B, 6");
        case 4: format(String, 90, "-1181.7406, 2080.4648, 2741.2014, D, 15");
        case 5: format(String, 90, "2237.5413, -1081.1516, 1049.04, B, 2");
        case 6: format(String, 90, "24.0716, 1340.1615, 1084.3750, B, 10");
        case 7: format(String, 90, "2259.5068, -1135.9337, 1050.6328, D, 10");
        case 8: format(String, 90, "2196.8469, -1204.3524, 1049.0234, B, 6");
        case 9: format(String, 90, "2317.7983, -1026.7651, 1050.2178, A, 9");
        case 10: format(String, 90, "2365.3345, -1135.5907, 1050.8826, B, 8");
        case 11: format(String, 90, "2282.8831, -1140.0713, 1050.8984, C, 11");
        case 12: format(String, 90, "2218.3875, -1076.1580, 1050.4844, C, 1");
        case 13: format(String, 90, "-68.8411, 1351.3397, 1080.2109, C, 6");
        case 14: format(String, 90, "-283.6001, 1471.2211, 1084.3750, B, 15");
        case 15: format(String, 90, "-42.5525, 1405.6432, 1084.4297, C, 8");
        case 16: format(String, 90, "83.0791, 1322.2808, 1083.8662, B, 9");
        case 17: format(String, 90, "447.2238, 1397.2926, 1084.3047, B, 2");
        case 18: format(String, 90, "235.2748, 1186.6809, 1080.2578, A, 3");
        case 19: format(String, 90, "226.4436, 1239.9277, 1082.1406, C, 2");
        case 20: format(String, 90, "244.0883, 305.0291, 999.1484, D, 1");
        case 21: format(String, 90, "226.2956, 1114.1615, 1080.9929, A, 5");
        case 22: format(String, 90, "295.2479, 1472.2650, 1080.2578, B, 15");
        case 23: format(String, 90, "261.1874, 1284.2982, 1080.2578, C, 4");
        case 24: format(String, 90, "-260.4934, 1456.8430, 1084.3672, B, 4");
        case 25: format(String, 90, "22.9848, 1403.3345, 1084.4370, B, 5");
        case 26: format(String, 90, "2468.2080, -1698.2988, 1013.5078, D, 2");
        case 27: format(String, 90, "266.9498, 304.9866, 999.1484, D, 2");
        case 28: format(String, 90, "422.3438, 2536.4980, 10.0000, D, 10");
        case 29: format(String, 90, "443.4504, 509.2181, 1001.4195, C, 12");
        case 30: format(String, 90, "2324.3977, -1149.0601, 1050.7101, A, 12");
        case 31: format(String, 90, "2807.6919, -1174.2933, 1025.5703, C, 8");
        case 32: format(String, 90, "2233.6965, -1115.1270, 1050.8828, C, 5");
        case 33: format(String, 90, "221.7789, 1140.1970, 1082.6094, D, 4");
        case 34: format(String, 90, "387.1313, 1471.7137, 1080.1949, C, 15");
        case 35: format(String, 90, "377.1231, 1417.3163, 1081.3281, C, 15"); // [???????? 4 ??????????](????) int 4
    }
    sscanf(String,"p<,>fffsi",
    House[TOTAL_HOUSES][hExitX],
    House[TOTAL_HOUSES][hExitY],
    House[TOTAL_HOUSES][hExitZ],
    House[TOTAL_HOUSES][hClass],
    House[TOTAL_HOUSES][hInterior]);

    House[TOTAL_HOUSES][hWorld] = TOTAL_HOUSES;
    House[TOTAL_HOUSES][hPrice] = price;

    strmid(House[TOTAL_HOUSES][hOwner], "None", 0, strlen("None"), MAX_PLAYER_NAME);
    House[TOTAL_HOUSES][hIcon] = CreateDynamicMapIcon(House[TOTAL_HOUSES][hEntranceX], House[TOTAL_HOUSES][hEntranceY], House[TOTAL_HOUSES][hEntranceZ], 31, 0, -1, -1, -1, 200.0);
    House[TOTAL_HOUSES][hPickup] = CreatePickup(1273,1, House[TOTAL_HOUSES][hEntranceX], House[TOTAL_HOUSES][hEntranceY], House[TOTAL_HOUSES][hEntranceZ]);
    House[TOTAL_HOUSES][hPickupExit] = CreatePickup(19134, 1, House[TOTAL_HOUSES][hExitX], House[TOTAL_HOUSES][hExitY], House[TOTAL_HOUSES][hExitZ], House[TOTAL_HOUSES][hWorld]);

    format(String, 512, "INSERT INTO `houses` (ID, EntranceX, EntranceY, EntranceZ, ExitX, ExitY, ExitZ, Class, Price, Interior, World)\
    VALUES (%d, '%f', '%f', '%f', '%f', '%f', '%f', '%s', %d, %d, %d)"
,
    TOTAL_HOUSES,
    House[TOTAL_HOUSES][hEntranceX],
    House[TOTAL_HOUSES][hEntranceY],
    House[TOTAL_HOUSES][hEntranceZ],
    House[TOTAL_HOUSES][hExitX],
    House[TOTAL_HOUSES][hExitY],
    House[TOTAL_HOUSES][hExitZ],
    House[TOTAL_HOUSES][hClass],
    House[TOTAL_HOUSES][hPrice],
    House[TOTAL_HOUSES][hInterior],
    House[TOTAL_HOUSES][hWorld]);
    mysql_tquery(g_SQL, String, "", "");
    format(String, 64, "House nr. %d created", TOTAL_HOUSES);
    SendClientMessage(playerid, COLOR_ORANGE, String);
    return 1;
}
LoadHouse
pawn Code:
public LoadHouses()
{
    static rows;
    cache_get_row_count(rows);
    if(rows)
    {
        for(new idx = 1; idx <= rows; idx++)
        {
            cache_get_value_name_int(idx-1, "ID", House[idx][hID]);
            cache_get_value_name_float(idx-1, "EntranceX", House[idx][hEntranceX]);
            cache_get_value_name_float(idx-1, "EntranceY", House[idx][hEntranceY]);
            cache_get_value_name_float(idx-1, "EntranceZ", House[idx][hEntranceZ]);
            cache_get_value_name_float(idx-1, "ExitX", House[idx][hExitX]);
            cache_get_value_name_float(idx-1, "ExitY", House[idx][hExitY]);
            cache_get_value_name_float(idx-1, "ExitZ", House[idx][hExitZ]);
            cache_get_value_name(idx-1, "Owner", House[idx][hOwner]);
            cache_get_value_name(idx-1, "Class", House[idx][hClass]);
            cache_get_value_name_int(idx-1, "Interior", House[idx][hInterior]);
            cache_get_value_name_int(idx-1, "World", House[idx][hWorld]);
            cache_get_value_name_int(idx-1, "Price", House[idx][hPrice]);
            if(!strcmp(House[idx][hOwner], "None", true))
            {
                House[idx][hIcon] = CreateDynamicMapIcon(House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ], 31, 0, -1, -1, -1, 200.0);
                House[idx][hPickup] = CreatePickup(1273, 1, House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ]);
            }
            else
            {
                House[idx][hIcon] = CreateDynamicMapIcon(House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ], 32, 0, -1, -1, -1, 200.0);
                House[idx][hPickup] = CreatePickup(1272, 1, House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ]);
            }
            House[idx][hPickupExit] = CreatePickup(19134, 1, House[idx][hExitX], House[idx][hExitY], House[idx][hExitZ], House[idx][hWorld]);
            TOTAL_HOUSES++;
        }
    }
    printf( "Loaded %d houses", TOTAL_HOUSES);
    return 1;
}
Update house
pawn Code:
UpdateHouse(idx)
{
    DestroyDynamicMapIcon(House[idx][hIcon]);
    DestroyPickup(House[idx][hPickup]);
    DestroyPickup(House[idx][hPickupExit]);
    if(!strcmp(House[idx][hOwner], "None", true))
    {
        House[idx][hIcon] = CreateDynamicMapIcon(House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ], 31, 0,-1,-1,-1,200.0);
        House[idx][hPickup] = CreatePickup(1273, 1, House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ]);
    }
    else
    {
        House[idx][hIcon] = CreateDynamicMapIcon(House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ], 32, 0,-1,-1,-1,200.0);
        House[idx][hPickup] = CreatePickup(1272, 1, House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ]);
    }
    House[idx][hPickupExit] = CreatePickup(19134, 1, House[idx][hExitX], House[idx][hExitY], House[idx][hExitZ], House[idx][hWorld]);
    return 1;
}
Pickup
pawn Code:
for(new idx = 1; idx <= TOTAL_HOUSES; idx++)
    {
        if(pickupid == House[idx][hPickup])
        {
            SetPVarInt(playerid, "PlayerHouse", idx);
            if(!strcmp(House[idx][hOwner], "None", true))
            {
                format(String, 256, "\
                    House nr. %d\n\n\
                    Price: %d$\n\
                    Class: %s\n\
                    Use /buyhouse if you want to buy this house."
, idx, House[idx][hPrice], House[idx][hClass]);
                return GameTextForPlayer(playerid, String, 3000, 5);
            }
            else
            {
                format(String, 256, "\
                    House nr. %d\n\n\
                    Price: %d$\n\
                    Class: %s\n\
                    Use /enter if you want to enter this house."
, idx, House[idx][hPrice], House[idx][hClass]);
                return GameTextForPlayer(playerid, String, 3000, 5);
            }
        }
        if(pickupid == House[idx][hPickupExit])
        {
            SetPVarInt(playerid, "PlayerHouse", idx);
            return Dialog_Show(playerid, ExitHouse, 0, "Exit house", "Do you want to exit your house?", "Yes", "No");
        }
    }
    return 1;
}

Load objects from mysql always return 0

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PHP Code:

thread OnLoadObjects()
{
    new 
counti;
    
cache_get_row_count(count);
    for(new 
indexindex countindex++)
    {
        
Iter_Free(Objects);
        if(
== cellmin)
        {
            
printf("[OnLoadObjects] No more free slots for objects, please increase MAX_DYNAMIC_OBJECTS!");
            break;
        }
        
Iter_Add(Objectsi);
        
g_Object[i][objid] = cache_get_field_content_int(index"id"dbHandle); // id
        
g_Object[i][objmodel] = cache_get_field_content_int(index"modelid"dbHandle); // modelid
        
g_Object[i][objx] = cache_get_field_content_float(index"x"dbHandle); // x
        
g_Object[i][objy] = cache_get_field_content_float(index"y"dbHandle); // y
        
g_Object[i][objz] = cache_get_field_content_float(index"z"dbHandle); // z
        
g_Object[i][objrx] = cache_get_field_content_float(index"rx"dbHandle); // rx
        
g_Object[i][objry] = cache_get_field_content_float(index"ry"dbHandle); // ry
        
g_Object[i][objrz] = cache_get_field_content_float(index"rz"dbHandle); // rz
        
g_Object[i][objint] = cache_get_field_content_int(index"intid"dbHandle); // intid
        
g_Object[i][objvw] = cache_get_field_content_int(index"vwid"dbHandle); // vwid
        
g_Object[i][objholder] = CreateDynamicObject(g_Object[i][objmodel], g_Object[i][objx], g_Object[i][objy], g_Object[i][objz], g_Object[i][objrx], g_Object[i][objry], g_Object[i][objrz], g_Object[i][objvw], g_Object[i][objint]);
    }
    
printf("%d objects succesfully loaded"count);
    return 
1;


It always load 0 objects even though it has 2, any ideas?

[Ajuda] Dialog erro

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Boa tarde estou já u tempo com esse erro tentando achar uma maneira de resolver
Code:

E:\sampser\gamemodes\rpgm.pwn(629) : error 017: undefined symbol "DIALOG_STYLE_TABLIST_HEADERS"
eu não sei o porque se alguem puder me ajudar eu agradeço
minhas icludes estão atualizadas

Custom Font

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Does anyone know how they did this? How did they get a custom font, or if they didn't use a custom font, how did they do a custom image?

[Ajuda] Weapon-Config

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a include weapon-config não ta sincronizando com o android, quando o player ta no android e atira em outro, não causa dano nem aparece a animação que está atirando. Só vê a animação quem atira. Alguem sabe como arruma ?

[Ajuda] SetVehicleParamsForPlayer bug ao fechar o veículo

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Então, estou tendo problemas para fechar o veículo, só consigo fechar o veículo dando 2 vezes o comando, sendo que deveria fechar na primeira tentativa, alguém sabe como corregir esse erro?

PHP Code:

foreach(new Player)
                    {
                        if(
!= playerid)
                        {
                            
SetVehicleParamsForPlayer(playervehicle[playerid],i00);
                            
SendClientMessage(playerid,Amarelo,"| INFO | O Seu Veículo Foi Trancado!");
                        }
                    } 

[HELP] Tag Mismatch

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Hello, this is the part of my script that gives the errors:

PHP Code:

new Gate[][gates] =
    
//El Corona's gate
    
{
        
20,
        
7657,
        {
1812.9089, -2067.444314.3881}, {0.00000.0000, -90.0000}, //Closed
        
{1812.9089, -2057.220314.3881}, {0.00000.0000, -90.0000}, //Open

        
INVALID_OBJECT_ID,
        
false,
    }
}; 


(345) : warning 213: tag mismatch
(345) : warning 213: tag mismatch
(345) : warning 213: tag mismatch
(345) : warning 213: tag mismatch

line 345
PHP Code:

{1812.9089, -2067.444314.3881}, {0.00000.0000, -90.0000}, //Closed 


(346) : warning 213: tag mismatch
(346) : warning 213: tag mismatch
(346) : warning 213: tag mismatch
(346) : warning 213: tag mismatch

line 346
PHP Code:

{1812.9089, -2057.220314.3881}, {0.00000.0000, -90.0000}, //Open 


(350) : error 029: invalid expression, assumed zero
line 350
PHP Code:



Can anyone help me? Thanks a lot!!!

[Ajuda] Nome da fução

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boa noite
gostaria de saber o nome da função para criar uma barra de progresso para fazer um sistema de fome, sede...
gostaria de saber se existe uma função que faz isso
:)
Agradeço desde já

Server Crashed

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Hi there! I've got problem on my gamemode. Server crashed 2 times in 2 days now with this crashlog!
mysql logs are empty, all other logs too I only got this in my server_log.txt Any ideas what could it be or what could I do?

Code:

[20:15:32] Vehicle saving finished
[20:15:32]  CMD | Player Sava_Corelli (416) has used smsad (Uspesno)
[20:15:32]  CMD | Player Dino_Kuster (531)  has used smsad (Uspesno)
[20:15:32]  CMD | Player Marko_Gatalo (231)  has used pojas (Neuspesno)
[20:15:33] [connection] 185.127.216.17:56123 requests connection cookie.
[20:15:33]  CMD | Player John_Bacamo (425)  has used  smsoglas (Uspesno)
[20:15:33]  CMD | Player White (536)  has used  (Uspesno)
[20:15:33] sscanf warning: String buffer overflow.
[20:15:33] [debug] Server crashed while executing core.amx
[20:15:33] [debug] AMX backtrace:
[20:15:33] [debug] #0 00000024 in ?? (... <29 arguments>) at <unknown file>:0
[20:15:33] [debug] #1 00000020 in main () at <unknown file>:0

SA-MP Site & Client Pinging Issues

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Hello, Im not sure if this is the correct area to post this, deal with this post accordingly.

I'm having problems pinging www.sa-mp.com from my home network only. I've tried different internet connections and it works. The SAMP client as well, I cant view any servers at Internet or Hosted tab.

My firewall is not blocking anything and Im pretty sure of it. I have the 0.3.7-R4 version of SAMP.
Any help would be appreciated.

Thanks in advance.

Mailen.ru PROMO

Mailen.ru PROMO


How to Repair This Error when i'm trying add object to my server

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I want to add object to my server. When it download it said that. I want to add Object M4 mod but it not working with file .dff. Please help me


[23:03:04] [warning] Could not validate 0xF6ACD570.dff. Error(44014:0x0) Deleting..

My code:
AddSimpleModel(-1,356, -2007, "m4Custom.dff", "m4Custom.txd");

Undefined Symobol error 26 - problem.

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Hello.
I have problem with my gmod.
https://prnt.sc/s34hxj - errors.

Hi, I have a problem with the script, it doesn't load public. When they are used before the script. I use Public below what I used sacuvajigraca and others.

https://prnt.sc/s34jok - theres a error on line 3855 - but BroadCast is defined -
https://prnt.sc/s34k8p - problem on line 3855, broadcast defined on line 24445.

WHERE IS PROBLEM ?

furniture

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How could I make a previewmodel where if I buy an object to be put in a genre / furnitures inventory and then put it somewhere.

Trò chơi da ga campuchia ăn tiền qua mạng

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choi da ga campuchia hiện nay là một trong những từ khóa hot trong lĩnh vực cá cược online. Không những chơi cá cược mà đây còn là nơi giải trí cho nhiều người thích choi da ga. Sân chơi lớn nhất hiện nay ở châu Á thì không thể không nhắc đến đấu trường thomo. Hoạt động diễn ra hằng ngày với số lượng người tham gia rất đông đảo. Không chỉ những người chơi trực tiếp ở đó mà còn nhiều người chơi thông qua kênh phát đá gà. Tạo mọi điều kiện cho các anh em sư kê có sở thích da ga campuchia có thể tham gia.
Choi da ga trực tuyến campuchia
Để có thể phục vụ hoạt động choi da ga campuchia cho số lượng lớn người tham gia. Tất cả các nhà cái hoat động ở đây đều được cấp giấy phép hoạt động kinh doanh. Nếu ai có cơ hội một lần đến đây để tham gia chơi đá gà thì có thể biết được sự chuyên nghiệp ở đây. Trường gà được xây dựng nằm ngay trong khuông viên Casino, nơi nổi tiếng về chơi cờ bạc. Hoạt động hợp pháp, được sự tham gia của nhiều người khắp các đất nước trên thế giới. Xây dựng theo hình vòng tròn, sới gà chính giữa xung quanh là kháng đài cho khách tham gia. Có nơi nghỉ ngơi cho các sư kê đường xa đi đến đây thi đấu rát chuyên nghiệp. Là nơi diễn ra các giải đấu trực tiếp đá gà hằng năm, được đông đảo các sư kê có tiếng tham gia.

[Ajuda] Criando Org

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eu sou novo nessas coisas de script e tals, eu tentei criar org com o vídeo do Leonardo Bradoks, eu até consegui, mas não é desse jeito que eu quero, eu quero criar um painel quando o player se registra, pra ele escolher em qual org ele vai jogar, tipo server de facção, mas eu não sei do que eu preciso pra fazer isso, se alguém puder me passar as dicas ai, eu agradeço!!
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