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How NoT Exit Cars game

hello guys a question i'm doing mini race game and i wonder how i can do for the player not to get out of the vehicle? An example

Inactive Accounts / Properties [MYSQL]

How can I detect if the account has been inactive for like, let's say 1-2 weeks? If they have been inactive for 1-2 weeks, their properties will be automatically sold.

Create3DTextLabel not showing

I got 6 3d text label but its show only 3 somehow

PHP Code:

new Text3DWeed3D[6];

    
Weed3D[0] = Create3DTextLabel("[Weed]\n{FFFFFF}¡Ñ*ªÒ: {33AA33}200 {FFFFFF}¡ÃÑÁ\n¡´ ''Y'' à¾×èÍà¡çº¡Ñ*ªÒ"COLOR_YELLOW, -1054.4087,-1617.4393,76.373950000); // 31
    
Weed3D[1] = Create3DTextLabel("[Weed]\n{FFFFFF}¡Ñ*ªÒ: {33AA33}200 {FFFFFF}¡ÃÑÁ\n¡´ ''Y'' à¾×èÍà¡çº¡Ñ*ªÒ"COLOR_YELLOW, -1072.8898,-1613.4955,76.373950000); // 41
    
Weed3D[2] = Create3DTextLabel("[Weed]\n{FFFFFF}¡Ñ*ªÒ: {33AA33}200 {FFFFFF}¡ÃÑÁ\n¡´ ''Y'' à¾×èÍà¡çº¡Ñ*ªÒ"COLOR_YELLOW, -1073.8400,-1624.9209,76.367250000); // 52
    
Weed3D[3] = Create3DTextLabel("[Weed]\n{FFFFFF}¡Ñ*ªÒ: {33AA33}200 {FFFFFF}¡ÃÑÁ\n¡´ ''Y'' à¾×èÍà¡çº¡Ñ*ªÒ"COLOR_YELLOW, -1059.7317,-1630.4049,76.367250000); // 60
    
Weed3D[4] = Create3DTextLabel("[Weed]\n{FFFFFF}¡Ñ*ªÒ: {33AA33}200 {FFFFFF}¡ÃÑÁ\n¡´ ''Y'' à¾×èÍà¡çº¡Ñ*ªÒ"COLOR_YELLOW, -1039.8109,-1641.6486,76.367250000); // 66
    
Weed3D[5] = Create3DTextLabel("[Weed]\n{FFFFFF}¡Ñ*ªÒ: {33AA33}200 {FFFFFF}¡ÃÑÁ\n¡´ ''Y'' à¾×èÍà¡çº¡Ñ*ªÒ"COLOR_YELLOW, -1066.2119,-1638.9878,76.648750000); // 42 

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Good I am trying to have role commands on / b / me / do / s

Good I am trying to have role commands on / b / me / do / s in a pawno but it does not work I get a warning you know what the fault is and I put it on and this is what jumps me
Quote:

forward MensajeCercanos(playerid, color, str[], Float:radius);

public MensajeCercanos(playerid, color, str[], Float:radius)
{
new Float: PosicionX, Float: PosicionY, Float: PosicionZ;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(playerid))
{
GetPlayerPos(playerid, PosicionX, PosicionY, PosicionZ);
if(IsPlayerInRangeOfPoint(i, radius, PosicionX, PosicionY, PosicionZ))
{
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i) && GetPlayerInterior(playerid) == GetPlayerInterior(i))
{
SendClientMessage(i, color, str);
}
}
}
}
return 1;
}

///////////////////////-----------===============================[ - Comandos - ]===============================-----------//////////////////////////////////////////
COMMAND:so(playerid, params[])
{
new message[128], str[128];
if(sscanf(params,"s[128]", message))return SendClientMessage(playerid, -1," Utiliza: /me [accion]");
format(str, sizeof(str), "%s [ se oye.. %s ]", GetPlayerName(playerid), message);
MensajeCercanos(playerid, 0x51B2F6FF, str, 12);
return 1;
}

COMMAND:ame(playerid, params[])
{
new message[128], str[128];
if(sscanf(params,"s[128]", message))return SendClientMessage(playerid, -1,"Utiliza: /me [accion]");
format(str, sizeof(str), "%s [ %s ]", GetPlayerName(playerid), message);
MensajeCercanos(playerid, 0xF6BC07F6, str, 12);
return 1;
}

COMMAND:me(playerid, params[])
{
new message[128], str[128];
if(sscanf(params,"s[128]", message))return SendClientMessage(playerid, -1,"Utiliza: /me [accion]");
format(str, sizeof(str), "%s %s", GetPlayerName(playerid), message);
MensajeCercanos(playerid, 0xD837F6FF, str, 12);
return 1;
}

COMMAND:do(playerid, params[])
{
new message[128], str[128];
if(sscanf(params,"s[128]", message))return SendClientMessage(playerid, -1,"Utiliza: /do [texto]");
format(str, sizeof(str), "%s ((%s))",message, GetPlayerName(playerid));
MensajeCercanos(playerid, 0x51F645FF, str, 12);
return 1;
}

CMD:b(playerid,params[])
{
new string[126];
if(isnull(params)) return SendClientMessage(playerid, -1,"/b [Chat Local]");
format(string, sizeof(string), "[OOC] %s: (( %s ))", GetPlayerName(playerid), params);
MensajeCercanos(playerid, 0xCECECEFF, string, 12);
return 1;
}


COMMAND:s(playerid, params[])
{
new message[128], str[128];
if(sscanf(params,"s[128]", message))return SendClientMessage(playerid, -1," Usa: /s{usurrar} [mensaje]");
if(strlen(message) < 1) return SendClientMessage(playerid, -1," Texto muy corto");
if(strlen(message) > 100) return SendClientMessage(playerid, -1," Texto muy largo"); new jtext[30];
format(str, sizeof(str), "%s susurra : %s",GetPlayerName(playerid), message);
MensajeCercanos(playerid, -1, str, 5);
return 1;
}

COMMAND:g(playerid, params[])
{
new message[128], str[128];
if(sscanf(params,"s[128]", message))return SendClientMessage(playerid, -1,"Usa: /gritar [mensaje]");
if(strlen(message) < 1) return SendClientMessage(playerid, -1,"Texto muy corto");
if(strlen(message) > 100) return SendClientMessage(playerid, -1,"Texto muy largo");
format(str, sizeof(str), "%s grita : %s!",GetPlayerName(playerid), message);
MensajeCercanos(playerid, -1, str, 16);
return 1;
}
los warning
Quote:

C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 38) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 38) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 47) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 47) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 56) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 56) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 65) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 65) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 74) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 74) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 86) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 86) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 85) : warning 204: symbol is assigned a value that is never used: "jtext"
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 97) : warning 202: number of arguments does not match definition
C:\Users\Gomez\Desktop\servidor\gamemodes\gm.pwn(5 97) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


15 Warnings.

Help about http

Hi guys.
I'd like to get text of website. How can I do that? I should uses function HTTP but what is the post request? How can I created it?

server restarting continuously

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How to fix that?

[Ajuda] Erro textdraw

Tô com um erro bem confuso aqui no velocímetro que modifiquei há alguns dias...

O código das textdraws é esse:
PHP Code:


new PlayerText:textPlayerVelocimetro[2][MAX_PLAYERS];

public 
OnPlayerConnect(playerid)
{
    
textPlayerVelocimetro[playerid][0] = CreatePlayerTextDraw(playerid623.318725396.499816"100_por_cento");
    
PlayerTextDrawLetterSize(playeridtextPlayerVelocimetro[playerid][0], 0.2463241.384167);
    
PlayerTextDrawAlignment(playeridtextPlayerVelocimetro[playerid][0], 3);
    
PlayerTextDrawColor(playeridtextPlayerVelocimetro[playerid][0], -1);
    
PlayerTextDrawSetShadow(playeridtextPlayerVelocimetro[playerid][0], 1);
    
PlayerTextDrawBackgroundColor(playeridtextPlayerVelocimetro[playerid][0], 255);
    
PlayerTextDrawFont(playeridtextPlayerVelocimetro[playerid][0], 1);
    
PlayerTextDrawSetProportional(playeridtextPlayerVelocimetro[playerid][0], 1);

    
textPlayerVelocimetro[playerid][1] = CreatePlayerTextDraw(playerid623.318725383.098999"100_litros");
    
PlayerTextDrawLetterSize(playeridtextPlayerVelocimetro[playerid][1], 0.2463241.384167);
    
PlayerTextDrawAlignment(playeridtextPlayerVelocimetro[playerid][1], 3);
    
PlayerTextDrawColor(playeridtextPlayerVelocimetro[playerid][1], -1);
    
PlayerTextDrawSetShadow(playeridtextPlayerVelocimetro[playerid][1], 1);
    
PlayerTextDrawBackgroundColor(playeridtextPlayerVelocimetro[playerid][1], 255);
    
PlayerTextDrawFont(playeridtextPlayerVelocimetro[playerid][1], 1);
    
PlayerTextDrawSetProportional(playeridtextPlayerVelocimetro[playerid][1], 1);

    return 
1;
}

public 
OnPlayerStateChange(playeridnewstateoldstate)
{
    if (
newstate == PLAYER_STATE_DRIVER)
    {
        
PlayerTextDrawShow(playeridtextPlayerVelocimetro[0][playerid]);
        
PlayerTextDrawShow(playeridtextPlayerVelocimetro[1][playerid]);
    }

    return 
1;


E estes os códigos pra pegar os valores e setar nas textdraws:
Lataria:
PHP Code:

public updateHealth(playerid)
{
    new 
playervehicle GetPlayerVehicleID(playerid);
    new 
string_health[16];
        
    
format(string_healthsizeof(string_health), "%02d_por_cento"GetVehicleHealthEx(playervehicle));
    
PlayerTextDrawSetString(playeridtextPlayerVelocimetro[0][playerid], string_health);

    return 
1;


Combustível:
PHP Code:

public updateFuel(playerid)
{
    new 
vid GetPlayerVehicleID(playerid);
    new 
string_fuel[16];

    
format(string_fuelsizeof(string_fuel), "%d_Litros"fuel[vid]);
    
PlayerTextDrawSetString(playeridtextPlayerVelocimetro[1][playerid], string_fuel);

    return 
1;


Ambas as funções são timers.
Até aqui tá tudo certinho, os valores estão sendo setados nas textdraws correspondentes e também estão sendo pegos corretamente. Só que dentro do jogo, não tá certo, o texto tá sendo setado tudo em apenas uma textdraw...

Tem um gif aí embaixo que vai esclarecer a situação.

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(Proyect tdm) I have a host

I am looking for a partner to complete my tdm gamemode and you will get admin

[Pedido] 0.3.7 R1 Server

Server crash with message

Hello!
When my server crash it generates core dump file which says "CPU time limit exceeded".
What can be the reason for the crash with this message?

[MAP] Mafia Mansion in San Fierro

[Ajuda] GetVehicleInterior, SetVehicleInterior

Como eu faço pra pegar o interior de um veiculo e setar um interior pra um veiculo?

setar?
LinkVehicleToInterior(vehid, interior);

getar?
???

[Ajuda] Trancar e destrancar veiculo

O que eu to fazendo de errado no sistema de trancar e destrancar veiculos?
Code:

        // destrancar
        if(VehicleInfo[vid][vLocked] == 1) {
            foreach(new i : Player) { SetVehicleParamsForPlayer(vid,i, 0, 0); }
            VehicleInfo[vid][vLocked] = 0;
        }
        // trancar
        else if(VehicleInfo[vid][vLocked] == 0) {
            foreach(new i : Player) { SetVehicleParamsForPlayer(vid,i, 0, 1); }
            VehicleInfo[vid][vLocked] = 1;
        }


vi que tinha que fazer um loop em todos os players, ta trancando de boa
o problema é: se alguém sai ou entra em um interior, fica como se tivesse destrancado

My New Realistic Race Circuit Map

Some screens of my new map (Realistic race circuit).
I am developing yet....

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More images: Click Here

Make player look to the car door

I have this code to look at the car trunk before open animation
Code:

#define GetVehicleRoof(%0,%1,%2,%3)        GetVehicleOffset((%0),VEHICLE_OFFSET_ROOF,%1,%2,%3)
enum e_OffsetTypes
{
    VEHICLE_OFFSET_BOOT,
    VEHICLE_OFFSET_HOOD,
    VEHICLE_OFFSET_ROOF
};

new Float:Pos[3];
GetVehicleRoof(vehicleid, Pos[0], Pos[1], Pos[2]);
SetPlayerLookAt(playerid, Pos[0], Pos[1]);
ApplyAnimation(playerid,"VAN","VAN_open_back_RHS",0.75,0,0,0,0,0);
GameTextForPlayer(playerid, "~R~TRUNK OPENNED!", 3000, 3);

How to make the same thing to car door... make the player look to the car door before locked animation?
Code:

???

new Float:Pos[3];
???(vehicleid, Pos[0], Pos[1], Pos[2]);
SetPlayerLookAt(playerid, Pos[0], Pos[1]);
ApplyAnimation(playerid, "PED", "CAR_DOORLOCKED_RHS", 4.1, 0, 1, 1, 1, 1, 1);
GameTextForPlayer(playerid, "~R~VEHICLE LOCKED!", 3000, 3);


Align items dialog

How to fix align items by those ||| ???

Code:

        new final[2048], str[256];
        format(str,sizeof(str),"(1) 24/7                ||| (2) Restaurant                  ||| (3) Ammunation        ||| (4) Loterica              ||| (5) Sex Shop\n");
        strcat(final, str);
        format(str,sizeof(str),"(6) Suburban            ||| (7) Binco                      ||| (8) Binco ZIP          ||| (9) Alahambra            ||| (10) Bar Grove\n");
        strcat(final, str);
        format(str,sizeof(str),"(11) Bar Alien          ||| (12) Burger Shot                ||| (13) Cluckin Bell      ||| (14) Pizza Stackked      ||| (15) GYM\n");
        strcat(final, str);
        format(str,sizeof(str),"(16) Bank              ||| (17) Small Bank                ||| (18) Tatto Studio      ||| (19) Car&Bike Breakdown  ||| (20) Money Laundry\n");
        strcat(final, str);
        format(str,sizeof(str),"(21) Concencionaria    ||| (22) Cassino                    ||| (23) Workshop Car&Bike ||| (24) Puteiro              ||| (25) Hospital\n");
        strcat(final, str);
        format(str,sizeof(str),"(26) Barbeiro          ||| (27) Aluguel Carros            ||| (28) Hotel            ||| (29) City Hall            ||| (30) DP LSPD\n");
        strcat(final, str);
        format(str,sizeof(str),"(31) DP FBI            ||| (32) DP CIA                    ||| (33) DP SWAT          ||| (34) DP GN                ||| (35) Prision\n");
        strcat(final, str);
        format(str,sizeof(str),"(36) Farm              ||| (37) Drug Factory              ||| (38) Igreja            ||| (39) Gas Station Car&Bike ||| (40) Aluguel de Barcos\n");
        strcat(final, str);
        format(str,sizeof(str),"(41) Licenses Center    ||| (42) Aluguel de Veiculos Aereos ||| (43) LSPD Garage      ||| (44) SWAT Garage          ||| (45) NG Garage\n");
        strcat(final, str);
        format(str,sizeof(str),"(46) ER Garage          ||| (47) FBI Garage                ||| (48) CIA Garage        ||| (49) Jornal              ||| (50) Public Garage Car&Bike\n");
        strcat(final, str);
        format(str,sizeof(str),"(51) Public Garage Boat ||| (52) Public Garage Airplane    ||| (53) Gas Station Boat  ||| (54) Gas Station Airplane ||| (55) Workshop Boat\n");
        strcat(final, str);
        format(str,sizeof(str),"(56) Workshop Airplane  ||| (57) Boat Breakdown            ||| (58) Airplane Breakdown\n");
        strcat(final, str);
        ShowPlayerDialog(playerid,20000,DIALOG_STYLE_MSGBOX,"Bizz Type:",final,"Ok","");

i tried with spaces, but it shows too wrong
look this img
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what should i do?

problem with MySQL vehicle fuel not work

The fuel show me 100% but its not down at all
First time for Iterator

PHP Code:

new Iterator:sv_servercar<MAX_VEHICLES>;

IsEngineVehicle(vehicleid)
{
    static const 
g_aEngineStatus[] = {
        
11111111111111111111,
        
11111111111111101111,
        
10111111100111111111,
        
11110011111111111111,
        
10111111111111111111,
        
10111111100111111111,
        
11111111111111111001,
        
11111111111111111111,
        
11110111100111111111,
        
11110111110011011111,
        
111111000100
    
};
    new 
modelid GetVehicleModel(vehicleid);

    if (
modelid 400 || modelid 611)
        return 
0;

    return (
g_aEngineStatus[modelid 400]);
}

GetEngineStatus(vehicleid)
{
    static
        
engine,
        
lights,
        
alarm,
        
doors,
        
bonnet,
        
boot,
        
objective;

    
GetVehicleParamsEx(vehicleidenginelightsalarmdoorsbonnetbootobjective);

    if (
engine != 1)
        return 
0;

    return 
1;
}

SetEngineStatus(vehicleidstatus)
{
    static
        
engine,
        
lights,
        
alarm,
        
doors,
        
bonnet,
        
boot,
        
objective;

    
GetVehicleParamsEx(vehicleidenginelightsalarmdoorsbonnetbootobjective);
    return 
SetVehicleParamsEx(vehicleidstatuslightsalarmdoorsbonnetbootobjective);
}

forward FuelUpdate(); // call every 1 sec from OnGameModeInit
public FuelUpdate()
{
    foreach(new 
sv_servercar// loops server vehicles
    
{
        if (
IsEngineVehicle(i) && GetEngineStatus(i)) // When I remove this its work but not correctly
        
{
            if (
vehicleVariables[i][vVehicleFuel] > 0)
            {
                
vehicleVariables[i][vVehicleFuel]--;
                if (
vehicleVariables[i][vVehicleFuel] >= && vehicleVariables[i][vVehicleFuel] <= 5)
                {
                    
SendClientMessage(GetVehicleDriver(i), COLOR_LIGHTRED"This vehicle low on fuel");
                }
            }
            if (
vehicleVariables[i][vVehicleFuel] <= 0)
            {
                
vehicleVariables[i][vVehicleFuel] = 0;
                
SetEngineStatus(ifalse); // This is getting call for fuel under 0 and its not turn my engine off
            
}
        }
    }


Question about "for" loop

Hey!

So I'm just wondering if in similiar case as this one (this is just example) is needed to add that "else continue" at the end of loop, or is it just gonna continue either way by itself until statement is true ?

Code:

for(new i = 0; i < 50; i++)
{
        if(i == 50)
        {
                //Do Something
        }
        if(i == 30)
        {
                //Do Something
        }
        else continue;
}

[Ajuda] como remover armas brancas?

pq isso aqui pra remover arma de fogo funciona
Code:

RemovePlayerWeapon(playerid, 24);
RemovePlayerWeapon(playerid, 31);

mas a mesma coisa pra armas brancas não funciona? (nenhuma: pá, katana...)
Code:

RemovePlayerWeapon(playerid, 6);
???

Code:

forward RemovePlayerWeapon(playerid, weaponid);
public RemovePlayerWeapon(playerid, weaponid)
{
    new plyWeapons[12] = 0;
    new plyAmmo[12] = 0;
    for(new slot = 0; slot != 12; slot++)
    {
        new wep, ammo;
        GetPlayerWeaponData(playerid, slot, wep, ammo);

        if(wep != weaponid && ammo != 0)
        {
            GetPlayerWeaponData(playerid, slot, plyWeapons[slot], plyAmmo[slot]);
        }
    }

    ResetPlayerWeapons(playerid);
    for(new slot = 0; slot != 12; slot++)
    {
        if(plyAmmo[slot] != 0)
        {
            GivePlayerWeapon(playerid, plyWeapons[slot], plyAmmo[slot]);
        }
    }
    return 1;
}

Riverside Roleplay [Hiring, Refunding]

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TABLE OF CONTENTS:
  • Introduction
  • About the Server
  • Message from the admin team
  • Factions
  • Families
  • Jobs
  • Underline features

INTRODUCTION
Hello there, welcome to riverside roleplay, we're proud to announce a whole new server within the SA:MP community and it is more exciting and joyful than the rest. We're creating riverside roleplay for the players that actually with to roleplay; within a medium standard environment. We take every in-game, forum and discord offence seriously too many servers let things slide, which eventually leads to their impediment. We're here to run the server the way the founders of the roleplay community imagined it to be. Welcome to Riverside Roleplay, we
really hope you enjoy your stay with us.

ABOUT THE SERVER
Riverside Roleplay is a high low - medium roleplay server for those with aspirations within the state of San Andreas. We are the last stand in defence to the death of the SA:MP Roleplay community, as you may know alot of servers are meeting their end, we're acting as a refuge for players to come and stay knowing they have a stable and reliable server to play at every single day. We have a active and professional Admin team, moderator team and helper team. That we're currently hiring for and the faction members and leaders are mature and professional in themselves. Families are structured the way they are in the real world, The corner boys work for the older gangsters, who move weight for the mob bosses. So from every corner boy to ever boss their is maturity. That is what I can describe Riverside Roleplay within a few words.

Community Owner: Bishop
Quote:

Welcome to Riverside Roleplay,
I would just like to say as head of public relations thank you for joining us, you won't regret joining the server with the most hardworking, aspired admin team in the community. It is astonishing how far we have come, now we are still in early stages of development but we will get there in the end, we are just trying to make something for people to come and enjoy themselves. We hope you do enjoy yourself here at Riverside Roleplay.
FACTIONS
The factions of Riverside Roleplay represent the mature and professional standard that should be upheld by every player in the server, there are currently only a couple factions open at the moment, because we're waiting on You the faction leaders are carefully vetted and examined before being appointed to the position. The factions that are currently open are these, but some still require leaders and all of them are recruiting new members.
  • Los Santos Police Department
  • Los Santos Fire Department
  • San Andreas State Government

Families
[I]The gang and families of Riverside Roleplay are another representative of pristine roleplay here at Riverside Roleplay and from the gangs that run the corners to the mafia bosses and their silk suits every gang has to be approved and carefully checked by the administrator team to make sure they can represent the server and roleplay correctly. Every gang has a chain of command and every member knows the correct idea of roleplay and are aware
of all the rules.

JOBS
There are many jobs in the city of Los Santos, which replicate many different real life jobs that you could complete in the real world. The jobs in Riverside Roleplay is the best way to earn money, and make a living besides going illegal and joining a gang but that's risky because of the Law Enforcement Agencies. The list of Jobs is:
  • Trucker
  • Dealer
  • Bodyguard
  • Gun Runner
  • Taxi Driver
Plus Many More

Features of Riverside Roleplay
  • Friendly and Active Admin Team
  • Dynamic Features incld. Family Houses Doors
  • Stable Server
  • Excellent Scripters and Developers
  • Good Roleplay Atmosphere
  • Unique Mapping

Forum
151.80.243.170:8888
Discord
Kindest Regards,
Bishop,
Riverside Roleplay Admin Team
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