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[Ajuda] Alguêm Pode Me Ajudar a Criar um comando?

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Queria Que alguêm podesse me ajuda a Criar o /pagar [Id] [Valor] e so vai poder usar no level 2, Nn achei no Search, se poderem me manda o basico pra mim ou completo iria ajuda muito.

[MAP] LS airport interior

Offline list show

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Hi.

I'm about to create a command which shows all player in staff offline. What's the easiest way to do that?
I am using MySQL.
My users is table named: users
The column where it saves the admin named: Admin

Will it be able to do something like this
SELECT `Admin` > 1 FROM `users`
I want that to show only admins above level 0.

no give xp++ why

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hi guys i'm doing an xp system using dini, but i'm testing and when i want to give an xp lvl it doesn't work

enum pInfo
{
name[MAX_PLAYER_NAME],
bowner,
bowned,
xpx, ---------XP
pcash,
bank,

}
onplayerconnet
PlayerInfo[playerid][xpx] = 0;


new PlayerInfo[MAX_PLAYERS][pInfo];

stock loadplayer example
PlayerInfo[playerid][xpx] = (dUserINT(PlayerName2(playerid)).("xpx"));

stock saveplayer example

PlayerInfo[playerid][xpx] = (dUserINT(PlayerName2(playerid)).("xpx"));

CMD:test(playerid, params[])
{
PlayerInfo[playerid][xpx] += 10; NO give lvl xp why?
return 1;
}

🎃Visual Gaming Roleplay - Closed Beta [0.3.DL] [UCP]🎃

Help me hacker in sv

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Hi guys there is a guy in my server using something strange hack he is killing players with minigun and in sec it change to deagle and the kill log shows killed with deagle so anti cheats can't catch him we banned him like more than 100 times tell me please what to do so he can't kill players. any anti cheat?

Only join SAMP R3

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Hello, I would like to know how I can make my players can only enter with SAMP R3 to my server, and if it is not so I do not let in, thanks.

Get Percentage!

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Hello there,
I've a problem with getting percentage.
I was thinking how can I make a poll system.
I created that but I don't know how get percentage from two numbers.

mm.. for example
new Num1;
new Num2;
at these we have different numbers for example in Num1, we have 22 and in Num2, we have 11.
now I want make a percentage between these numbers like:
Option 1 has XX% with X votes and option 2 has XX% with X votes

help = ++rep

Hosted List in Evolution-Host - Scammers

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Hello to all.
My english is not so good.

Today, I want to tell you about the "Evolution-Host", which was so praised on the SA-MP forum.
October 13th, I acquired the Hosted List. According to the conditions provided to me by Email, it was said: The server will be contributed within 24 hours. - That did not happen.
He did not answer me.
Then, I decided to create a claim for PayPal. And what do you think? - He challenged her. He did not answer me. (there were several of them, and they were sent to all Email).

Never contact them. If earlier, they provided services. Now - they are engaged in fraud.

And by the way, does Hostedtab.com provide a Hosted List?

Have a nice day, everyone.

[HELP] Basic Script

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Hi, community.

I have a question, which has not allowed me to continue with the process of creating a server, and it is as follows:
How can I send a notice to the player that the maximum limit that can be assigned to another player is 15?
That is, if placing:
/darnivel ID level 16
or
/darnivel ID level 0
The error appears:
You can't give that level

Code:
pawn Code:
CMD:darnivel(playerid,params[])
{
    new id,cantidad,string[128];
    if(PlayerInfo[playerid][jAdminNvl] < 5) return 0;
    if(!sscanf(params,"dd",id,cantidad))
    {
        format(string,128,"%s le has dado el nivel %d a %s",NombreJugador(playerid),cantidad,NombreJugador(id));
        Log("logs/darnivel.log", string);
        SCM(playerid,-1,string);
        format(string,128,"{FFFFFF}Has recibido el nivel{00FF00}%d{FFFFFF} por parte de la administracion.",cantidad);
        ShowPlayerDialog(id,DRECARGA,DIALOG_STYLE_MSGBOX,"Información",string,"Aceptar","");
        PlayerInfo[id][jNivel] += cantidad;
    }
    return 1;
}

Runtime Error

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pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(IsPlayerInPubg(playerid))
    {
        SetPVarInt(playerid, "JoinedPubg", 0);
        SetTimerEx("ResetPlayerPubg", 2000, false, "d", playerid);
        if(killerid != INVALID_PLAYER_ID)
        {
        SetTimerEx("HideTextDrawKill", 3000, false, "d", playerid);
        SetTimerEx("HideTextDrawKill", 3000, 0, "d", killerid);
        new string[128], Name[24], weapon[48];
        GetPlayerName(playerid, Name, sizeof(Name));
        GetWeaponName(reason, weapon, sizeof(weapon));
        pCountKills[killerid]++;
        format(string, sizeof string, "~W~YOU killed %s with %s~n~~r~%i kills", Name, weapon, pCountKills[killerid]);
        TextDrawSetString(TexDraw_Kill[killerid], string);
        TextDrawShowForPlayer(killerid, TexDraw_Kill[killerid]);
        GetPlayerName(killerid, Name, sizeof(Name));
        format(string, sizeof string, "~W~%s killed YOU with %s", Name, weapon);
        TextDrawSetString(TexDraw_Kill[playerid], string);
        TextDrawShowForPlayer(playerid, TexDraw_Kill[playerid]);
        }
    }
    return 1;
}

function HideTextDrawKill(playerid)
{
    TextDrawHideForPlayer(playerid, TexDraw_Kill[playerid]);
    return 1;
}

Code:

[31/10/2019 21:09:46] [debug] Run time error 4: "Array index out of bounds"
[31/10/2019 21:09:46] [debug]  Attempted to read/write array element at index 65535 in array of size 120
[31/10/2019 21:09:46] [debug] AMX backtrace:
[31/10/2019 21:09:46] [debug] #0 00013210 in public OnPlayerDeath (playerid=9, killerid=65535, reason=255) at Pubg.pwn:1433
[31/10/2019 21:09:49] [debug] Run time error 4: "Array index out of bounds"
[31/10/2019 21:09:49] [debug]  Attempted to read/write array element at index 65535 in array of size 120
[31/10/2019 21:09:49] [debug] AMX backtrace:
[31/10/2019 21:09:49] [debug] #0 00013504 in public HideTextDrawKill (playerid=65535) at Pubg.pwn:1448

I don't know where my code is wrong.

[Ajuda] FCNPC_Spawn crashando servidor

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Já fiz um tópico similar mas não obtive ajuda até o momento, então resolvi criar outro.
O problema é o seguinte, após uns testes descobri que a função FCNPC_Spawn estava crashando meu servidor quando executada, mas as outras funções do FCNPC não crasham o servidor é somente essa maldita função.

A versão que estou usando é a 0.3DL!

[Map] SF-Tierra Robada Intersection Roadworks

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San Fierro - Tierra Robada Intersection Roadworks

Hi, this is my first mapping work. I was going to use it for my server, but I've decided to publicly release it instead. It's basic roadworks, but it adds depth and feeling into the game. I recommend this to roleplay servers, where this may be most beneficial. However, feel free to use it as you want. Just please, don't be that guy that claims it as their own.

SCREENSHOTS (click to view album):
https://imgur.com/a/jwhBCHS






DOWNLOAD:

https://pastebin.com/9pia242P (Streamer)
https://pastebin.com/nVdBWGd9 (Default)

I would suggest changing the position of the object with the id 3474 to:
-1035.93, 1249.12, 45.09, 0.00, 0.00, 48.19 to avoid "floating"


Feedback is appreciated as I'm more of a scripter than a mapper, but I'd like to improve.

Tow truck AttachTrailerToVehicle

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I made a script for towing cars. Made some code to detect if the tow trucks rear is close/aligned to another vehicles front bumper. When I try to attach the car to the tow truck the other car just changes its z angle like it is aligned to the tow truck but it does not actually attach itself to the tow truck. The function does not work anymore in 0.3.DL-R1? I debugged the script the hell out of it and everything seems to be working as intended, it's only to do something with the AttachTrailerToVehicle function as it does not attach a car to the tow truck (525).

pawn Code:
if(PRESSED(KEY_SUBMISSION))
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            new towtruckid, trailerid, Float:atstumas, Float:mazatstumas;
            towtruckid=GetPlayerVehicleID(playerid);
            if(GetVehicleModel(towtruckid) == 525)
            {
                if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
                {
                    if(IsTrailerAttachedToVehicle(towtruckid))
                    {
                        print("Atkabinimas suveikë");
                        DetachTrailerFromVehicle(towtruckid);
                    }
                    else if(!IsTrailerAttachedToVehicle(towtruckid))
                    {
                        new Float:masinosp[3], Float:masinosp2[3], Float:mdydis[3], Float:mdydis2[3], Float:bamperis[2];
                        mazatstumas=-1;
                        GetPosBehindVehicle(towtruckid, masinosp[0], masinosp[1], masinosp[2], 3.2);
                        for(new i; i < MAX_VEHICLES; i++)
                        {
                            if(IsVehicleStreamedIn(i, playerid))
                            {
                                print("Suveikë 1");
                                if(towtruckid!=i)
                                {
                                    print("Suveikë 2");
                                    GetVehiclePos(i, masinosp2[0], masinosp2[1], masinosp2[2]);
                                    if(IsPointInRangeOfPoint(masinosp[0], masinosp[1], masinosp[2], masinosp2[0], masinosp2[1], masinosp2[2], 4.0))
                                    {
                                        print("Suveikë 3");
                                        GetVehicleModelInfo(GetVehicleModel(i), VEHICLE_MODEL_INFO_FRONT_BUMPER_Z, mdydis2[0], mdydis2[1], bamperis[0]);
                                        printf("mdydis2[0]=%f mdydis2[1]=%f bamperis[0]=%f", mdydis2[0], mdydis2[1], bamperis[0]);
                                        GetVehicleModelInfo(GetVehicleModel(i), VEHICLE_MODEL_INFO_SIZE, mdydis2[0], mdydis2[1], mdydis2[2]);
                                        printf("mdydis2[0]=%f mdydis2[1]=%f mdydis2[2]=%f", mdydis2[0], mdydis2[1], mdydis2[2]);
                                        mdydis2[1]=mdydis2[1]/2;
                                        printf("mdydis2[1]=%f", mdydis2[1]);
                                        GetVehiclePosEx(i, masinosp2[0], masinosp2[1], masinosp2[2], 0.0, 3.2, bamperis[0]);
                                        printf("masinosp2[0]=%f masinosp2[1]=%f masinosp2[2]=%f", masinosp2[0], masinosp2[1], masinosp2[2]);
                                        //CreateDynamicObject(16101, masinosp2[0], masinosp2[1], masinosp2[2], 0.0, 0.0, 0.0);
                                        Create3DTextLabel("Antra maðina", 0x008080FF, masinosp2[0], masinosp2[1], masinosp2[2], 40.0, 0, 0);
                                        GetVehicleModelInfo(GetVehicleModel(towtruckid), VEHICLE_MODEL_INFO_REAR_BUMPER_Z, mdydis[0], mdydis[1], bamperis[1]);
                                        printf("mdydis[0]=%f mdydis[1]=%f bamperis[1]=%f", mdydis[0], mdydis[1], bamperis[1]);
                                        GetVehicleModelInfo(GetVehicleModel(towtruckid), VEHICLE_MODEL_INFO_SIZE, mdydis[0], mdydis[1], mdydis[2]);
                                        printf("mdydis[0]=%f mdydis[1]=%f mdydis[2]=%f", mdydis[0], mdydis[1], mdydis[2]);
                                        mdydis[1]=mdydis[1]/2;
                                        printf("mdydis[1]=%f", mdydis[1]);
                                        GetVehiclePosEx(towtruckid, masinosp[0], masinosp[1], masinosp[2], 0.0, -3.2, bamperis[0]);
                                        printf("masinosp[0]=%f masinosp[1]=%f masinosp[2]=%f", masinosp[0], masinosp[1], masinosp[2]);
                                        //CreateDynamicObject(16101, masinosp[0], masinosp[1], masinosp[2], 0.0, 0.0, 0.0);
                                        Create3DTextLabel("Pirma maðina", 0x008080FF, masinosp[0], masinosp[1], masinosp[2], 40.0, 0, 0);
                                        atstumas=GetDistanceBetweenPoints(masinosp[0], masinosp[1], masinosp[2], masinosp2[0], masinosp2[1], masinosp2[2]);
                                        printf("atstumas=%f",atstumas);
                                        if(atstumas <= 1.5)
                                        {
                                            print("Suveikë 4");
                                            if(mazatstumas == -1)
                                            {
                                                print("Suveikë 5");
                                                mazatstumas=atstumas;
                                                trailerid=i;
                                            }
                                            if(mazatstumas > atstumas)
                                            {
                                                print("Suveikë 6");
                                                mazatstumas=atstumas;
                                                trailerid=i;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if(mazatstumas!=-1)
                    {
                        print("Suveikë prikabinimas");
                        AttachTrailerToVehicle(trailerid, towtruckid);
                    }
                }
            }
        }
    }

pawn Code:
stock GetPosBehindVehicle(vehicleid, &Float:x, &Float:y, &Float:z, Float:offset=0.5) //Credits go to MP2
{
    new Float:vehicleSize[3], Float:vehiclePos[3];
    GetVehiclePos(vehicleid, vehiclePos[0], vehiclePos[1], vehiclePos[2]);
    GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, vehicleSize[0], vehicleSize[1], vehicleSize[2]);
    GetXYBehindVehicle(vehicleid, vehiclePos[0], vehiclePos[1], (vehicleSize[1]/2)+offset);
    x = vehiclePos[0];
    y = vehiclePos[1];
    z = vehiclePos[2];
    return 1;
}

pawn Code:
stock GetXYBehindVehicle(vehicleid, &Float:q, &Float:w, Float:distance)//Credits go to MP2
{
    new Float:a;
    GetVehiclePos(vehicleid, q, w, a);
    GetVehicleZAngle(vehicleid, a);
    q += (distance * -floatsin(-a, degrees));
    w += (distance * -floatcos(-a, degrees));
}

pawn Code:
stock GetVehiclePosEx(vid, &Float:px, &Float:py, &Float:pz, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0)
{
    new
        Float:rx, Float:ry, Float:rz,
        Float:sx, Float:sy, Float:sz,
        Float:cy, Float:cx, Float:cz;
    GetVehiclePos(vid, px, py, pz);
    GetVehicleRotation(vid, rx, ry, rz);
    sx = floatsin(rx, degrees),
    sy = floatsin(ry, degrees),
    sz = floatsin(rz, degrees),
    cx = floatcos(rx, degrees),
    cy = floatcos(ry, degrees),
    cz = floatcos(rz, degrees);
    if (offsetx)
    {
        px = px + offsetx * (cy * cz - sx * sy * sz);
        py = py + offsetx * (cz * sx * sy + cy * sz);
        pz = pz - offsetx * (cx * sy);
    }
    if (offsety)
    {
        px = px - offsety * (cx * sz);
        py = py + offsety * (cx * cz);
        pz = pz + offsety * (sx);
    }
    if (offsetz)
    {
        px = px + offsetz * (cz * sy + cy * sx * sz);
        py = py - offsetz * (cy * cz * sx + sy * sz);
        pz = pz + offsetz * (cx * cy);
    }
    return 1;
}

[SA:MP] Custom making models tutorials

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In this thread I present you my tutorial videos on how to make custom model for SA:MP. I'm doing this to make it easy on all the guys out there who have potential and ideas but do not have knowledge. Almost every video has a description with important notes what must be done. Good luck and have fun with your creations, it is time to reveal all the modelling secrets to the community.

[SA:MP] Custom models tutorial #1 - Making a cube and texturing it

[SA:MP] Custom models tutorial #2 - Texture offset

[SA:MP] Custom models tutorial #3 - Rotation, scale, modifiers

[SA:MP] Custom models tutorial #4 - Faces manipulation & magnet tool

[SA:MP] Custom models tutorial #5 - Exporting model

[SA:MP] Custom models tutorial #6 - Adding vertex paint (kdff and 3ds max way)

[SA:MP] Custom models tutorial #7 - Importing model on server

[SA:MP] Custom models tutorial #8 - In-game model preview

If you have any questions I would be glad to answer them. Also feel free to suggest a tutorial video topic.

OnPlayerDeath

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Hello guys.
I've made two teams, a police team, a criminal team, but I have a problem when someone from the team dies, for example, if a player dies on the criminal team, I want SetPlayerPos for the second team to the lobby, idk how i do that I tried in it did not work can someone help me.

[object] Airport Baggage

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Airport Baggage


This object is extracted from the game files and with the help of 3ds Max has been cut-out as its own model. The baggage is featured in the game at the airport, usually driven by workers with a trolley. This object should be useful as decoration for furnishing houses or a collectible item etc. There were sides of the baggage missing but this has been patched to give a fuller look.


I'm thinking to extract more objects soon, let me know what object you want to be extracted as its own and I might do it! ;D

Credits
Rockstar, Reyo.

Attached Files
File Type: rar baggage.rar (17.5 KB)

What happen if 2 trains crashes?

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Code:

AddStaticVehicleEx(537,VehicleInfo[vehid][vParkX], VehicleInfo[vehid][vParkY], VehicleInfo[vehid][vParkZ], VehicleInfo[vehid][vParkR], cor1,cor2,0);
what happen if 2 trains crashes?
it enter with same position like ghost, explosions?

wtf happen?

Server closes, no errors....sometimes?

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Alright, so I'm kinda peeking my head into SA-MP after being gone for several years. I decided to look into the gamemodes section and snatched a gamemode to poke around and see.
I'm currently running it on my local computer to test it and something odd is happening.
All plugins load, no errors, database connects.
NPCs connect, great!
But then....server just closes. No explanation, nothing.
Now, this is where things get really strange. SOMETIMES, an NPC produces a crash log, other times, nothing, but the server still just closes and this leads me to believe that it may not be the FCNPC plugin because if it WAS, it would produce the crash log every time.

So, i'm not exactly sure what to do here to trace this. The only thing I have to go on is it's in the same exact spot on the logs.
I know I've been out for a few years, so if someone can help me brush this dust off, that would be great!

Logs:
Code:

----------
Loaded log file: "server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3.7-R2, (C)2005-2015 SA-MP Team

[00:30:27]
[00:30:27] Server Plugins
[00:30:27] --------------
[00:30:27]  Loading plugin: crashdetect
[00:30:27]  CrashDetect plugin 4.19.4
[00:30:27]  Loaded.
[00:30:27]  Loading plugin: FCNPC
[00:30:27]
[00:30:27] -------------------------------------------------
[00:30:27]      FCNPC - Fully Controllable NPC v1.8.2
[00:30:27]          Windows SA-MP 0.3.7 R2
[00:30:27]          Jan  8 2018 at 01:14:48
[00:30:27]
[00:30:27]  Author:      OrMisicL (2013 - 2015)
[00:30:27]  Continued by: ziggi (2016 - present)
[00:30:27]  Contributors: kurta999, Neutralneu
[00:30:27] -------------------------------------------------
[00:30:27]
[00:30:27] Loading...
[00:30:27]  Loaded.
[00:30:27]  Loading plugin: FileManager
[00:30:27] ******************
[00:30:27] ** FILE MANAGER **
[00:30:27] **    Loaded    **
[00:30:27] ** Version 1.5 **
[00:30:27] ******************
[00:30:27]  Loaded.
[00:30:27]  Loading plugin: gvar
[00:30:27]

*** GVar Plugin v1.3 by Incognito loaded ***

[00:30:27]  Loaded.
[00:30:27]  Loading plugin: mapandreas
[00:30:27]  Loaded.
[00:30:27]  Loading plugin: MerRandom
[00:30:27] Plugin MerRandom v2.1 - by Cyber_Punk got loaded.
[00:30:27]  Loaded.
[00:30:27]  Loading plugin: mysql
[00:30:27]  >> plugin.mysql: R39-6 successfully loaded.
[00:30:27]  Loaded.
[00:30:27]  Loading plugin: regex
[00:30:27]


[00:30:27] ______________________________________


[00:30:27]  Regular Expression Plugin v0.2.1 loaded
[00:30:27] ______________________________________


[00:30:27]  By: Fro (c) Copyright <TBG> 2009-2011
[00:30:27] ______________________________________


[00:30:27]  Loaded.
[00:30:27]  Loading plugin: sampcac_server
[00:30:27]  SA-MP Clientside AntiCheat v0.10.0 is being loaded ...
[00:30:27]  Loaded.
[00:30:27]  Loading plugin: sscanf
[00:30:27]

[00:30:27]  ===============================

[00:30:27]      sscanf plugin loaded.   

[00:30:27]          Version:  2.8.2       

[00:30:27]    (c) 2012 Alex "******" Cole 

[00:30:27]  ===============================

[00:30:27]  Loaded.
[00:30:27]  Loading plugin: streamer
[00:30:27]

*** Streamer Plugin v2.9.3 by Incognito loaded ***

[00:30:27]  Loaded.
[00:30:27]  Loading plugin: TPoker
[00:30:27] **plugin: TPoker by ThreeKingz was successfully loaded! **
[00:30:27]  Loaded.
[00:30:27]  Loading plugin: Whirlpool
[00:30:27] 
[00:30:27]  ==================
[00:30:27] 
[00:30:27]  Whirlpool loaded
[00:30:27] 
[00:30:27]  ==================
[00:30:27] 
[00:30:27]  Loaded.
[00:30:27]  Loading plugin: RouteConnectorPlugin
[00:30:28]  Loaded.
[00:30:28]  Loaded 14 plugins.

[00:30:28]
[00:30:28] Filterscripts
[00:30:28] ---------------
[00:30:28]  Loading filterscript 'sampcac_testscript.amx'...
[00:30:28] AMX (56417056) loaded
[00:30:28]  SAMPCAC test filterscript loaded.
[00:30:28]  Loaded 1 filterscripts.

[00:30:28] AMX (56492432) loaded
[00:30:28] 
[00:30:28] 
[00:30:28] 
[00:30:28]  =======================================
[00:30:28]  |                                    |
[00:30:28]  |        YSI version 4.00.0001        |
[00:30:28]  |        By Alex "******" Cole        |
[00:30:28]  |                                    |
[00:30:28]  =======================================
[00:30:28] 
[00:30:52] [MYSQL]: Connection to database is successful.
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[00:30:52] [npc:join] [BOT]Soldier32 has joined the server (309:127.0.0.1)
[00:30:52] [npc:join] [BOT]Soldier33 has joined the server (308:127.0.0.1)
[00:30:52] [npc:join] [BOT]Soldier34 has joined the server (307:127.0.0.1)
[00:30:52] [npc:join] [BOT]MafiaBoss158 has joined the server (306:127.0.0.1)
[00:30:52] [npc:join] [BOT]Soldier35 has joined the server (305:127.0.0.1)
[00:30:52] [npc:join] [BOT]Soldier36 has joined the server (304:127.0.0.1)
[00:30:52] [npc:join] [BOT]Soldier37 has joined the server (303:127.0.0.1)
[00:30:52] [npc:join] [BOT]Soldier38 has joined the server (302:127.0.0.1)
[00:30:52] [npc:join] [BOT]Soldier39 has joined the server (301:127.0.0.1)
[00:30:52] [npc:join] [BOT]MilitiaBoss has joined the server (300:127.0.0.1)
[00:30:52] [npc:join] [BOT]Militia40 has joined the server (299:127.0.0.1)
[00:30:52] [npc:join] [BOT]Militia41 has joined the server (298:127.0.0.1)
[00:30:52] [npc:join] [BOT]Militia42 has joined the server (297:127.0.0.1)
[00:30:52] [npc:join] [BOT]Militia43 has joined the server (296:127.0.0.1)
[00:30:52] [npc:join] [BOT]Militia44 has joined the server (295:127.0.0.1)
[00:30:52] [npc:join] [BOT]Militia45 has joined the server (294:127.0.0.1)
[00:30:52] [npc:join] [BOT]Militia46 has joined the server (293:127.0.0.1)
[00:30:52] [ROBBERIES]: 191 safe robberies have been successfully loaded.
[00:30:52] [POOL TABLES]: 37 pool tables have been successfully loaded.
[00:30:53] [connection] 192.168.1.71:52685 requests connection cookie.
[00:30:53]  * [TPoker]: TPoker by ThreeKingz has been succesfully loaded!
[00:30:53] [npc:join] [BOT]VisageCashier160 has joined the server (292:127.0.0.1)
[00:30:53] [npc:join] [BOT]VisageCashier161 has joined the server (291:127.0.0.1)
[00:30:53] -> Boxing System - By: Damen

FCNPC Crash that SOMETIMES shows:
Code:

=========================== FCNPC Exception Handler ============================
Address: 0x49939b

Registers:
EAX: 0x19ede4 - EBX: 0x2608738 - ECX: 0x0 - EDX: 0x4056c0
ESI: 0x0 - EDI: 0x35e0190 - EBP: 0x19edf4 - ESP: 0x19edcc

Stack:
0x0: 0x35e0190 - 0x4: 0x35e0190 - 0x8: 0x2608738 - 0xC: 0xffffffff - 0x10: 0x19edcc - 0x14: 0x19e80c
0x18: 0x19ef28 - 0x1C: 0x49d208 - 0x20: 0x4ba1b8

Information:
  System: Windows
  SA-MP: 0.3.7 R2
  FCNPC: 1.8.2

Functions:
  FUNC_CPlayerPool__DeletePlayer: 0x466570
  FUNC_CPlayer__Kill: 0x484620
  FUNC_CPlayer__EnterVehicle: 0x484c70
  FUNC_CPlayer__ExitVehicle: 0x484f50
  FUNC_CPlayer__SpawnForWorld: 0x486d30
  FUNC_GetVehicleModelInfo: 0x488240
  FUNC_CConsole__GetIntVariable: 0x48b5b0
  FUNC_ClientJoin_RPC: 0x4918f0

Pointers:
  VAR_ServerAuthentication: 0x4f5fe8
  VAR_NetVersion: 0xfd9

Offsets:
  OFFSET_RemoteSystemManager: 0x33c
  OFFSET_RemoteSystemSize: 0xcb8
  OFFSET_RemoteSystem__ConnectMode: 0xcb0
  OFFSET_RemoteSystem__Unknown: 0xcb5
=========================== FCNPC Exception Handler ============================

Help me:((

$
0
0
[15:11:47] [SQL] Connection to "127.0.0.1" failed! Please check the connection settings...
[15:11:47] South Central Roleplay

Anyone can help me to fix it?
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