I store player data in enums which receive data from MySQL on player login. My question is, do I need to clear the enums after player disconnect? I don't remember having issues with that but just to make sure.
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A question
↧
Server doesn't start backtrence error
Hello, Its been a while that I started this server, but I updated the server to 0.3.7 and compiled it without warnings/errors but server doesn't start please take a look at the server logs
Code:
----------
Loaded log file: "server_log.txt".
----------
SA-MP Dedicated Server
----------------------
v0.3.7-R2, (C)2005-2015 SA-MP Team
[17:14:21] filterscripts = "" (string)
[17:14:21]
[17:14:21] Server Plugins
[17:14:21] --------------
[17:14:21] Loading plugin: crashdetect
[17:14:21] CrashDetect v4.18.1 is OK.
[17:14:21] Loaded.
[17:14:21] Loading plugin: streamer
[17:14:21]
*** Streamer Plugin v2.6.1 by Incognito loaded ***
[17:14:21] Loaded.
[17:14:21] Loading plugin: sscanf
[17:14:21]
[17:14:21] ===============================
[17:14:21] sscanf plugin loaded.
[17:14:21] (c) 2009 Alex "Y_Less" Cole
[17:14:21] 0.3d-R2 500 Players "dnee"
[17:14:21] ===============================
[17:14:21] Loaded.
[17:14:21] Loading plugin: mysql
[17:14:21]
> MySQL plugin R7 successfully loaded.
[17:14:21] Loaded.
[17:14:21] Loading plugin: Whirlpool
[17:14:21]
[17:14:21] ==================
[17:14:21]
[17:14:21] Whirlpool loaded
[17:14:21]
[17:14:21] ==================
[17:14:21]
[17:14:21] Loaded.
[17:14:21] Loaded 5 plugins.
[17:14:21]
[17:14:21] Ban list
[17:14:21] --------
[17:14:21] Loaded: samp.ban
[17:14:21]
[17:14:21]
[17:14:21] Filterscripts
[17:14:21] ---------------
[17:14:21] Loaded 0 filterscripts.
[17:14:22]
[17:14:22] =======================================
[17:14:22] | |
[17:14:22] | YSI version 3.01.0002 |
[17:14:22] | By Alex "Y_Less" Cole |
[17:14:22] | |
[17:14:22] =======================================
[17:14:22]
[17:14:22] [debug] Server crashed while executing HRP_main.amx
[17:14:22] [debug] AMX backtrace:
[17:14:22] [debug] #0 native fread () from samp-server.exe
[17:14:22] [debug] #1 0002dcb4 in ?? () from HRP_main.amx
[17:14:22] [debug] #2 000bfbf0 in public zcmd_OnGameModeInit () from HRP_main.amx
[17:14:22] [debug] #3 native CallLocalFunction () from samp-server.exe
[17:14:22] [debug] #4 0001f4f4 in public S@@_OnGameModeInit () from HRP_main.amx
[17:14:22] [debug] #5 native CallLocalFunction () from samp-server.exe
[17:14:22] [debug] #6 000140d4 in public S@@_OnGameModeInit () from HRP_main.amx
[17:14:22] [debug] #7 native CallLocalFunction () from samp-server.exe
[17:14:22] [debug] #8 0000e828 in public Itter_OnGameModeInit () from HRP_main.amx
[17:14:22] [debug] #9 native CallLocalFunction () from samp-server.exe
[17:14:22] [debug] #10 00007bd4 in public SSCANF_OnGameModeInit () from HRP_main.amx
[17:14:22] [debug] #11 native CallLocalFunction () from samp-server.exe
[17:14:22] [debug] #12 00001358 in public Streamer_OnGameModeInit () from HRP_main.amx
[17:14:22] [debug] #13 native CallLocalFunction () from samp-server.exe
[17:14:22] [debug] #14 00000aa4 in public OnGameModeInit () from HRP_main.amx
[17:14:22] [debug] Native backtrace:
[17:14:22] [debug] #0 777ea225 in ?? () from C:\Windows\SYSTEM32\ntdll.dll
[17:14:22] [debug] #1 00498bb8 in ?? () from samp-server.exe
[17:14:22] [debug] #2 004991e0 in ?? () from samp-server.exe
[17:14:22] [debug] #3 00404f14 in ?? () from samp-server.exe
[17:14:22] [debug] Registers:
[17:14:22] [debug] EAX: 00000024 EBX: 00000080 ECX: 00000020 EDX: 00304000
[17:14:22] [debug] ESI: 083024fc EDI: 08302514 EBP: 00000000 ESP: 0019d43c
[17:14:22] [debug] EIP: 00404f14 EFLAGS: 00010206
[17:14:22] [debug] Stack:
[17:14:22] [debug] ESP+00000000: 00000000 0019d458 083024fc 00000080
[17:14:22] [debug] ESP+00000020: 00000020 00405802 00000000 00000080
[17:14:22] [debug] ESP+00000040: 004a5a3b 0019d4a4 777e13ee 00000014
[17:14:22] [debug] ESP+00000060: 0488b238 004a5a71 0019d4c4 50870269
[17:14:22] [debug] ESP+00000080: 54349824 0619d010 0019d4e0 5087233b
[17:14:22] [debug] ESP+000000a0: 54349838 004057a0 04eda9f0 02165504
[17:14:22] [debug] ESP+000000c0: 00000000 0019d630 004010b6 04eda9f0
[17:14:22] [debug] ESP+000000e0: 0000004c 0019d6a4 083024fc ef3c646c
[17:14:22] [debug] ESP+00000100: 04eda9f0 00000000 02165b88 0002dcb4
[17:14:22] [debug] ESP+00000120: 04880000 0019d610 00000001 0019d8f8
[17:14:22] [debug] ESP+00000140: 00000020 00000001 0000000a 026a0000
[17:14:22] [debug] ESP+00000160: 048861e0 04885e28 00000014 00000000
[17:14:22] [debug] ESP+00000180: 00000000 026a08f8 01000020 0019d608
[17:14:22] [debug] ESP+000001a0: 04880000 0019fe9c 04eda9f0 00000000
[17:14:22] [debug] ESP+000001c0: 0019d6a4 00000000 04eda9f0 05d3ca48
[17:14:22] [debug] ESP+000001e0: 04886248 ef3c646c 0019dc98 5433b8d5
[17:14:22] [debug] ESP+00000200: 0019d6a4 083024fc 0019d69c 54324078
[17:14:22] [debug] ESP+00000220: 00000479 00000000 0488acf0 0048e27c
[17:14:22] [debug] ESP+00000240: 05d0ed94 012238ec 02165c48 0619d010
[17:14:22] [debug] ESP+00000260: 0019d700 5431a767 00000000 0019db64
[17:14:22] [debug] ESP+00000280: 04eda9f0 616d0074 00000000 00000479
[17:14:22] [debug] ESP+000002a0: 00000001 02165c54 0001f4f4 00000479
[17:14:22] [debug] ESP+000002c0: 0019d710 0019d710 5431d65a 0019db64
[17:14:22] [debug] ESP+000002e0: 0019db64 00000479 646d637a 476e4f5f
[17:14:22] [debug] ESP+00000300: 04eda9f0 00000001 00000000 00000000
[17:14:22] [debug] ESP+00000320: 00000000 00000000 00000000 00000000
[17:14:22] [debug] ESP+00000340: 00000000 00000000 00000000 0049cf72
[17:14:22] [debug] ESP+00000360: 0049d0e0 027e0b50 0019d7e4 00498bfe
[17:14:22] [debug] ESP+00000380: 0299816c 02998180 00000000 00000000
[17:14:22] [debug] ESP+000003a0: 004ba128 ffffffff 00498ab9 0048c9dc
[17:14:22] [debug] ESP+000003c0: 32005d31 32005d31 32005d31 32005d31
[17:14:22] [debug] ESP+000003e0: 00001008 00000000 0019d844 00001000
[17:14:22] [debug] Loaded modules:
[17:14:22] [debug] 00400000 - 00519000 samp-server.exe
[17:14:22] [debug] 777a0000 - 7792d000 ntdll.dll
[17:14:22] [debug] 74ad0000 - 74ba0000 KERNEL32.DLL
[17:14:22] [debug] 72080000 - 720af000 aswhookx.dll
[17:14:22] [debug] 74740000 - 74917000 KERNELBASE.dll
[17:14:22] [debug] 75910000 - 76c43000 SHELL32.dll
[17:14:22] [debug] 75440000 - 754fd000 msvcrt.dll
[17:14:22] [debug] 74700000 - 74738000 cfgmgr32.dll
[17:14:22] [debug] 742e0000 - 743f7000 ucrtbase.dll
[17:14:22] [debug] 74630000 - 746b8000 shcore.dll
[17:14:22] [debug] 74210000 - 742ce000 RPCRT4.dll
[17:14:22] [debug] 741c0000 - 741e0000 SspiCli.dll
[17:14:22] [debug] 741b0000 - 741ba000 CRYPTBASE.dll
[17:14:22] [debug] 75500000 - 75557000 bcryptPrimitives.dll
[17:14:22] [debug] 74a80000 - 74ac3000 sechost.dll
[17:14:22] [debug] 75570000 - 757b6000 combase.dll
[17:14:22] [debug] 74dc0000 - 75386000 windows.storage.dll
[17:14:22] [debug] 77470000 - 774e8000 advapi32.dll
[17:14:22] [debug] 77550000 - 77595000 shlwapi.dll
[17:14:22] [debug] 746d0000 - 746f2000 GDI32.dll
[17:14:22] [debug] 74bb0000 - 74d0e000 gdi32full.dll
[17:14:22] [debug] 773d0000 - 7744c000 msvcp_win.dll
[17:14:22] [debug] 74400000 - 74575000 USER32.dll
[17:14:22] [debug] 77450000 - 77466000 win32u.dll
[17:14:22] [debug] 74db0000 - 74dbe000 kernel.appcore.dll
[17:14:22] [debug] 76c50000 - 76c95000 powrprof.dll
[17:14:22] [debug] 76df0000 - 76e04000 profapi.dll
[17:14:22] [debug] 73ee0000 - 73ee8000 WSOCK32.dll
[17:14:22] [debug] 76ca0000 - 76d06000 WS2_32.dll
[17:14:22] [debug] 72050000 - 72074000 WINMM.dll
[17:14:22] [debug] 72000000 - 72023000 WINMMBASE.dll
[17:14:22] [debug] 741e0000 - 74205000 IMM32.DLL
[17:14:22] [debug] 54300000 - 54350000 crashdetect.DLL
[17:14:22] [debug] 52510000 - 52579000 MSVCP100.dll
[17:14:22] [debug] 50860000 - 5091f000 MSVCR100.dll
[17:14:22] [debug] 5ac30000 - 5ac6f000 streamer.DLL
[17:14:22] [debug] 10000000 - 1000c000 sscanf.DLL
[17:14:22] [debug] 02900000 - 02915000 mysql.DLL
[17:14:22] [debug] 507b0000 - 50853000 MSVCR90.dll
[17:14:22] [debug] 50720000 - 507ae000 MSVCP90.dll
[17:14:22] [debug] 046b0000 - 047f1000 LIBMYSQL.dll
[17:14:22] [debug] 70a80000 - 70a91000 napinsp.dll
[17:14:22] [debug] 70440000 - 70456000 pnrpnsp.dll
[17:14:22] [debug] 70420000 - 70433000 NLAapi.dll
[17:14:22] [debug] 70a20000 - 70a75000 mswsock.dll
[17:14:22] [debug] 73560000 - 735f4000 DNSAPI.dll
[17:14:22] [debug] 746c0000 - 746c7000 NSI.dll
[17:14:22] [debug] 73a90000 - 73ac0000 IPHLPAPI.DLL
[17:14:22] [debug] 705b0000 - 705bc000 winrnr.dll
[17:14:22] [debug] 705a0000 - 705a8000 rasadhlp.dll
[17:14:22] [debug] 02990000 - 0299c000 Whirlpool.DLL
[17:14:22] [debug] 6f130000 - 6f2bc000 urlmon.dll
[17:14:22] [debug] 74610000 - 74629000 imagehlp.dll
[17:14:22] [debug] 6ef10000 - 6f12a000 iertutil.dll
[17:14:22] [debug] 74920000 - 74a17000 ole32.dll
[17:14:22] [debug] 66b80000 - 66bde000 msiso.dll
[17:14:22] [debug] 71ea0000 - 71f19000 uxtheme.dll
[17:14:22] [debug] 711f0000 - 71213000 dwmapi.dll
[17:14:22] [debug] 73600000 - 738c4000 WININET.dll
[17:14:22] [debug] 6d720000 - 6d732000 ondemandconnroutehelper.dll
[17:14:22] [debug] 739e0000 - 73a8d000 winhttp.dll
[17:14:22] [debug] 70670000 - 70678000 WINNSI.DLL
[17:14:22] [debug] 74d10000 - 74da3000 OLEAUT32.dll
[17:14:22] [debug] 70550000 - 7059e000 fwpuclnt.dll
[17:14:22] [debug] 73230000 - 73249000 bcrypt.dll
↧
↧
Mapping Help
Hello Guys!
My friend gave me some maps today
but each object is created 3-4 times.. can someone please seperate them? Reward: Name will be added in credits of that map+ Will share my new OFFLINE Ban command with him!
Here are maps:
Please Help me :)
My friend gave me some maps today
but each object is created 3-4 times.. can someone please seperate them? Reward: Name will be added in credits of that map+ Will share my new OFFLINE Ban command with him!
Here are maps:
Please Help me :)
↧
settimerex.. killerid or playerid?
I'm making a textdraw when you kill someone,
so first of all
TextDrawShowForPlayer(killerid, gYouKilled);
SetTimerEx("YouKilledTD", 4000, false, "i", killerid);
on settimer ex
SetTimerEx("YouKilledTD", 4000, false, "i", killerid);
since its for the killerid do i put playerid here or killerid?
so first of all
TextDrawShowForPlayer(killerid, gYouKilled);
SetTimerEx("YouKilledTD", 4000, false, "i", killerid);
on settimer ex
SetTimerEx("YouKilledTD", 4000, false, "i", killerid);
since its for the killerid do i put playerid here or killerid?
↧
...
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help please
Hello Please i Need Help For Script that i can see some players Country by using command by only admin can see i want that type of script Please If Have any post ...it
↧
Siren sound on vehicles with horn
Its not working, and im doing this
CreateVehicle(411, 100, 100, 3, 0, 1, 1, 0, 1)
It says number of arguments do not match definition, what should i do?
Im using 0.3.DL server.
CreateVehicle(411, 100, 100, 3, 0, 1, 1, 0, 1)
It says number of arguments do not match definition, what should i do?
Im using 0.3.DL server.
↧
[Ajuda] Possibly the PAWN version?
Alguém poderia me ajuda neste erro?
Erro na linha 39 da include:
PHP Code:
error fatal: 111: user error: sscanf (possibly the PAWN version) already defined.
PHP Code:
#if defined sscanf
#error sscanf (possibly the PAWN version) already defined.
#endif
↧
[WASTELAND] Weapons Store
↧
↧
few errors
Code:
gYouKilled[playerid] = CreatePlayerTextDraw(playerid,241.000000, 371.000000, "_");
PlayerTextDrawBackgroundColor(playerid,gYouKilled[playerid], 227526655);
PlayerTextDrawFont(playerid, gYouKilled[playerid], 3);
PlayerTextDrawLetterSize(playerid, gYouKilled[playerid], 0.329999, 1.300000);
PlayerTextDrawColor(playerid, gYouKilled[playerid], 255);
PlayerTextDrawSetOutline(playerid,gYouKilled[playerid], 1);
PlayerTextDrawSetProportional(playerid, gYouKilled[playerid], 1);
Code:
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(43) : error 017: undefined symbol "playerid"
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(44) : error 017: undefined symbol "playerid"
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(45) : error 017: undefined symbol "playerid"
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(46) : error 017: undefined symbol "playerid"
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(47) : error 017: undefined symbol "playerid"
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(48) : error 017: undefined symbol "playerid"
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(49) : error 017: undefined symbol "playerid"
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(204) : error 035: argument type mismatch (argument 2)
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(205) : error 035: argument type mismatch (argument 2)
C:\Users\yan\Desktop\Battlegrounds\gamemodes\gw.pwn(353) : warning 203: symbol is never used: "gKilledBy"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
9 Errors.
Code:
new PlayerText:gYouKilled[MAX_PLAYERS];
↧
Bad show alpha
Hello,
i try texturing electric fence. In blender show OK:
http://151.80.108.166/blender.png
But in game show bad:
http://151.80.108.166/game.png
I try set Alpha to 1. But the fence does not have transparent holes
http://151.80.108.166/blender_alpha.png
.txd file
http://151.80.108.166/elecfence_bar.txd
Thanks for help
i try texturing electric fence. In blender show OK:
http://151.80.108.166/blender.png
But in game show bad:
http://151.80.108.166/game.png
I try set Alpha to 1. But the fence does not have transparent holes
http://151.80.108.166/blender_alpha.png
.txd file
http://151.80.108.166/elecfence_bar.txd
Thanks for help
↧
[Ajuda] Bug com DIALOG TABLIST HEADERS
Parece ser uma duvida inútil mas é muito chatinho trabalhar com essa dialog, to tentando adaptar a DIALOG TABLIST HEADERS ao meu sistema de relatos, mas não consigo, to quebrando a cabeça então resolvi pedir ajuda aqui, ficarei grato se alguém souber a solução ou o erro que está ocasionando isso :confused:
![]()
Codigo

Codigo
PHP Code:
if(rows)
{
for(new i = 0; i < rows; i++ )
{
cache_get_field_content(i,"Jogador",NomePlayer, mysql);
cache_get_field_content(i,"Relato",Relatos, mysql);
cache_get_field_content(i,"Hora", Horario, mysql);
cache_get_field_content(i,"Minutos", Minuto, mysql);
cache_get_field_content(i,"Segundos", Segundo, mysql);
format(Resultado,sizeof(Resultado),"Player\tRelato\tHorario\t%s\n %s\t%s\t%d:%d:%d\n",Resultado, NomePlayer, Relatos, strval(Horario), strval(Minuto), strval(Segundo));
}
ShowPlayerDialog(playerid,666,DIALOG_STYLE_TABLIST_HEADERS,"Relatos",Resultado,"Ok","Sair");
}
else SendClientMessage(playerid, -1, "sem relatos");
↧
map doesnt change
I don't know what part of the code to show but Ill show u the tutorial
http://forum.sa-mp.com/showthread.php?t=269336
basically the map doesnt change.
(tell me what part i should show according from the tutorial)
heres the onplayerspawn though
and the random positions for each map
http://forum.sa-mp.com/showthread.php?t=269336
basically the map doesnt change.
(tell me what part i should show according from the tutorial)
heres the onplayerspawn though
Code:
public OnPlayerSpawn(playerid)
{
switch( MapChange ) {
case 0: {
new gMap1 = random( sizeof ( gMapSpawns1 ));
SetPlayerPos(playerid, gMapSpawns1[gMap1][0], gMapSpawns1[gMap1][1], gMapSpawns1[gMap1][2]);
SetPlayerFacingAngle(playerid, gMapSpawns1[gMap1][2]);
}
case 1: {
new gMap2 = random( sizeof ( gMapSpawns2 ));
SetPlayerPos(playerid, gMapSpawns2[gMap2][0], gMapSpawns2[gMap2][1], gMapSpawns2[gMap2][2]);
SetPlayerFacingAngle(playerid, gMapSpawns2[gMap2][2]);
}
}
return 1;
}
Code:
new Float:gMapSpawns1[][]= {
{2161.4529,-1639.9576,14.2731},
{2250.9717,-1650.3555,15.4772},
{2245.1152,-1704.1963,22.8594},
{2317.3740,-1748.8496,13.3822},
{2352.1912,-1673.8510,13.5314},
{2427.8057,-1612.1277,26.6325},
{2513.1516,-1659.7305,13.6431},
{2522.6194,-1752.0939,13.5469},
{2463.5796,-1794.1737,13.6728}
};
new Float:gMapSpawns2[][]= {
{2229.6516,-1141.5068,25.7969},
{2197.3640,-1082.5574,39.3104},
{2223.5845,-1051.4462,48.1517},
{2207.5991,-1008.9668,61.5210},
{2143.5073,-1004.4036,61.9231},
{2427.8057,-1612.1277,26.6325},
{2081.8887,-1049.0695,30.9284},
{2052.9575,-1105.6431,24.4322},
{2040.0748,-1217.9811,22.8408}
};
↧
↧
Map does not load
Hello Everyone!
Today I need help in my mapping project
I added 3000+ lines mapping in my server but its not loading.
If you know any way to fix it then plz help me :)
Screenshots:
Today I need help in my mapping project
I added 3000+ lines mapping in my server but its not loading.
If you know any way to fix it then plz help me :)
Screenshots:
Quote:
https://imgur.com/a/rIzKw |
↧
.....
↧
/class command help
Hey guys i need help how to make /class command.
I want to make when player type /class after 10 sec.
It should work similar like f4 to redirect you to class selection
I want to make when player type /class after 10 sec.
It should work similar like f4 to redirect you to class selection
↧
problem with dialog skin
PHP Code:
if(dialogid == 20){
if(response)
{
new skinid, message[64];
skinid = strval(inputtext);
if(skinid < 0 || skinid > 299)
{
SendClientMessage(playerid, -1, "{ff8000}(INFO) Skin id may be between 0 and 299.");
}
else
{
skincmd[playerid] = true;
SetPlayerSkin(playerid, skinid);
format(message, sizeof(message), "{ff8000}(INFO) You have changed your skin id to %d.", skinid);
SendClientMessage(playerid, -1, message);
}
}
}
↧
↧
Problem with timer
Top:
OnPlayerSpawn:
OnPlayerDisconnect:
So the timer works correctly, but it doesnt kill the timer for the ID that disconnected..
PHP Code:
new statstimer;
PHP Code:
statstimer = SetTimerEx("statsrefresh", 100, 1, "i", playerid);
PHP Code:
KillTimer(statstimer);
↧
[Ajuda] Error gamemode
Tipo, eu mudei meu sistema de login e coloquei a criptografia pra sha256. So que agr fica dando debug quando iniciar o sampserver e dar um erro tmb
PHP Code:
[13:24:56] [debug] Run time error 19: "File or function is not found"
[13:24:56] [debug] SHA256_PassHash
[13:24:56] [debug] Run time error 19: "File or function is not found"
[13:24:56] [debug] SHA256_PassHash
[13:24:56] Script[gamemodes/carp1.amx]: Run time error 19: "File or function is not found"
[13:24:56] Number of vehicle models: 0
↧
Help with one thing
Hey guys can you help my with one thing, so when i taking a box from pickup and i want bring him back when i step on same place for example on pickup where i taking it. This is my code how can i do that ?
HTML Code:
if( pickupid == gunpickup)
{
if(playerDB[playerid][jobrank] == 1)
{
SetPVarInt(playerid,"takingbox",true);
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject( playerid, 0, 3052, 6, 0.018819, 0.079391, -0.248339, 254.016815, 355.439819, 262.296722, 1.000000, 1.000000, 1.000000 );
return 1;
}
}
↧