Code:
g_iRaceInfo[GetPVarInt(playerid, "SettingRace")][rVehicles][0] = AddStaticVehicle(g_iRaceInfo[GetPVarInt(playerid, "SettingRace")][rCar], -1462.4564, -618.7256, 1050.8353, 95.4398, COLOR_BLACK, COLOR_BLACK);
g_iRaceInfo[GetPVarInt(playerid, "SettingRace")][rVehicles][1] = AddStaticVehicle(g_iRaceInfo[GetPVarInt(playerid, "SettingRace")][rCar], -1462.3168, -611.6928, 1054.3953, 95.4398, COLOR_BLACK, COLOR_BLACK);
g_iRaceInfo[GetPVarInt(playerid, "SettingRace")][rVehicles][2] = AddStaticVehicle(g_iRaceInfo[GetPVarInt(playerid, "SettingRace")][rCar], -1462.4564, -618.7256, 1050.8353, 95.4398, COLOR_BLACK, COLOR_BLACK);
for(new i; i >= 3; i++)
{
LinkVehicleToInterior(g_iRaceInfo[GetPVarInt(playerid, "SettingRace")][rVehicles][i], 4);
SetVehicleVirtualWorld(g_iRaceInfo[GetPVarInt(playerid, "SettingRace")][rVehicles][i], GetPVarInt(playerid, "SettingRace"));
}
This code seems to be making invisible cars, however, when I type /dl, I can see all the car information where they're supposed to be, so they're there without textures.
HALP!!!!
:D