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onplayerdeath player still talks

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hello guys im preparing a OnPlayerDeath but it doesnt seem to work as when i die i still can talk.here is my code:
Code:

public OnPlayerDeath(playerid, killerid, reason)
{
    if(IsDead[playerid] == 1 && InCall[playerid] == 1 && Tallking[playerid] == 1) IsDead[playerid] = 1;
        new Float:px,Float:py,Float:pz;
        GetPlayerPos(playerid,px,py,pz);
        USER[playerid][DEATHS]=1;
        SendClientMessage(playerid,COLOR_RED, "You Are Brutally Wounded. If You Don't Get Help You Will Die.(/acceptdeath to die)");
        SetPlayerPos(playerid,px,py,pz);
        ApplyAnimation(playerid,"ped","FALL_fall",4.1,1,1,1,0,0,1);
        return 1;
}
public OnPlayerText(playerid, text[])
{
        if(InCall[playerid] == 1)
    {
                if(IsPlayerConnected(TallkingID[playerid]) && Tallking[playerid] == 1 && TallkingID[playerid] > -1 && Tallking[TallkingID[playerid]] == 1)
        {
                        new str[128];
            format(str,sizeof(str),"[Ph]%s (phone): %s",GetName(playerid),text);
            SendClientMessage(TallkingID[playerid],COLOR_LIGHTGRAY,str);
            format(str,sizeof(str),"[Ph]%s (phone): %s",GetName(playerid),text);
            SendClientMessage(playerid,COLOR_LIGHTGRAY,str);
            ProxDetector(23.0, playerid, str, -1);
            return 0;
                }
          }
          else
          {
                if(USER[playerid][DEATHS]==1) return SendClientMessage(playerid,COLOR_RED,"You Are Brutally Wounded And Can't Talk");
                else
                {
                        if(USER[playerid][DEATHS]==0)
                        {
                            new texts[128],name[24];
                            GetPlayerName(playerid,name,24);
                            format(texts,sizeof(texts), "%s: %s",name,text);
                            ProxDetector(23.0, playerid, texts, -1);
                            return 0;
                        }
                }
        }
            return 0;
}

Any help is appreciated

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