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Streamer doest not load house objects

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Hello everyone

I have worked with a house script but the Streamer plugin does not show the house objects ingame. I am running the most recent version of Streamer on a Centos server. This same code worked fine before but it suddently stopped to work (even before I updated).

The same counts for moneybags, they also do not load, and static pickups dissapear when walking into them.

Console prints that houses are loaded.

Code:

function LoadHouseData()
{
        new h, h_id;
        new resultline[600];

    mysql_store_result();
       
        while(mysql_fetch_row_format(resultline))
        {
                sscanf(resultline, "p<|>is[80]s[25]s[80]s[25]fffffffiiiii",
                        h_id,
                        hInfo[h][HouseName],
                        hInfo[h][HouseOwner],
                        hInfo[h][HouseLocation],
                        hInfo[h][HousePassword],
                        hInfo[h][SpawnOutX],
                        hInfo[h][SpawnOutY],
                        hInfo[h][SpawnOutZ],
                        hInfo[h][SpawnOutAngle],
                        hInfo[h][CPOutX],
                        hInfo[h][CPOutY],
                        hInfo[h][CPOutZ],
                        hInfo[h][HouseValue],
            hInfo[h][HouseStorage],
            hInfo[h][HouseInterior],
            hInfo[h][HousePrivacy],
                        hInfo[h][HouseForSale]);

                //printf("House Owner: %s, House Location: %s House Price: %d House ID: %d", hInfo[h][HouseOwner], hInfo[h][HouseLocation], hInfo[h][HouseValue], h);

                // Create House Pickup
                CreateCorrectHouseExitCP(h_id);
                new labeltext[300];
                if(!strcmp(hInfo[h_id][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE))
                {
                          format(labeltext, sizeof(labeltext), LABELTEXT1, hInfo[h_id][HouseName], ToCurrency(hInfo[h_id][HouseValue]), h_id);
                        HouseMIcon[h_id] = CreateDynamicMapIcon(hInfo[h_id][CPOutX], hInfo[h_id][CPOutY], hInfo[h_id][CPOutZ], 31, -1, -1, -1, -1, MICON_VD);
                        HousePickupOut[h_id] = CreateDynamicPickup(PICKUP_MODEL_OUT, PICKUP_TYPE, hInfo[h_id][CPOutX], hInfo[h_id][CPOutY], hInfo[h_id][CPOutZ], -1, -1, -1, 30.0);
                }
                else if(strcmp(hInfo[h_id][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE))
                  {
                          if(hInfo[h][HouseForSale] != 0)
                        {
                            format(labeltext, sizeof(labeltext), LABELTEXT3, hInfo[h_id][HouseName], hInfo[h_id][HouseOwner], ToCurrency(hInfo[h_id][HouseValue]), Answer(hInfo[h_id][HousePrivacy], "Open", "Closed"), h_id, ToCurrency(hInfo[h][HouseForSale]));
                HouseMIcon[h_id] = CreateDynamicMapIcon(hInfo[h_id][CPOutX], hInfo[h_id][CPOutY], hInfo[h_id][CPOutZ], 31, -1, -1, -1, -1, MICON_VD);
                HousePickupOut[h_id] = CreateDynamicPickup(19524, PICKUP_TYPE, hInfo[h_id][CPOutX], hInfo[h_id][CPOutY], hInfo[h_id][CPOutZ], -1, -1, -1, 30.0);
                      }
                        else
                        {
                                format(labeltext, sizeof(labeltext), LABELTEXT2, hInfo[h_id][HouseName], hInfo[h_id][HouseOwner], ToCurrency(hInfo[h_id][HouseValue]), Answer(hInfo[h_id][HousePrivacy], "Open", "Closed"), h_id);
                                HouseMIcon[h_id] = CreateDynamicMapIcon(hInfo[h_id][CPOutX], hInfo[h_id][CPOutY], hInfo[h_id][CPOutZ], 32, -1, -1, -1, -1, MICON_VD);
                                HousePickupOut[h_id] = CreateDynamicPickup(19522, PICKUP_TYPE, hInfo[h_id][CPOutX], hInfo[h_id][CPOutY], hInfo[h_id][CPOutZ], -1, -1, -1, 30.0);
                        }
                }
                HouseLabel[h_id] = CreateDynamic3DTextLabel(labeltext, COLOR_GREEN, hInfo[h_id][CPOutX], hInfo[h_id][CPOutY], hInfo[h_id][CPOutZ]+0.7, TEXTLABEL_DISTANCE, .testlos = 1);

                Iter_Add(Houses, h);
                h++;
        }
        mysql_free_result();
        // DEBUG
        printf("Number of houses loaded: %d", h);
        return 1;
}

Moneybag and Cookiejar
Code:

function MoneyBag()
{
        if(!MoneyBagFound)
        {
            format(str, sizeof(str), ""MB" "GREEN_E"The Money Bag has still not been found! "LB2_E"Location: %s.", MoneyBagLocation);
                SendClientMessageToAll(COLOR_GREEN, str);
                SendClientMessageToAll(COLOR_GREEN, ""YELLOW_E"*** "GREEN_E"A new moneybag hunt will start in 5 minutes!");
                  SetTimer("EndMBHunt", 250000, false);
        }
        else if(MoneyBagFound)
        {
            MoneyBagFound = 0;
            new randombag = random(sizeof(MBSPAWN));
            MoneyBagPos[0] = MBSPAWN[randombag][XPOS];
            MoneyBagPos[1] = MBSPAWN[randombag][YPOS];
            MoneyBagPos[2] = MBSPAWN[randombag][ZPOS];
            format(MoneyBagLocation, sizeof(MoneyBagLocation), "%s", MBSPAWN[randombag][Position]);
                format(str, sizeof(str), ""MB" "GREEN_E"The Money Bag hunt has started, find it for a prize! "ORANGE_E"Location: %s!", MoneyBagLocation);
                SendClientMessageToAll(COLOR_GREEN, str);
                MoneyBagStart = GetTickCount();
                format(str, sizeof(str), "~g~Money bag hunt has started! ~y~Location: ~r~%s", MoneyBagLocation);
                TextDrawSetString(InfoTD2, str);
                foreach(Player, ii)
                {
                        if(Speedo[ii] == 1) PlayerTextDrawHide(ii, vSpeed[ii]), TextDrawHideForPlayer(ii, vSpeedBox);
                }
                TextDrawShowForAll(InfoTD2);
                SetTimer("HideInfoTD", 6000, false);
                // Update the pickup location
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, mbPC, E_STREAMER_X, MoneyBagPos[0]);
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, mbPC, E_STREAMER_Y, MoneyBagPos[1]);
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, mbPC, E_STREAMER_Z, MoneyBagPos[2]);
                format(str, sizeof(str), "4Moneybag: 2The Money Bag hunt has started, find it for a prize! Location: %s!", MoneyBagLocation);
                IRC_GroupSay(ircGroup, IRC_CHANNEL, str);
        }
        return 1;
}
function CookieJar()
{
        if(CookieJarFound)
        {
            CookieJarFound = 0;
            new randombag = random(sizeof(CJSPAWN));
            CookieJarPos[0] = CJSPAWN[randombag][XPOS];
            CookieJarPos[1] = CJSPAWN[randombag][YPOS];
            CookieJarPos[2] = CJSPAWN[randombag][ZPOS];
            format(CookieJarLocation, sizeof(CookieJarLocation), "%s", CJSPAWN[randombag][Position]);
                format(str, sizeof(str), ""CJ" "WHITEP_E"The Cookie Jar hunt has started, find it before its gone! "ORANGE_E"Location: %s", CookieJarLocation);
                SendClientMessageToAll(COLOR_WHITEP, str);
                CookieJarStart = GetTickCount();
                format(str, sizeof(str), "~w~Cookie Jar hunt has started! ~r~~h~Location: ~r~%s", CookieJarLocation);
                TextDrawSetString(InfoTD2, str);
                foreach(Player, ii)
                {
                        if(Speedo[ii] == 1) PlayerTextDrawHide(ii, vSpeed[ii]), TextDrawHideForPlayer(ii, vSpeedBox);
                }
                TextDrawShowForAll(InfoTD2);
                SetTimer("HideInfoTD", 6000, false);
                // Update the pickup location
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, cjPC, E_STREAMER_X, CookieJarPos[0]);
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, cjPC, E_STREAMER_Y, CookieJarPos[1]);
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, cjPC, E_STREAMER_Z, CookieJarPos[2]);
                format(str, sizeof(str), "4Cookie-Jar: 2The Cookie Jar hunt has started, find it for a prize! Location: %s!", CookieJarLocation);
                IRC_GroupSay(ircGroup, IRC_CHANNEL, str);
                SetTimer("EndCJHunt", 300000, false);
        }
        return 1;
}
function StartCookieJar()
{
                CookieJarFound = 0;
            new randombag = random(sizeof(CJSPAWN));
            CookieJarPos[0] = CJSPAWN[randombag][XPOS];
            CookieJarPos[1] = CJSPAWN[randombag][YPOS];
            CookieJarPos[2] = CJSPAWN[randombag][ZPOS];
            format(CookieJarLocation, sizeof(CookieJarLocation), "%s", CJSPAWN[randombag][Position]);
                format(str, sizeof(str), ""CJ" "WHITEP_E"The Cookie Jar hunt has started, find it before its gone! "ORANGE_E"Location: %s", CookieJarLocation);
                SendClientMessageToAll(COLOR_WHITEP, str);
                CookieJarStart = GetTickCount();
                format(str, sizeof(str), "~w~Cookie Jar hunt has started! ~r~~h~Location: ~r~%s", CookieJarLocation);
                TextDrawSetString(InfoTD2, str);
                foreach(Player, ii)
                {
                        if(Speedo[ii] == 1) PlayerTextDrawHide(ii, vSpeed[ii]), TextDrawHideForPlayer(ii, vSpeedBox);
                }
                TextDrawShowForAll(InfoTD2);
                SetTimer("HideInfoTD", 6000, false);
                // Update the pickup location
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, cjPC, E_STREAMER_X, CookieJarPos[0]);
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, cjPC, E_STREAMER_Y, CookieJarPos[1]);
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, cjPC, E_STREAMER_Z, CookieJarPos[2]);
                format(str, sizeof(str), "4Cookie-Jar: 2The Cookie Jar hunt has started, find it for a prize! Location: %s!", CookieJarLocation);
                IRC_GroupSay(ircGroup, IRC_CHANNEL, str);
                SetTimer("EndCJHunt", 300000, false);
                return 1;
}
function EndCJHunt()
{
        if(!CookieJarFound)
        {
            format(str, sizeof(str), ""CJ" "WHITEP_E"The Cookie Jar has still not been found! "LB2_E"Location: %s.", CookieJarLocation);
                SendClientMessageToAll(COLOR_WHITEP, str);
                SendClientMessageToAll(COLOR_WHITEP, ""CJ" "WHITEP_E"The Cookie Jar hunt will end in 10 minutes!");
                  SetTimer("EndCJHunt2", 600000, false);
        }
        return 1;
}
function EndCJHunt2()
{
        if(!CookieJarFound)
        {
                CookieJarFound = 1;
                CookieJarStart = 0;
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, cjPC, E_STREAMER_X, 0.0);
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, cjPC, E_STREAMER_Y, 0.0);
                Streamer_SetFloatData(STREAMER_TYPE_PICKUP, cjPC, E_STREAMER_Z, 2140.0);
            format(str, sizeof(str), ""CJ" "WHITEP_E"The Cookie Jar hunt has ended! A new one will start in 10 minutes.");
                SendClientMessageToAll(COLOR_WHITEP, str);
        }
        return 1;
}
function HideInfoTD()
{
        TextDrawHideForAll(InfoTD2);
        foreach(Player, ii)
        {
                if(Speedo[ii] == 1 && IsPlayerInAnyVehicle(ii)) PlayerTextDrawShow(ii, vSpeed[ii]), TextDrawShowForPlayer(ii, vSpeedBox);
        }
}

function EndMBHunt()
{
        MoneyBagFound = 0;
        new randombag = random(sizeof(MBSPAWN));
          MoneyBagPos[0] = MBSPAWN[randombag][XPOS];
          MoneyBagPos[1] = MBSPAWN[randombag][YPOS];
          MoneyBagPos[2] = MBSPAWN[randombag][ZPOS];
    format(MoneyBagLocation, sizeof(MoneyBagLocation), "%s", MBSPAWN[randombag][Position]);
        format(str, sizeof(str), ""MB" "GREEN_E"The Money Bag hunt has started, find it for a prize! "ORANGE_E"Location: %s!", MoneyBagLocation);
        SendClientMessageToAll(COLOR_YELLOW2, str);
        MoneyBagStart = GetTickCount();
          format(str, sizeof(str), "~g~~h~Money bag hunt has started! ~y~Location: ~r~%s", MoneyBagLocation);
        TextDrawSetString(InfoTD2, str);
        foreach(Player, ii)
        {
                if(Speedo[ii] == 1) PlayerTextDrawHide(ii, vSpeed[ii]), TextDrawHideForPlayer(ii, vSpeedBox);
        }
        TextDrawShowForAll(InfoTD2);
        SetTimer("HideInfoTD", 6000, false);
    format(str, sizeof(str), "4Moneybag: 2The Money Bag hunt has started, find it for a prize! Location: %s!", MoneyBagLocation);
        IRC_GroupSay(ircGroup, IRC_CHANNEL, str);
        // Update the pickup location
        Streamer_SetFloatData(STREAMER_TYPE_PICKUP, mbPC, E_STREAMER_X, MoneyBagPos[0]);
        Streamer_SetFloatData(STREAMER_TYPE_PICKUP, mbPC, E_STREAMER_Y, MoneyBagPos[1]);
        Streamer_SetFloatData(STREAMER_TYPE_PICKUP, mbPC, E_STREAMER_Z, MoneyBagPos[2]);
        return 1;
}

How can I recreate this problem?

Regards
Shifty

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