I have this command:
Whenever I use /tradecar [playerid] [difference]
this part gets called. This part should be called when you use /tradecar [playerid]. Not /tradecar [playerid] [difference]
Instead of this part.
Why is this happaning?
Code:
CMD:tradecar(playerid, params[])
{
new id, dif, Float:x, Float:y, Float:z, string[256];
if(sscanf(params, "r", id)) return SCM(playerid, COLOR_GRAD2, "Usage: {FFFFFF}/tradecar [playerid] + [difference]");
if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid, -1, "You must be in your vehicle to use this command.");
if(!IsPlayerInAnyVehicle(id)) return SCM(playerid, -1, "That user must be in his vehicle.");
if(dif > playerVariables[playerid][pMoney]) return SCM(playerid, -1, "You don't have that much money.");
new cf[128];
format(cf, sizeof(cf), "You must wait %d seconds.", Cooldown[playerid]);
if(Cooldown[playerid] > 0) return SCM(playerid, -1, cf);
new hiscar = GetPlayerVehicleID(id);
new mycar = GetPlayerVehicleID(playerid);
new hid = GetVID(hiscar);
new mid = GetVID(mycar);
GetPlayerPos(id, x, y, z);
if(vehStat[hid][vOwnerID] != playerVariables[id][pInternalID]) return SCM(playerid, -1, "That vehicle is not owned by that user.");
if(vehStat[mid][vOwnerID] != playerVariables[playerid][pInternalID]) return SCM(playerid, -1, "That vehicle is not owned by you.");
if(sscanf(params, "rd", id, dif))
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z))
{
MyTrade[playerid] = mycar;
HisTrade[id] = hiscar;
format(string, sizeof(string), "New Offer From %s", GetName(playerid));
SCM(id, 0xFF99311EFF, string);
format(string, sizeof(string), "%s want's to trade his: %s [%d] | %d days | %d KM | colors: %d - %d", GetName(playerid), VehicleNames[GetVehicleModel(mycar) - 400], vehStat[mid][vID], vehStat[mid][vDays], vehStat[mid][vKM], vehStat[mid][vColor1], vehStat[mid][vColor2]);
SCM(id, COLOR_YELLOW, string);
format(string, sizeof(string), "For your: %s [%d] | %d days | %d KM | colors: %d - %d + $%s difference from him.", VehicleNames[GetVehicleModel(hiscar) - 400], vehStat[hid][vID], vehStat[hid][vDays], vehStat[hid][vKM], vehStat[hid][vColor1], vehStat[hid][vColor2], NumberFormat(dif));
SCM(id, COLOR_YELLOW, string);
HisMoney[playerid] = dif;
format(string, sizeof(string), "Use /accept tradecar %d to trade your vehicle for %s's vehicle.", playerid, playerVariables[playerid][pNormalName]);
SCM(id, COLOR_YELLOW, string);
SCM(playerid, -1, "Offer has been sent 2.");
TradeType[playerid] = 2;
}
else return SCM(playerid, -1, "You're not near that player.");
}
else
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z))
{
MyTrade[playerid] = mycar;
HisTrade[id] = hiscar;
format(string, sizeof(string), "New Offer From %s", GetName(playerid));
SCM(id, 0xFF99311EFF, string);
format(string, sizeof(string), "%s want's to trade his: %s [%d] | %d days | %d KM | colors: %d - %d", GetName(playerid), VehicleNames[GetVehicleModel(mycar) - 400], vehStat[mid][vID], vehStat[mid][vDays], vehStat[mid][vKM], vehStat[mid][vColor1], vehStat[mid][vColor2]);
SCM(id, COLOR_YELLOW, string);
format(string, sizeof(string), "For your: %s [%d] | %d days | %d KM | colors: %d - %d", VehicleNames[GetVehicleModel(hiscar) - 400], vehStat[hid][vID], vehStat[hid][vDays], vehStat[hid][vKM], vehStat[hid][vColor1], vehStat[hid][vColor2]);
SCM(id, COLOR_YELLOW, string);
format(string, sizeof(string), "Use /accept tradecar %d to trade your vehiclel for %s's vehicle.", playerid, playerVariables[playerid][pNormalName]);
SCM(id, COLOR_YELLOW, string);
SCM(playerid, -1, "Offer has been sent.");
TradeType[playerid] = 1;
}
else return SCM(playerid, -1, "You're not near that player.");
}
return 1;
}
this part gets called. This part should be called when you use /tradecar [playerid]. Not /tradecar [playerid] [difference]
Code:
else
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z))
{
MyTrade[playerid] = mycar;
HisTrade[id] = hiscar;
format(string, sizeof(string), "New Offer From %s", GetName(playerid));
SCM(id, 0xFF99311EFF, string);
format(string, sizeof(string), "%s want's to trade his: %s [%d] | %d days | %d KM | colors: %d - %d", GetName(playerid), VehicleNames[GetVehicleModel(mycar) - 400], vehStat[mid][vID], vehStat[mid][vDays], vehStat[mid][vKM], vehStat[mid][vColor1], vehStat[mid][vColor2]);
SCM(id, COLOR_YELLOW, string);
format(string, sizeof(string), "For your: %s [%d] | %d days | %d KM | colors: %d - %d", VehicleNames[GetVehicleModel(hiscar) - 400], vehStat[hid][vID], vehStat[hid][vDays], vehStat[hid][vKM], vehStat[hid][vColor1], vehStat[hid][vColor2]);
SCM(id, COLOR_YELLOW, string);
format(string, sizeof(string), "Use /accept tradecar %d to trade your vehiclel for %s's vehicle.", playerid, playerVariables[playerid][pNormalName]);
SCM(id, COLOR_YELLOW, string);
SCM(playerid, -1, "Offer has been sent.");
TradeType[playerid] = 1;
}
else return SCM(playerid, -1, "You're not near that player.");
}
Code:
if(sscanf(params, "rd", id, dif))
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z))
{
MyTrade[playerid] = mycar;
HisTrade[id] = hiscar;
format(string, sizeof(string), "New Offer From %s", GetName(playerid));
SCM(id, 0xFF99311EFF, string);
format(string, sizeof(string), "%s want's to trade his: %s [%d] | %d days | %d KM | colors: %d - %d", GetName(playerid), VehicleNames[GetVehicleModel(mycar) - 400], vehStat[mid][vID], vehStat[mid][vDays], vehStat[mid][vKM], vehStat[mid][vColor1], vehStat[mid][vColor2]);
SCM(id, COLOR_YELLOW, string);
format(string, sizeof(string), "For your: %s [%d] | %d days | %d KM | colors: %d - %d + $%s difference from him.", VehicleNames[GetVehicleModel(hiscar) - 400], vehStat[hid][vID], vehStat[hid][vDays], vehStat[hid][vKM], vehStat[hid][vColor1], vehStat[hid][vColor2], NumberFormat(dif));
SCM(id, COLOR_YELLOW, string);
HisMoney[playerid] = dif;
format(string, sizeof(string), "Use /accept tradecar %d to trade your vehicle for %s's vehicle.", playerid, playerVariables[playerid][pNormalName]);
SCM(id, COLOR_YELLOW, string);
SCM(playerid, -1, "Offer has been sent 2.");
TradeType[playerid] = 2;
}
else return SCM(playerid, -1, "You're not near that player.");
}