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moveobject

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Code:

    air = CreateObject(18849, 1130.25,-2037.98,69.01,0.00000, 0.00000, 0.00000);
    MoveObject(air, 1133.23,-2037.46, 110.05, 3.0);

   
    for(new i=0; i < MAX_PLAYERS; i++)
    {
        DisablePlayerCheckpoint(i);
        SetPlayerCheckpoint(i, 1130.15,-2037.87, 49.01, 3);
    }



what's wrong? it's not coming from air to the ground, it's going from the ground to the air.

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