Code:
air = CreateObject(18849, 1130.25,-2037.98,69.01,0.00000, 0.00000, 0.00000);
MoveObject(air, 1133.23,-2037.46, 110.05, 3.0);
for(new i=0; i < MAX_PLAYERS; i++)
{
DisablePlayerCheckpoint(i);
SetPlayerCheckpoint(i, 1130.15,-2037.87, 49.01, 3);
}
what's wrong? it's not coming from air to the ground, it's going from the ground to the air.