I'm (still) trying to get this old gamemode to compile and I can't figure out why i'm getting "undefined symbol" for ALMOST every stock (but not all). Can anybody help?
Example of errors:
Example of one of the many stocks:
Code:
#include <a_samp>
#include <a_mysql>
#include <a_actor>
#include <sscanf2>
#include <streamer>
#include <YSI\y_ini>
#include <foreach>
Code:
:
error 017: undefined symbol "ShowTextDrawMenu"
: error 017: undefined symbol "ShowTextDrawMenuItems"
: error 017: undefined symbol "HideTextDrawMenu"
: error 017: undefined symbol "ShowTextDrawMenu"
: error 017: undefined symbol "ShowTextDrawMenuItems"
: error 017: undefined symbol "SavePlayerStats"
Code:
stock SavePlayerStats(playerid)
{
if(!IsPlayerNPC(playerid) && PlayerInfo[playerid][pRegistered] == 1 && PlayerInfo[playerid][pLogged] == 1 && PlayerInfo[playerid][pSpawn] == 1) //Only saves if the player was logged in and spawned
{
new query[300],string[256],Float:Health,Float:Armour;
if (PlayerInfo[playerid][pReturnWeapons] == 0)
{
for (new s=0; s<12; s++)
{
GetPlayerWeaponData(playerid, s, PlayerInfo[playerid][pWeapon][s],PlayerInfo[playerid][pAmmo][s]);
}
}
}