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I did that on OnPlayerDeath
Code:
new Health;
Code:
// Getting the player's Health pickup
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Health = CreatePickup(1240,4,x+2,y,z,0);
SetTimer("Health_Timer", 15000, false);
Code:
forward Health_Timer();
public Health_Timer()
{
DestroyPickup(Health);
return 1;
}