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Textdraw Menu size problem

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I am trying to make Textdraw menus for Ammunation, 24-7 shops, etc.
For some reason the menu only shows options 1-12 and cuts off the rest of the options. I've tried increasing the "new Test[600],bool:necessary = true;" size but anything above 650 causes the textdraw to not show in-game and prints "Warning: Ignoring Large Textdraw Size (650)"

I know my method of making the textdraws could be made much simpler but I am only a beginner in scripting, does anybody have any idea how to fix this problem and make the whole list show in the textdraw?




Code:

public OnPlayerConnect(playerid)
{
        MenuID[playerid] = -1;
        pHasItems[playerid] = 0;
    J_TMenu[playerid][0] = CreatePlayerTextDraw(playerid, 128.249816, 170.266815, "Header");
        PlayerTextDrawLetterSize(playerid, J_TMenu[playerid][0], 0.541876, 1.489166);
        PlayerTextDrawAlignment(playerid, J_TMenu[playerid][0], 2);
        PlayerTextDrawColor(playerid, J_TMenu[playerid][0], -5963521);
        PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][0], 0);
        PlayerTextDrawSetOutline(playerid, J_TMenu[playerid][0], 0);
        PlayerTextDrawBackgroundColor(playerid, J_TMenu[playerid][0], 255);
        PlayerTextDrawFont(playerid, J_TMenu[playerid][0], 3);
        PlayerTextDrawSetProportional(playerid, J_TMenu[playerid][0], 1);
        PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][0], 0);

        J_TMenu[playerid][1] = CreatePlayerTextDraw(playerid, 15.724655, 169.533676, "Content");
        PlayerTextDrawLetterSize(playerid, J_TMenu[playerid][1], 0.251874, 0.940833);
        PlayerTextDrawTextSize(playerid, J_TMenu[playerid][1], 266.977142, 0.000000);
        PlayerTextDrawAlignment(playerid, J_TMenu[playerid][1], 1);
        PlayerTextDrawColor(playerid, J_TMenu[playerid][1], -1);
        PlayerTextDrawUseBox(playerid, J_TMenu[playerid][1], 1);
        PlayerTextDrawBoxColor(playerid, J_TMenu[playerid][1], 120);
        PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][1], 1);
        PlayerTextDrawSetOutline(playerid, J_TMenu[playerid][1], 0);
        PlayerTextDrawBackgroundColor(playerid, J_TMenu[playerid][1], 255);
        PlayerTextDrawFont(playerid, J_TMenu[playerid][1], 1);
        PlayerTextDrawSetProportional(playerid, J_TMenu[playerid][1], 1);
        PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][1], 1);
        #if defined J_OnPlayerConnect
            return J_OnPlayerConnect(playerid);
        #else
            return 1;
        #endif

Code:

CMD:test(playerid)
{
    new Test[600],bool:necessary = true;
    if(necessary)
    {
          strcat(Test,"~y~1-~w~ Body Armor                        ~g~ $1000~n~");
          strcat(Test,"~y~2-~w~ Chainsaw                          ~g~ $26000~n~");
          strcat(Test,"~y~3-~w~ Silenced Pistol ~b~(250ammo)        ~g~ $4500~n~");
          strcat(Test,"~y~4-~w~ Desert Eagle ~b~(100ammo)            ~g~ $7500~n~");
          strcat(Test,"~y~5-~w~ Desert Eagle ~b~(250ammo)            ~g~ $15000~n~");
          strcat(Test,"~y~6-~w~ Mac 10 ~b~(250ammo)                  ~g~ $24000~n~");
          strcat(Test,"~y~7-~w~ Mac 10 ~b~(500ammo)                  ~g~ $35000~n~");
          strcat(Test,"~y~8-~w~ MP5 ~b~(250ammo)                    ~g~ $32000~n~");
          strcat(Test,"~y~9-~w~ MP5 ~b~(500ammo)                    ~g~ $52000~n~");
          strcat(Test,"~y~10-~w~ Sawnoff Shotgun ~b~(250ammo)        ~g~ $18000~n~");
          strcat(Test,"~y~11-~w~ Sawnoff Shotgun ~b~(500ammo)        ~g~ $32000~n~");
          strcat(Test,"~y~12-~w~ AK-47 ~b~(250ammo)                  ~g~ $29000~n~");
          strcat(Test,"~y~13-~w~ AK-47 ~b~(500ammo)                  ~g~ $38000~n~");
          strcat(Test,"~y~14-~w~ M4 ~b~(250ammo)                      ~g~ $36000~n~");
          strcat(Test,"~y~15-~w~ M4 ~b~(500ammo)                      ~g~ $58000~n~");
          strcat(Test,"~y~16-~w~ Sniper Rifle ~b~(125ammo)            ~g~ $8500~n~");
          strcat(Test,"~y~17-~w~ Sniper Rifle ~b~(300ammo)            ~g~ $16500~n~");



          necessary = false;
    }
    TextMenuShowForPlayer(playerid,0,"Ammunation",Test,17);
    return 1;
}

public OnTextMenuResponse(playerid,menuid,listitem)
{
    if(menuid == 0)
    {
          switch(listitem)
          {
                case 1:
                {
                GivePlayerWeapon(playerid, 9, 1); // Give playerid a sawn-off shotgun with 64 ammo  //Your stuff
                GivePlayerMoney(playerid, -1000);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased Body Armor For $1000");
                }
                case 2:
                {
                GivePlayerWeapon(playerid, 9, 1); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, -26000);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Chainsaw For $26000");
                }
                case 3:
                {
                GivePlayerWeapon(playerid, 23, 250); // Give playerid a sawn-off shotgun with 64 ammo    //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Silenced Pistol For $4500");
                }
                case 4:
                {
                GivePlayerWeapon(playerid, 24, 100); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Desert Eagle For $4500");
                }
                case 5:
                {
                GivePlayerWeapon(playerid, 24, 250); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Desert Eagle For $4500");
                }
                case 6:
                {
                GivePlayerWeapon(playerid, 28, 250); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Mac 10 For $4500");
                }
                case 7:
                {
                GivePlayerWeapon(playerid, 28, 500); // Give playerid a sawn-off shotgun with 64 ammo  //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Mac 10 For $4500");
                }
                case 8:
                {
                GivePlayerWeapon(playerid, 29, 250); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A MP5 For $4500");
                }
                case 9:
                {
                GivePlayerWeapon(playerid, 29, 500); // Give playerid a sawn-off shotgun with 64 ammo    //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A MP5 For $4500");
                }
                case 10:
                {
                GivePlayerWeapon(playerid, 26, 250); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Sawnoff Shotgun For $4500");
                }
                case 11:
                {
                GivePlayerWeapon(playerid, 26, 500); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Sawnoff Shotgun For $4500");
                }
                case 12:
                {
                GivePlayerWeapon(playerid, 30, 250); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A AK-47 Shotgun For $4500");
                }
                case 13:
                {
                GivePlayerWeapon(playerid, 30, 500); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A AK-47 For $4500");
                }
                case 14:
                {
                GivePlayerWeapon(playerid, 31, 250); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A M4 For $4500");
                }
                case 15:
                {
                GivePlayerWeapon(playerid, 31, 500); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A M4 For $4500");
                }
                case 16:
                {
                GivePlayerWeapon(playerid, 34, 125); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Sniper Rifle For $4500");
                }
                case 17:
                {
                GivePlayerWeapon(playerid, 34, 300); // Give playerid a sawn-off shotgun with 64 ammo      //Your stuff
                GivePlayerMoney(playerid, 4500);
                ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
                SendClientMessage(playerid, -1, "You Have Purchased A Sniper Rifle For $4500");
                }
          }
       
    }
    return 1;


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