I am trying to make Textdraw menus for Ammunation, 24-7 shops, etc.
For some reason the menu only shows options 1-12 and cuts off the rest of the options. I've tried increasing the "new Test[600],bool:necessary = true;" size but anything above 650 causes the textdraw to not show in-game and prints "Warning: Ignoring Large Textdraw Size (650)"
I know my method of making the textdraws could be made much simpler but I am only a beginner in scripting, does anybody have any idea how to fix this problem and make the whole list show in the textdraw?
For some reason the menu only shows options 1-12 and cuts off the rest of the options. I've tried increasing the "new Test[600],bool:necessary = true;" size but anything above 650 causes the textdraw to not show in-game and prints "Warning: Ignoring Large Textdraw Size (650)"
I know my method of making the textdraws could be made much simpler but I am only a beginner in scripting, does anybody have any idea how to fix this problem and make the whole list show in the textdraw?
Code:
public OnPlayerConnect(playerid)
{
MenuID[playerid] = -1;
pHasItems[playerid] = 0;
J_TMenu[playerid][0] = CreatePlayerTextDraw(playerid, 128.249816, 170.266815, "Header");
PlayerTextDrawLetterSize(playerid, J_TMenu[playerid][0], 0.541876, 1.489166);
PlayerTextDrawAlignment(playerid, J_TMenu[playerid][0], 2);
PlayerTextDrawColor(playerid, J_TMenu[playerid][0], -5963521);
PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, J_TMenu[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, J_TMenu[playerid][0], 255);
PlayerTextDrawFont(playerid, J_TMenu[playerid][0], 3);
PlayerTextDrawSetProportional(playerid, J_TMenu[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][0], 0);
J_TMenu[playerid][1] = CreatePlayerTextDraw(playerid, 15.724655, 169.533676, "Content");
PlayerTextDrawLetterSize(playerid, J_TMenu[playerid][1], 0.251874, 0.940833);
PlayerTextDrawTextSize(playerid, J_TMenu[playerid][1], 266.977142, 0.000000);
PlayerTextDrawAlignment(playerid, J_TMenu[playerid][1], 1);
PlayerTextDrawColor(playerid, J_TMenu[playerid][1], -1);
PlayerTextDrawUseBox(playerid, J_TMenu[playerid][1], 1);
PlayerTextDrawBoxColor(playerid, J_TMenu[playerid][1], 120);
PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][1], 1);
PlayerTextDrawSetOutline(playerid, J_TMenu[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, J_TMenu[playerid][1], 255);
PlayerTextDrawFont(playerid, J_TMenu[playerid][1], 1);
PlayerTextDrawSetProportional(playerid, J_TMenu[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][1], 1);
#if defined J_OnPlayerConnect
return J_OnPlayerConnect(playerid);
#else
return 1;
#endif
Code:
CMD:test(playerid)
{
new Test[600],bool:necessary = true;
if(necessary)
{
strcat(Test,"~y~1-~w~ Body Armor ~g~ $1000~n~");
strcat(Test,"~y~2-~w~ Chainsaw ~g~ $26000~n~");
strcat(Test,"~y~3-~w~ Silenced Pistol ~b~(250ammo) ~g~ $4500~n~");
strcat(Test,"~y~4-~w~ Desert Eagle ~b~(100ammo) ~g~ $7500~n~");
strcat(Test,"~y~5-~w~ Desert Eagle ~b~(250ammo) ~g~ $15000~n~");
strcat(Test,"~y~6-~w~ Mac 10 ~b~(250ammo) ~g~ $24000~n~");
strcat(Test,"~y~7-~w~ Mac 10 ~b~(500ammo) ~g~ $35000~n~");
strcat(Test,"~y~8-~w~ MP5 ~b~(250ammo) ~g~ $32000~n~");
strcat(Test,"~y~9-~w~ MP5 ~b~(500ammo) ~g~ $52000~n~");
strcat(Test,"~y~10-~w~ Sawnoff Shotgun ~b~(250ammo) ~g~ $18000~n~");
strcat(Test,"~y~11-~w~ Sawnoff Shotgun ~b~(500ammo) ~g~ $32000~n~");
strcat(Test,"~y~12-~w~ AK-47 ~b~(250ammo) ~g~ $29000~n~");
strcat(Test,"~y~13-~w~ AK-47 ~b~(500ammo) ~g~ $38000~n~");
strcat(Test,"~y~14-~w~ M4 ~b~(250ammo) ~g~ $36000~n~");
strcat(Test,"~y~15-~w~ M4 ~b~(500ammo) ~g~ $58000~n~");
strcat(Test,"~y~16-~w~ Sniper Rifle ~b~(125ammo) ~g~ $8500~n~");
strcat(Test,"~y~17-~w~ Sniper Rifle ~b~(300ammo) ~g~ $16500~n~");
necessary = false;
}
TextMenuShowForPlayer(playerid,0,"Ammunation",Test,17);
return 1;
}
public OnTextMenuResponse(playerid,menuid,listitem)
{
if(menuid == 0)
{
switch(listitem)
{
case 1:
{
GivePlayerWeapon(playerid, 9, 1); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, -1000);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased Body Armor For $1000");
}
case 2:
{
GivePlayerWeapon(playerid, 9, 1); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, -26000);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Chainsaw For $26000");
}
case 3:
{
GivePlayerWeapon(playerid, 23, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Silenced Pistol For $4500");
}
case 4:
{
GivePlayerWeapon(playerid, 24, 100); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Desert Eagle For $4500");
}
case 5:
{
GivePlayerWeapon(playerid, 24, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Desert Eagle For $4500");
}
case 6:
{
GivePlayerWeapon(playerid, 28, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Mac 10 For $4500");
}
case 7:
{
GivePlayerWeapon(playerid, 28, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Mac 10 For $4500");
}
case 8:
{
GivePlayerWeapon(playerid, 29, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A MP5 For $4500");
}
case 9:
{
GivePlayerWeapon(playerid, 29, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A MP5 For $4500");
}
case 10:
{
GivePlayerWeapon(playerid, 26, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Sawnoff Shotgun For $4500");
}
case 11:
{
GivePlayerWeapon(playerid, 26, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Sawnoff Shotgun For $4500");
}
case 12:
{
GivePlayerWeapon(playerid, 30, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A AK-47 Shotgun For $4500");
}
case 13:
{
GivePlayerWeapon(playerid, 30, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A AK-47 For $4500");
}
case 14:
{
GivePlayerWeapon(playerid, 31, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A M4 For $4500");
}
case 15:
{
GivePlayerWeapon(playerid, 31, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A M4 For $4500");
}
case 16:
{
GivePlayerWeapon(playerid, 34, 125); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Sniper Rifle For $4500");
}
case 17:
{
GivePlayerWeapon(playerid, 34, 300); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff
GivePlayerMoney(playerid, 4500);
ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0);
SendClientMessage(playerid, -1, "You Have Purchased A Sniper Rifle For $4500");
}
}
}
return 1;