I Have These 2 Commands They are wroking:
First One:
When Player Enter Vehicle it will show dialog
And This what its do.
Second One:
This sell car to no one :
Help Me !!! /sellcarto[playerid][money]
First One:
When Player Enter Vehicle it will show dialog
And This what its do.
Code:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 669)
{
if(response)
{
new file[256], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"Cars/%s.ini",name);
new veh = GetPlayerVehicleID(playerid);
new money = GetPlayerMoney(playerid);
if(money >= CarPrice[veh])
{
if(gPlayerHasCar[playerid] == 1) return SendClientMessage(playerid, 0xFFFFFFFF, "You already own a car.");
new string[64];
SendClientMessage(playerid, 0xAFAFAFAA, "Thank you for buying at Coutt and Schutz.");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
dini_Create(file);
Vehicle[playerid] = CreateVehicle(GetVehicleModel(veh), 2130.1914, -1109.5881, 25.1890, 76.2599, 1, 1, 3600000);
format(string, sizeof(string), "Creating your vehicle %i.", veh);
SendClientMessage(playerid, 0xAFAFAFAA, string);
VehicleInfo[playerid][Model] = GetVehicleModel(veh);
VehicleInfo[playerid][Price] = CarPrice[veh];
VehicleInfo[playerid][CarX] = 2130.1914;
VehicleInfo[playerid][CarY] = -1109.5881;
VehicleInfo[playerid][CarZ] = 25.1890;
VehicleInfo[playerid][CarRot] = 76.2599;
gPlayerHasCar[playerid] = 1;
RemovePlayerFromVehicle(playerid);
OwnerID[Vehicle[playerid]] = playerid;
VehPlate[Vehicle[playerid]] = "XYZR 000";
PutPlayerInVehicle(playerid, Vehicle[playerid], 0);
GivePlayerMoney(playerid, -VehicleInfo[playerid][Price]);
}
else
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, 0xAFAFAFAA, "You cannot afford this vehicle.");
return 1;
}
}
else
{
RemovePlayerFromVehicle(playerid);
}
}
This sell car to no one :
Code:
if(strcmp(cmd, "/sellcar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(!IsPlayerInVehicle(playerid, Vehicle[playerid]))
{
SendClientMessage(playerid, 0xFFFFFFAA, "You are not in a car that you own.");
return 1;
}
if(ConfirmSale[playerid] == 0) {
SendClientMessage(playerid, 0xFFFF00FF, "Are you sure you want to sell your car? (Type /sellcar again to confirm).");
ConfirmSale[playerid] = 1;
return 1;
}
new string[128], file[256], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file,sizeof(file),"Cars/%s.ini",name);
format(string, sizeof(string), "You have sold your car for a 50 percent value, for $%i.", VehicleInfo[playerid][Price]/2);
GivePlayerMoney(playerid, VehicleInfo[playerid][Price]/2);
DestroyVehicle(Vehicle[playerid]);
dini_Remove(file);
Vehicle[playerid] = 0;
gPlayerHasCar[playerid] = 0;
VehicleInfo[playerid][Model] = 0;
VehicleInfo[playerid][Price] = 0;
VehicleInfo[playerid][CarX] = 0;
VehicleInfo[playerid][CarY] = 0;
VehicleInfo[playerid][CarZ] = 0;
VehicleInfo[playerid][CarRot] = 0;
ConfirmSale[playerid] = 0;
SendClientMessage(playerid, 0xFFFF00FF, string);
return 1;
}
return 1;
}
Code:
CMD:sellcarto(playerid, params[])
{
new targetid, money;
if(sscanf(params, "ui", targetid, money)) return SendClientMessage(playerid, 0xFFFF00FF, "USAGE:/sellcarto[playerid][money]");
if(targetid == INVALID_PLAYER_ID) SendClientMessage(playerid, 0xFFFF00FF, "Player Not Connected.");
return 1;
}