Okay so this is fucking me up... i got my anti fake kill system, and it works by setting a variable OnPlayerTakeDamage true then OnPlayerDeath if no damage was taken = ban, but for some unknown reason when i killed some player on water he gets banned, happened twice just now the only translation is that the variable isn't being set for the player taking the hit but why? any ideas?? or any ideas about a more efficient anti fake kill? ty.
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