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When I die, I get moved away like 20-30 meters away.

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Part of the code:

Code:

if (PlayerData[i][pInjured] == 1 && GetPlayerAnimationIndex(i) != 388)
                {
                        ApplyAnimation(i, "CRACK", "crckdeth4", 4.1, 0, 0, 0, 1, 0, 1);
                }


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