Quantcast
Channel: SA-MP Forums
Viewing all articles
Browse latest Browse all 18226

sscanf warning: Format specifier does not match parameter count.

$
0
0
Code:

CMD:edv(playerid, params[])
{
        if(PlayerInfo[playerid][pAdmin] <= 4 && PlayerInfo[playerid][pFactionMod] != 1 && PlayerInfo[playerid][pGangDirector] != 1)
                return AdmErrorMsg;

        new
                vehid, action[128];
        if(sscanf(params, "is[128]D(0)D(0)", vehid, action))
        {
                SendClientMessage(playerid, -1, "{00BFFF}Usage:{FFFFFF} /editdynamicvehicle [id] [action]");
                SendClientMessage(playerid, COLOR_GREY, "Available actions: faction, family, group, colors, lockfeature, sirenfeature");
                return 1;
        }

        if(IsValidVehicle(sVehicleInfo[vehid][v_id]))
        {
                new
                        Float:vx, Float:vy, Float:vz, Float:vrz;
                GetVehiclePos(sVehicleInfo[vehid][v_id], vx, vy, vz);
                GetVehicleZAngle(sVehicleInfo[vehid][v_id], vrz);
                if(strcmp(action, "faction", true) == 0)
                {
                        new faction;
                        if(sscanf(params, "is[128]d", vehid, action, faction))
                                return SendClientMessage(playerid, -1, "{00BFFF}Usage:{FFFFFF} /editdynamicvehicle [id] faction [faction ID]");

                        format(sqlstring, sizeof(sqlstring), "UPDATE `vehicles` SET `faction` = %d WHERE ID = %d", faction, sVehicleInfo[vehid][v_sqlid]);
                        mysql_pquery(sqlGameConnection, sqlstring);
                        sVehicleInfo[vehid][v_faction] = faction;
                        SendClientMessage(playerid, COLOR_GREY, "You have successfully adjusted the vehicle's faction.");
                }
                if(strcmp(action, "family", true) == 0)
                {
                        new family;
                        if(sscanf(params, "is[128]d", vehid, action, family))
                                return SendClientMessage(playerid, -1, "{00BFFF}Usage:{FFFFFF} /editdynamicvehicle [id] family [gang slot]");

                        format(sqlstring, sizeof(sqlstring), "UPDATE `vehicles` SET `family` = %d WHERE ID = %d", family, sVehicleInfo[vehid][v_sqlid]);
                        mysql_pquery(sqlGameConnection, sqlstring);
                        sVehicleInfo[vehid][v_family] = family;
                        SendClientMessage(playerid, COLOR_GREY, "You have successfully adjusted the vehicle's family.");
                }
                if(strcmp(action, "sirenfeature", true) == 0)
            {
                if(!sscanf(params, "is[128]", vehid, action))
                        {
                        if(!sVehicleInfo[vehid][v_sirenfeature])
                        {
                            sVehicleInfo[vehid][v_sirenfeature] = 1;
                                        SendClientMessage(playerid, COLOR_GREY, "You have successfully enabled the vehicle's siren feature.");
                        }
                        else
                        {
                                        sVehicleInfo[vehid][v_sirenfeature] = 0;
                                        SendClientMessage(playerid, COLOR_GREY, "You have successfully disabled the vehicle's siren feature.");
                        }
                                format(sqlstring, sizeof(sqlstring), "UPDATE `vehicles` SET `Siren` = %d WHERE ID = %d", sVehicleInfo[vehid][v_sirenfeature], sVehicleInfo[vehid][v_sqlid]);
                                mysql_pquery(sqlGameConnection, sqlstring);
                                SendClientMessage(playerid, COLOR_GREY, sqlstring);
                                DestroyVehicle(sVehicleInfo[vehid][v_id]);
                                sVehicleInfo[vehid][v_id] = CreateVehicle(sVehicleInfo[vehid][v_model],sVehicleInfo[vehid][v_x],sVehicleInfo[vehid][v_y],sVehicleInfo[vehid][v_z]+2,sVehicleInfo[vehid][v_rz],sVehicleInfo[vehid][v_color1],sVehicleInfo[vehid][v_color2],900, sVehicleInfo[vehid][v_sirenfeature]);
                    }
            }

                if(strcmp(action, "group", true) == 0)
                {
                        new group;
                        if(sscanf(params, "is[128]d", vehid, action, group))
                                return SendClientMessage(playerid, -1, "{00BFFF}Usage:{FFFFFF} /editdynamicvehicle [id] group [group]");

                        format(sqlstring, sizeof(sqlstring), "UPDATE `vehicles` SET `group` = %d WHERE ID = %d", group, sVehicleInfo[vehid][v_sqlid]);
                        mysql_pquery(sqlGameConnection, sqlstring);
                        sVehicleInfo[vehid][v_group] = group;
                        SendClientMessage(playerid, COLOR_GREY, "You have successfully adjusted the vehicle's group.");
                }
                if(strcmp(action, "lockfeature", true) == 0)
                {
                        sVehicleInfo[vehid][v_lockfeature] = !sVehicleInfo[vehid][v_lockfeature];
                        format(sqlstring, sizeof(sqlstring), "UPDATE `vehicles` SET `lockfeature` = %d WHERE ID = %d", sVehicleInfo[vehid][v_lockfeature], sVehicleInfo[vehid][v_sqlid]);
                        mysql_pquery(sqlGameConnection, sqlstring);
                        if(sVehicleInfo[vehid][v_lockfeature] == 1)
                                SendClientMessage(playerid, COLOR_GREY, "You have successfully enabled the vehicle's locking feature.");
                        else
                                SendClientMessage(playerid, COLOR_GREY, "You have successfully disabled the vehicle's locking feature.");
                        SendClientMessage(playerid, COLOR_GREY, "This feature allows families/factions to lock/unlock the vehicle.");
                        SendClientMessage(playerid, COLOR_GREY, "It's important the vehicle is set to a faction ID or gang slot for this to work.");
                }
                else if(strcmp(action, "colors", true) == 0)
                {
                        new color1, color2;
                        if(sscanf(params, "is[128]dd", vehid, action, color1, color2))
                                return SendClientMessage(playerid, -1, "{00BFFF}Usage:{FFFFFF} /editdynamicvehicle [id] colors [color1] [color2]");

                        format(sqlstring, sizeof(sqlstring), "UPDATE `vehicles` SET `color1`= %d, `color2`= %d WHERE `ID`=%d", color1, color2, sVehicleInfo[vehid][v_sqlid]);
                        mysql_pquery(sqlGameConnection, sqlstring);
                        sVehicleInfo[vehid][v_color1] = color1;
                        sVehicleInfo[vehid][v_color2] = color2;
                        ChangeVehiclePaintjob(sVehicleInfo[vehid][v_id], 3);
                        ChangeVehicleColor(sVehicleInfo[vehid][v_id], color1, color2);
                        SendClientMessage(playerid, COLOR_GREY, "You have successfully adjusted the vehicle's colors.");
                }
                else
                        return 1;
        }
        else
                SendClientMessage(playerid, COLOR_GREY, "Invalid dynamic vehicle ID.");
        return 1;
}


Viewing all articles
Browse latest Browse all 18226

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>