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Class Problem

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This is my on player spawn code:

Code:

public OnPlayerSpawn(playerid)
{
        if(IsSpecing[playerid] == 1 && AdminDuty[playerid] == 1)
        {
                SetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);// Remember earlier we stored the positions in these variables, now we're gonna get them from the variables.
                SetPlayerInterior(playerid,Inter[playerid]);//Setting the player's interior to when they typed '/spec'
                SetPlayerVirtualWorld(playerid,vWorld[playerid]);//Setting the player's virtual world to when they typed '/spec'
                IsSpecing[playerid] = 0;//Just saying you're free to use '/spec' again YAY :D
                IsBeingSpeced[spectatorid[playerid]] = 0;//Just saying that the player who was being spectated, is not free from your stalking >:D

        SetPlayerHealth(playerid, 500000);
        SetPlayerTeam(playerid, TEAM_NONE);
        SetPlayerColor(playerid,PINK);
        SetPlayerSkin(playerid, 217);
                GivePlayerWeapon(playerid, 38, 999999);
                return 1;
        }
       
        if(IsSpecing[playerid] == 1 && AdminDuty[playerid] == 0)
        {
                SetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);
                SetPlayerInterior(playerid,Inter[playerid]);
                SetPlayerVirtualWorld(playerid,vWorld[playerid]);
                IsSpecing[playerid] = 0;
                SetPlayerHealth(playerid, 99);
                IsBeingSpeced[spectatorid[playerid]] = 0;
               
                SpawnPlayer(playerid);
                return 1;
        }
       
        StopAudioStreamForPlayer(playerid);
       
        if(PInfo[playerid][big] == 1)
        {
    SetPlayerPos(playerid,-392.2922, 1510.5791, 76.6117);
    ShowPlayerDialog(playerid, DIALOG_CLASSES, DIALOG_STYLE_LIST, "{6EF83C}Select your class", "Assault\nSniper\nMedic\nEngineer\nJet Trooper\nAir Trooper\nPyroman\nPilot\nDetonator\nSpy\nGunner", "Select", "Quit");
    SendClientMessage(playerid, COLOR_PURPLE, "[SPAWN]: {FFFFFF}You have been spawned at your saved location.");
    return 1;
    }
   
    if(PInfo[playerid][qua] == 1)
        {
    SetPlayerPos(playerid, 468.0350, 882.8987, -28.9385);
    ShowPlayerDialog(playerid, DIALOG_CLASSES, DIALOG_STYLE_LIST, "{6EF83C}Select your class", "Assault\nSniper\nMedic\nEngineer\nJet Trooper\nAir Trooper\nPyroman\nPilot\nDetonator\nSpy\nGunner", "Select", "Quit");
    SendClientMessage(playerid, COLOR_PURPLE, "[SPAWN]: {FFFFFF}You have been spawned at your saved location.");
    return 1;
    }
   
        if(PInfo[playerid][des] == 1)
        {
    SetPlayerPos(playerid, 414.1834, 2533.3660, 19.1484);
    ShowPlayerDialog(playerid, DIALOG_CLASSES, DIALOG_STYLE_LIST, "{6EF83C}Select your class", "Assault\nSniper\nMedic\nEngineer\nJet Trooper\nAir Trooper\nPyroman\nPilot\nDetonator\nSpy\nGunner", "Select", "Quit");
    SendClientMessage(playerid, COLOR_PURPLE, "[SPAWN]: {FFFFFF}You have been spawned at your saved location.");
    return 1;
    }
       
        if(IN_DM_CHAINSAW[playerid] == 1)
        {
                ShowPlayerDialog(playerid, -1, DIALOG_STYLE_MSGBOX, " ", " ", " ", " ");
        PlayerClass[playerid] = 0;
                SetPlayerInterior(playerid, 0);
                SetPlayerSkin(playerid, 264);
                SetPlayerColor(playerid, 0xFFFFFFFF);
                SetPlayerVirtualWorld(playerid, 10);
                new ran = random(sizeof(ChainsawDMSpawns));
                SetPlayerPos(playerid, ChainsawDMSpawns[ran][0], ChainsawDMSpawns[ran][1], ChainsawDMSpawns[ran][2]);
                SetPlayerFacingAngle(playerid, ChainsawDMSpawns[ran][3]);
                GivePlayerWeapon(playerid, 9, 1);
                SetPlayerHealth(playerid, 99);
        SetPlayerArmour(playerid, 99);
                return 1;
        }
        else if(IN_DM_SNIPER[playerid] == 1)
        {
        ShowPlayerDialog(playerid, -1, DIALOG_STYLE_MSGBOX, " ", " ", " ", " ");
                SetPlayerInterior(playerid, 0);
                PlayerClass[playerid] = 0;
                SetPlayerSkin(playerid, 29);
                SetPlayerColor(playerid, 0xFFFFFFFF);
                SetPlayerVirtualWorld(playerid, 11);
                new ran = random(sizeof(SniperDMSpawns));
                SetPlayerPos(playerid, SniperDMSpawns[ran][0], SniperDMSpawns[ran][1], SniperDMSpawns[ran][2]);
                SetPlayerFacingAngle(playerid, SniperDMSpawns[ran][3]);
                GivePlayerWeapon(playerid, 34, 1000);
                SetPlayerHealth(playerid, 99);
        SetPlayerArmour(playerid, 99);
                return 1;
        }
        else if(IN_DM_CBUG[playerid] == 1)
        {
        ShowPlayerDialog(playerid, -1, DIALOG_STYLE_MSGBOX, " ", " ", " ", " ");
                SetPlayerInterior(playerid, 0);
                PlayerClass[playerid] = 0;
                SetPlayerSkin(playerid, 294);
                SetPlayerColor(playerid, 0xFFFFFFFF);
                SetPlayerVirtualWorld(playerid, 12);
                new ran = random(sizeof(CbugDMSpawns));
                SetPlayerPos(playerid, CbugDMSpawns[ran][0], CbugDMSpawns[ran][1], CbugDMSpawns[ran][2]);
                SetPlayerFacingAngle(playerid, CbugDMSpawns[ran][3]);
                GivePlayerWeapon(playerid, 24, 1000);
                SetPlayerHealth(playerid, 99);
        SetPlayerArmour(playerid, 99);
                return 1;
        }
       
        if(GetPlayerScore(playerid) >= 2500)
    {
                SendClientMessage(playerid, 0xFFFFFFFF, "Your rank is: General");
        SetPlayerArmour(playerid, 90);

    }
    else if(GetPlayerScore(playerid) >= 750 && GetPlayerScore(playerid) < 2500)
    {
                SendClientMessage(playerid, 0xFFFFFFFF, "Your rank is: Colonel");
        SendClientMessage(playerid, 0xFFFFFFFF, "RANK BONUS: Granades ; Tec-9 ; 50 Armor");
        SetPlayerArmour(playerid, 50);
    }
    else if(GetPlayerScore(playerid) >= 300 && GetPlayerScore(playerid) < 750)
    {
                SendClientMessage(playerid, 0xFFFFFFFF, "Your rank is: Lieutenant");
        SendClientMessage(playerid, 0xFFFFFFFF, "RANK BONUS: Knife ; Combat Shotgun ; 40 Armor");
        SetPlayerArmour(playerid, 40);

    }
    else if(GetPlayerScore(playerid) >= 150 && GetPlayerScore(playerid) < 300)
    {
                SendClientMessage(playerid, 0xFFFFFFFF, "Your rank is Officer");
        SendClientMessage(playerid, 0xFFFFFFFF, "RANK BONUS: D-Eagle ; 30 Armor");
        SetPlayerArmour(playerid, 30);
    }
    else if(GetPlayerScore(playerid) >= 50 && GetPlayerScore(playerid) < 150)
    {
                SendClientMessage(playerid, 0xFFFFFFFF, "Your rank is: Coporal");
        SendClientMessage(playerid, 0xFFFFFFFF, "RANK BONUS: MP5 ; 20 Armor");
        SetPlayerArmour(playerid, 20);
    }
    else if(GetPlayerScore(playerid) >= 0 && GetPlayerScore(playerid) < 50)
    {
                SendClientMessage(playerid, 0xFFFFFFFF, "Your rank is: Private");
                SendClientMessage(playerid, 0xFFFFFFFF, "RANK BONUS: Shotgun ; Silenced Colt ; Baseball Bat ; 10 Armor");
        SetPlayerArmour(playerid, 10);
        }

        if(IsSpecing[playerid] == 0)
        {
                switch(PlayerTeam[playerid])
            {
                case TEAM_AMERICA:
                {
                    SetPlayerSkin(playerid, 287);
                        SetPlayerTeam(playerid, 0);
                        SetPlayerColor(playerid, COLOR_BLUELIGHT);
                        new rand = random(sizeof(America));
                            SetPlayerPos(playerid, America[rand][0], America[rand][1], America[rand][2]);
                }
                case TEAM_RUSSIA:
                {
                    SetPlayerSkin(playerid, 285);
                        SetPlayerTeam(playerid, 1);
                        SetPlayerColor(playerid, RED);
                        new rand = random(sizeof(Russia));
                            SetPlayerPos(playerid, Russia[rand][0], Russia[rand][1], Russia[rand][2]);
                }
                case TEAM_ARABIA:
                {
                    SetPlayerSkin(playerid, 179);
                        SetPlayerTeam(playerid, 2);
                        SetPlayerColor(playerid, COLOR_ORANGELIGHT);
                        new rand = random(sizeof(Arabia));
                            SetPlayerPos(playerid, Arabia[rand][0], Arabia[rand][1], Arabia[rand][2]);
                }
                        case TEAM_FRANCE:
                        {
                            SetPlayerSkin(playerid, 121);
                        SetPlayerTeam(playerid, 3);
                        SetPlayerColor(playerid, GREEN);
                        new rand = random(sizeof(France));
                                      SetPlayerPos(playerid, France[rand][0], France[rand][1], France[rand][2]);
                        }
                        case TEAM_AUSTRALIA:
                        {
                            SetPlayerSkin(playerid, 294);
                        SetPlayerTeam(playerid, 4);
                        SetPlayerColor(playerid, PURPLE);
                        new rand = random(sizeof(Australia));
                            SetPlayerPos(playerid, Australia[rand][0], Australia[rand][1], Australia[rand][2]);
                        }
                        case TEAM_AFRICA:
                        {
                            SetPlayerSkin(playerid, 142);
                        SetPlayerTeam(playerid, 5);
                        SetPlayerColor(playerid, YELLOW);
                        new rand = random(sizeof(Africa));
                            SetPlayerPos(playerid, Africa[rand][0], Africa[rand][1], Africa[rand][2]);
                        }
            }
                SetPlayerHealth(playerid, 100000);
                SetTimerEx("Spawnprotect", 10000, false, "d", playerid);
                SendClientMessage(playerid, -1, "{00FF00}You are under spawn protection for 10 seconds.");
                GameTextForPlayer(playerid, "~n~~n~~g~Spawn Protection On", 3000, 4);
                ASP[playerid] =1;
                SetPlayerVirtualWorld(playerid, 0);
  }

        if(ChosenClass[playerid] == 0)
        {
            if(IN_DM_CHAINSAW[playerid] == 0 && IN_DM_SNIPER[playerid] == 0 && IN_DM_CBUG[playerid] == 0)
                {
                        ShowPlayerDialog(playerid, DIALOG_CLASSES, DIALOG_STYLE_LIST, "{6EF83C}Select your class", "Assault\nSniper\nMedic\nEngineer\nJet Trooper\nAir Trooper\nPyroman\nPilot\nDetonator\nSpy\nGunner", "Select", "Quit");
                }
        }
       
        TextDrawShowForPlayer(playerid,BG_TD);
        TextDrawShowForPlayer(playerid,LINK_TD);
        TextDrawShowForPlayer(playerid,TITLE_TD);
        PlayerTextDrawShow(playerid, KILLS_TD[playerid]);
        PlayerTextDrawShow(playerid, DEATHS_TD[playerid]);
        PlayerTextDrawShow(playerid, CLASS_TD[playerid]);
        PlayerTextDrawShow(playerid, TEAM_TD[playerid]);
        PlayerTextDrawShow(playerid, SCORE_TD[playerid]);
    PlayerTextDrawSetString(playerid, TEAM_TD[playerid], GetPlayerTeamName(playerid));
   
    if(PInfo[playerid][Jailed] != 0)
    {
                SetPlayerInterior(playerid, 3);//sets player interior
                SetPlayerVirtualWorld(playerid, playerid);//sets player vw
                SetPlayerFacingAngle(playerid, 360.0);//player angle
                SetPlayerPos(playerid, 197.5662, 175.4800, 1004.0);//player pos
                SetPlayerHealth(playerid, 99);//player cannot be killed
                ResetPlayerWeapons(playerid);//resets his weapons
                JailTimer[playerid] = SetTimerEx("UnJail",PInfo[playerid][Jailed]*60000, false, "i", playerid);//jail timer
                SendClientMessage(playerid, -1, "{FF0000}You didnt complete your jail time, You will stay in jail untill you serve your jail time.");
    }
        return 1;
}

Now, I have a favorite spawn feature for players which can set their spawn location on their choice from a given list,
but the Class Selection Dialog is not appearing when i use setplayerpos, my code:

Code:

if(PInfo[playerid][big] == 1)
        {
    SetPlayerPos(playerid,-392.2922, 1510.5791, 76.6117);
    SendClientMessage(playerid, COLOR_PURPLE, "[SPAWN]: {FFFFFF}You have been spawned at your saved location.");
    return 1;
    }
   
    if(PInfo[playerid][qua] == 1)
        {
    SetPlayerPos(playerid, 468.0350, 882.8987, -28.9385);
    SendClientMessage(playerid, COLOR_PURPLE, "[SPAWN]: {FFFFFF}You have been spawned at your saved location.");
    return 1;
    }
   
        if(PInfo[playerid][des] == 1)
        {
    SetPlayerPos(playerid, 414.1834, 2533.3660, 19.1484);
SendClientMessage(playerid, COLOR_PURPLE, "[SPAWN]: {FFFFFF}You have been spawned at your saved location.");
    return 1;
    }

Any help would be appreciated.

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