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Streamer_Set/GetIntData Invalid ID

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Problem:

Console is reporting Invalid ID when Streamer_Set/GetIntData are used

Code:

Code:

stock VS_SpawnVehicle(playerid)
{
        new Float: VS_Distance = GetPlayerDistanceFromPoint(playerid, VS_SpawnX[playerid], VS_SpawnY[playerid], VS_SpawnZ[playerid]);
        if(VS_Distance < 5.0)
        {
            Info(playerid, "Move slightly away from the vehicles spawn position");
            return 1;
        }
        else
        {
            Info(playerid, "Vehicle spawned");
           
            VS_PlayerSpawningVehicle[playerid] = 0;
            HK_AreaUpdateAllowed[playerid] = 0;
                HK_Update(playerid, VS_VEHICLE_SPAWNED);
                DisablePlayerCheckpoint(playerid);
               
                DestroyVehicle(VS_Vehicle[playerid]);
                VS_Vehicle[playerid] = AddStaticVehicleEx(VS_Model[playerid], VS_SpawnX[playerid], VS_SpawnY[playerid], VS_SpawnZ[playerid], VS_FacingAngle[playerid], 001, 001, 0, 0);

                DestroyDynamicArea(VS_VehicleArea[playerid]);
                VS_VehicleArea[playerid] = CreateDynamicSphere(VS_SpawnX[playerid], VS_SpawnY[playerid], VS_SpawnZ[playerid], 5.0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), -1);
                AttachDynamicAreaToVehicle(VS_VehicleArea[playerid], VS_Vehicle[playerid], 0.0, 0.0, 0.0);
                  if(IsValidDynamicArea(VS_VehicleArea[playerid]))
                {
                    Debug(playerid, "Area is valid [SPAWNING VEHICLE]");
                        Streamer_SetIntData(STREAMER_AREA_TYPE_SPHERE, VS_VehicleArea[playerid], E_STREAMER_EXTRA_ID, playerid);
                }
               
                HK_AreaUpdateAllowed[playerid] = 1;
                HK_AreaUpdate(playerid);
                return 1;
        }
}

The Debug I've placed before Streamer_SetIntData here is working, which means the area is a valid dynamic area. Why is Streamer_SetIntData moaning about an invalid ID though? Am I completely missing something here?

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