im trying to make a death system but i dont know why it doesnt work.
when i first die i get my
as 1 but when i die again my camera goes up to 6000 6000 6000 again and back i die again instead of spawning correctly after 30 second. Can anybody help? (btw if i walk in to fire after dying 30 seconds work properly but it doesnt when player kills me again or i use acceptdeath)
when i first die i get my
Code:
USER[playerid][DEATHS]
Code:
public OnPlayerDeath(playerid, killerid, reason)
{
killerid=INVALID_PLAYER_ID;
reason=WEAPON_FLAMETHROWER;
RemovePlayerAttachedObject(playerid,9);
ClearAnimations(playerid);
RemovePlayerAttachedObject(playerid,9);
ClearAnimations(playerid);
USER[playerid][SMOKING]=0;
USER[playerid][GUN1]=0;
USER[playerid][GUN2]=0;
USER[playerid][GUN3]=0;
USER[playerid][AMMO1]=0;
USER[playerid][AMMO2]=0;
USER[playerid][AMMO3]=0;
USER[playerid][MONEY]=GetPlayerMoney(playerid);
if(USER[playerid][DEATHS]==1)
{
SetTimerEx("die",30000,false,"i",playerid);
SetPlayerCameraPos(playerid, 6000, 6000, 6000);
SetPlayerCameraLookAt(playerid, 6000, 6000, 6000);
TogglePlayerControllable(playerid,0);
return 1;
}
if(IsDead[playerid] == 1 && InCall[playerid] == 1 && Tallking[playerid] == 1) IsDead[playerid] = 1;
GetPlayerPos(playerid,pxd[playerid],pyd[playerid],pzd[playerid]);
if(USER[playerid][DEATHS]==0)
{
USER[playerid][DEATHS]=1;
SendClientMessage(playerid,COLOR_RED, "You are brutally wounded. If you don't get help, you will die.(/acceptdeath to die)");
}
return 1;
}
CMD:acceptdeath(playerid, params[])
{
if(USER[playerid][DEATHS]==1)
{
SetPlayerHealth(playerid,0.00);
}
return 1;
}
public die(playerid)
{
new Money = GetPlayerMoney(playerid);
new percentmoney = (Money/100)*5;
if(percentmoney > 999)
{
GivePlayerMoneyEx(playerid, -100);
ClearAnimations(playerid);
USER[playerid][DEATHS]=0;
SetPlayerHealth(playerid,100.0);
SetPlayerPos(playerid,1178.3056,-1323.2146,14.1135);
}
else
{
GivePlayerMoneyEx(playerid, -percentmoney);
ClearAnimations(playerid);
USER[playerid][DEATHS]=0;
SetPlayerHealth(playerid,100.0);
SetPlayerPos(playerid,1178.3056,-1323.2146,14.1135);
}
TogglePlayerControllable(playerid,1);
return 1;
}