Info :
This command is using to set vehicles position to player owned house.
VIP Lv1 can own 3 vehicles and VIP Lv2 can own 6 vehicles.
Problem :
When i typed /setcarpos 6 as VIP Lv2, its show You have changed slot 6 position.
But when i typed /setcarpos 3 as VIP Lv1, its show You have changed slot 1 position, also when typed /setcarpos 2 or /setcarpos 1
Idk whats wrong with the script, i hope someone can help me to fix this problem. +REP for who helped me
The script :
Thanks a lot
This command is using to set vehicles position to player owned house.
VIP Lv1 can own 3 vehicles and VIP Lv2 can own 6 vehicles.
Problem :
When i typed /setcarpos 6 as VIP Lv2, its show You have changed slot 6 position.
But when i typed /setcarpos 3 as VIP Lv1, its show You have changed slot 1 position, also when typed /setcarpos 2 or /setcarpos 1
Idk whats wrong with the script, i hope someone can help me to fix this problem. +REP for who helped me
The script :
Code:
CMD:setcarpos(playerid, params[])
{
new playername[25], giveplayerid, string[256], slot, tmp[256];
if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage2(playerid, COLOR_RED, "Error: You must be in a vehicle.");
GetPlayerName(playerid, playername, 24);
giveplayerid = dini_Int(AddDirFile(dir_userfiles, playername), "propowned");
if (giveplayerid != 0)
{
if(sscanf(params, "d", slot)) slot = 1;
else sscanf(params, "d", slot);
if(vipmember[playerid] == 1)
{
if(sscanf(params, "d", slot)) return SendClientMessage(playerid, COLOR_WHITE,"USAGE: /setcarpos [slot 1-3]");
if(slot > 3 || slot < 1) return SendClientMessage(playerid, COLOR_RED, "Invalid slot id.");
}
if(vipmember[playerid] == 2)
{
if(sscanf(params, "d", slot)) return SendClientMessage(playerid, COLOR_WHITE,"USAGE: /setcarpos [slot 1-6]");
if(slot > 6 || slot < 1) return SendClientMessage(playerid, COLOR_RED, "Invalid slot id.");
}
else slot = 1;
format(string, 10, "prop%d", giveplayerid);
new Float:x, Float:y, Float:z;
GetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
if (PointToPoint2D(x, y, dini_Float(AddDirFile(dir_propfiles, string), "X"), dini_Float(AddDirFile(dir_propfiles, string), "Y")) > 50.0) return SendClientMessage2(playerid, COLOR_RED, "You must be at your property to change your vehicle position.");
new Float:a;
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
format(tmp, sizeof(tmp), "c%dX", slot);
dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, x);
format(tmp, sizeof(tmp), "c%dY", slot);
dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, y);
format(tmp, sizeof(tmp), "c%dZ", slot);
dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, z);
format(tmp, sizeof(tmp), "c%dA", slot);
dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, a);
if(vipmember[playerid] > 0)
{
format(tmp, sizeof(tmp), "You have changed your vehicles slot %d position.", slot);
SendClientMessage2(playerid, COLOR_WHITE, tmp);
}
else SendClientMessage2(playerid, COLOR_WHITE, "You have changed your vehicles position.");
return 1;
}
giveplayerid = dini_Int(AddDirFile(dir_userfiles, playername), "proprented");
if (giveplayerid != 0)
{
format(string, 10, "prop%d", giveplayerid);
new Float:x, Float:y, Float:z;
GetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
if (PointToPoint2D(x, y, dini_Float(AddDirFile(dir_propfiles, string), "X"), dini_Float(AddDirFile(dir_propfiles, string), "Y")) > 50.0) return SendClientMessage2(playerid, COLOR_RED, "You must be at your property to change your vehicle position.");
new Float:a;
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
format(tmp, sizeof(tmp), "crX");
dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, x);
format(tmp, sizeof(tmp), "crY");
dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, y);
format(tmp, sizeof(tmp), "crZ");
dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, z);
format(tmp, sizeof(tmp), "crA");
dini_FloatSet(AddDirFile(dir_propfiles, string), tmp, a);
SendClientMessage2(playerid, COLOR_WHITE, "You have changed your vehicles position.");
return 1;
}
else return SendClientMessage(playerid, COLOR_RED, "You don't own a property.");
}