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mysql table doesn't load/save, or load take very long time

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Hey
I have a very big problem with my saving/loading system on mysql R41 :/

When I start the server, it take very long time to load data and some table doesn't load with each others

I have put this in OnGameModeInit :

Quote:

mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_bizz","bizz_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_uniquebizz","uniquebizz_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_houses","house_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_houses_furnitures","house_LoadFurnitur es");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_vehicles","vehicle_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_camera","camera_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_factions_polices","police_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_factions_polices_fines","police_FineLoad");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_factions_governements","governement_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_factions_sannews WHERE id=1","sannews_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_factions_illegals","faction_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_factions_illegals_seeds","seed_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_factions_illegals_tags","tag_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_garages","garage_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_stop","stop_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_atms","atm_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_distribs","distrib_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_trash","trash_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_bins","bin_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_phones","phonecab_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_maps","map_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_gps","gps_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_signs","sign_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_spawn","spawn_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_interiors","interior_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_dealership","dealerShip_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_tree","tree_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_zones","zone_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_gates","gate_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_drops","drop_Load");
mysql_pquery(MYSQL,"SELECT * FROM lvrp_server_ads","ad_Load");
Some tables like "vehicle_Load" don't want to load

This is the vehicle_Load :

Quote:

forward vehicle_Load();
public vehicle_Load()
{
new tmpVehicles=1;
cache_get_row_count(tmpVehicles);
for (new i=0; i<tmpVehicles; i++)
{
/*if(cache_get_value_name_int(i,"Type") == CAR_OWN) // Véhicules joueurs
{continue;}*/
cache_get_value_name_int(i,"id", vehicle[totalVehicles][SQLID]);
cache_get_value_name_int(i,"Model", vehicle[totalVehicles][cModel]);
cache_get_value_name_float(i,"Pos_x", vehicle[totalVehicles][cLocationx]);
cache_get_value_name_float(i,"Pos_y", vehicle[totalVehicles][cLocationy]);
cache_get_value_name_float(i,"Pos_z", vehicle[totalVehicles][cLocationz]);
cache_get_value_name_float(i,"Angle", vehicle[totalVehicles][cAngle]);
cache_get_value_name_int(i,"Color1", vehicle[totalVehicles][cColorOne]);
cache_get_value_name_int(i,"Color2", vehicle[totalVehicles][cColorTwo]);
cache_get_value_name(i,"Owner",vehicle[totalVehicles][cOwner], 32);
cache_get_value_name_int(i,"SQLID", vehicle[totalVehicles][ownerSQLID]);
cache_get_value_name(i,"Description",vehicle[totalVehicles][cDescription], 128);
cache_get_value_name_int(i,"Price", vehicle[totalVehicles][cValue]);
cache_get_value_name(i,"License",vehicle[totalVehicles][cLicense], 24);
cache_get_value_name_int(i,"Owned", vehicle[totalVehicles][cOwned]);
cache_get_value_name_int(i,"Locked", vehicle[totalVehicles][cLock]);
cache_get_value_name_int(i,"Statut", vehicle[totalVehicles][cStatut]);
cache_get_value_name_int(i,"Type", vehicle[totalVehicles][cType]);
cache_get_value_name_float(i,"Armour", vehicle[totalVehicles][cArmour]);
cache_get_value_name_int(i,"Rob", vehicle[totalVehicles][cRob]);
cache_get_value_name_int(i,"Neon", vehicle[totalVehicles][cNeon]);
cache_get_value_name_int(i,"Gas", vehicle[totalVehicles][cGas]);
cache_get_value_name_int(i,"Mod1", vehicle[totalVehicles][tExhausts]);
cache_get_value_name_int(i,"Mod2", vehicle[totalVehicles][tFrontBumper]);
cache_get_value_name_int(i,"Mod3", vehicle[totalVehicles][tRearBumper]);
cache_get_value_name_int(i,"Mod4", vehicle[totalVehicles][tRoof]);
cache_get_value_name_int(i,"Mod5", vehicle[totalVehicles][tSpoilers]);
cache_get_value_name_int(i,"Mod6", vehicle[totalVehicles][tSideBumper]);
cache_get_value_name_int(i,"Mod7", vehicle[totalVehicles][tWheels]);
cache_get_value_name_int(i,"Mod8", vehicle[totalVehicles][tHydraulics]);
cache_get_value_name_int(i,"Mod9", vehicle[totalVehicles][tNitro]);
cache_get_value_name_int(i,"Mod10", vehicle[totalVehicles][tSideBumper2]);
cache_get_value_name_int(i,"PaintJob", vehicle[totalVehicles][paintjob]);
cache_get_value_name_int(i,"Interior", vehicle[totalVehicles][cInt]);
cache_get_value_name_int(i,"VW", vehicle[totalVehicles][cVW]);
cache_get_value_name_int(i,"Meter", vehicle[totalVehicles][cMeter]);
cache_get_value_name_int(i,"KiloMeter", vehicle[totalVehicles][cKiloMeter]);
cache_get_value_name_int(i,"Cash", vehicle[totalVehicles][cCash]);
cache_get_value_name_int(i,"Rank", vehicle[totalVehicles][cRank]);
cache_get_value_name_int(i,"JobCity", vehicle[totalVehicles][cJobCity]);
cache_get_value_name_int(i,"Brid", vehicle[totalVehicles][cBrid]);
cache_get_value_name_int(i,"Tires", vehicle[totalVehicles][cTires]);
cache_get_value_name_int(i,"Panels", vehicle[totalVehicles][cPanels]);
cache_get_value_name_int(i,"Doors", vehicle[totalVehicles][cDoors]);
cache_get_value_name_int(i,"Lights", vehicle[totalVehicles][cLights]);
cache_get_value_name_float(i,"Health", vehicle[totalVehicles][cHealth]);
cache_get_value_name_int(i,"Wep1", vehicle[totalVehicles][cWep][0]);
cache_get_value_name_int(i,"Ammo1", vehicle[totalVehicles][cAmmo][0]);
cache_get_value_name_int(i,"Wep2", vehicle[totalVehicles][cWep][1]);
cache_get_value_name_int(i,"Ammo2", vehicle[totalVehicles][cAmmo][1]);
cache_get_value_name_int(i,"Wep3", vehicle[totalVehicles][cWep][2]);
cache_get_value_name_int(i,"Ammo3", vehicle[totalVehicles][cAmmo][2]);
cache_get_value_name_int(i,"Wep4", vehicle[totalVehicles][cWep][3]);
cache_get_value_name_int(i,"Ammo4", vehicle[totalVehicles][cAmmo][3]);
cache_get_value_name_int(i,"Wep5", vehicle[totalVehicles][cWep][4]);
cache_get_value_name_int(i,"Ammo5", vehicle[totalVehicles][cAmmo][4]);
cache_get_value_name_int(i,"Wep6", vehicle[totalVehicles][cWep][5]);
cache_get_value_name_int(i,"Ammo6", vehicle[totalVehicles][cAmmo][5]);
cache_get_value_name_int(i,"Wep7", vehicle[totalVehicles][cWep][6]);
cache_get_value_name_int(i,"Ammo7", vehicle[totalVehicles][cAmmo][6]);
cache_get_value_name_int(i,"Wep8", vehicle[totalVehicles][cWep][7]);
cache_get_value_name_int(i,"Ammo8", vehicle[totalVehicles][cAmmo][7]);
cache_get_value_name_int(i,"Wep9", vehicle[totalVehicles][cWep][8]);
cache_get_value_name_int(i,"Ammo9", vehicle[totalVehicles][cAmmo][8]);
cache_get_value_name_int(i,"Wep10", vehicle[totalVehicles][cWep][9]);
cache_get_value_name_int(i,"Ammo10", vehicle[totalVehicles][cAmmo][9]);

cache_get_value_name_int(i,"iM1", vehicle[totalVehicles][cItemM][0]);
cache_get_value_name_int(i,"iQ1", vehicle[totalVehicles][cItemQ][0]);
cache_get_value_name_int(i,"iM2", vehicle[totalVehicles][cItemM][1]);
cache_get_value_name_int(i,"iQ2", vehicle[totalVehicles][cItemQ][1]);
cache_get_value_name_int(i,"iM3", vehicle[totalVehicles][cItemM][2]);
cache_get_value_name_int(i,"iQ3", vehicle[totalVehicles][cItemQ][2]);
cache_get_value_name_int(i,"iM4", vehicle[totalVehicles][cItemM][3]);
cache_get_value_name_int(i,"iQ4", vehicle[totalVehicles][cItemQ][3]);
cache_get_value_name_int(i,"iM5", vehicle[totalVehicles][cItemM][4]);
cache_get_value_name_int(i,"iQ5", vehicle[totalVehicles][cItemQ][4]);
cache_get_value_name_int(i,"iM6", vehicle[totalVehicles][cItemM][5]);
cache_get_value_name_int(i,"iQ6", vehicle[totalVehicles][cItemQ][5]);
cache_get_value_name_int(i,"iM7", vehicle[totalVehicles][cItemM][6]);
cache_get_value_name_int(i,"iQ7", vehicle[totalVehicles][cItemQ][6]);
cache_get_value_name_int(i,"iM8", vehicle[totalVehicles][cItemM][7]);
cache_get_value_name_int(i,"iQ8", vehicle[totalVehicles][cItemQ][7]);
cache_get_value_name_int(i,"iM9", vehicle[totalVehicles][cItemM][8]);
cache_get_value_name_int(i,"iQ9", vehicle[totalVehicles][cItemQ][8]);
cache_get_value_name_int(i,"iM10", vehicle[totalVehicles][cItemM][9]);
cache_get_value_name_int(i,"iQ10", vehicle[totalVehicles][cItemQ][9]);
cache_get_value_name_int(i,"iM11", vehicle[totalVehicles][cItemM][10]);
cache_get_value_name_int(i,"iQ11", vehicle[totalVehicles][cItemQ][10]);
cache_get_value_name_int(i,"iM12", vehicle[totalVehicles][cItemM][11]);
cache_get_value_name_int(i,"iQ12", vehicle[totalVehicles][cItemQ][11]);
cache_get_value_name_int(i,"iM13", vehicle[totalVehicles][cItemM][12]);
cache_get_value_name_int(i,"iQ13", vehicle[totalVehicles][cItemQ][12]);
cache_get_value_name_int(i,"iM14", vehicle[totalVehicles][cItemM][13]);
cache_get_value_name_int(i,"iQ14", vehicle[totalVehicles][cItemQ][13]);
cache_get_value_name_int(i,"iM15", vehicle[totalVehicles][cItemM][14]);
cache_get_value_name_int(i,"iQ15", vehicle[totalVehicles][cItemQ][14]);
vehicle[totalVehicles][cBody]=-1;
vehicle[totalVehicles][used] = 1;
vehicle[totalVehicles][cWindows][0]=false;
vehicle[totalVehicles][cWindows][1]=false;
vehicle[totalVehicles][cWindows][2]=false;
vehicle[totalVehicles][cWindows][3]=false;

if(vehicle[totalVehicles][cHealth] < 350)
{vehicle[totalVehicles][cHealth]=1000;}

if(vehicle[totalVehicles][cType] == CAR_OWN)
{
SafeSetVehicleHealth(totalVehicles,vehicle[totalVehicles][cHealth]);
UpdateVehicleDamageStatus(totalVehicles,vehicle[totalVehicles][cPanels],vehicle[totalVehicles][cDoors],vehicle[totalVehicles][cLights],vehicle[totalVehicles][cTires]);
}
else
{vehicle[totalVehicles][cGas] = 100;}

if(vehicle[totalVehicles][cVW] == CAR_INT_DEATH)
{vehicle[totalVehicles][cVW]=0;}
format(vehicle[totalVehicles][stream],256,"Aucun");
if(vehicle[totalVehicles][cType] > 0 && vehicle[totalVehicles][cType] < 10 ) // Siren sur le véhicule
{AddStaticVehicleEx(vehicle[totalVehicles][cModel],vehicle[totalVehicles][cLocationx],vehicle[totalVehicles][cLocationy],vehicle[totalVehicles][cLocationz]+1.0,vehicle[totalVehicles][cAngle],vehicle[totalVehicles][cColorOne],vehicle[totalVehicles][cColorTwo],-1,1);}
else
{AddStaticVehicleEx(vehicle[totalVehicles][cModel],vehicle[totalVehicles][cLocationx],vehicle[totalVehicles][cLocationy],vehicle[totalVehicles][cLocationz]+1.0,vehicle[totalVehicles][cAngle],vehicle[totalVehicles][cColorOne],vehicle[totalVehicles][cColorTwo],-1);}
if(IsABike(totalVehicles) || IsAMoto(totalVehicles))
{vehicle[totalVehicles][cLock]=0;}
tuning_Load(totalVehicles);
totalVehicles++;
}
return 1;
}
how ?

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