Code:
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : error 012: invalid function call, not a valid address
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : warning 215: expression has no effect
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : warning 215: expression has no effect
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : warning 215: expression has no effect
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : warning 215: expression has no effect
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : warning 215: expression has no effect
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : warning 215: expression has no effect
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : error 001: expected token: ";", but found ")"
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : error 029: invalid expression, assumed zero
C:\Users\Slavegod\Desktop\GMDP\gamemodes\GRP.pwn(6055) : fatal error 107: too many error messages on one line
Code:
stock placeFoodTrayOnGround(playerid, type)
{
//spawn the object on the ground
new Float: fX, Float: fY, Float: fZ, Float: fA;
GetXYInFrontOfPlayer(playerid, fX, fY, fZ, fA, 1.0); //6055 the fuck is wrong here?
if(type == 1)
{ //pizza box
foodTray[foodTrays][0] = CreateDynamicObject(2860, fX, fY, fZ -1.0, 0.0, 0.0, fA); //object id
foodTray[foodTrays][1] = TRAY_TYPE_PIZZA; //set tray type to pizza
foodTray[foodTrays][2] = PIZZA_AMOUNT; //set the amount of food on this tray to pizza amount
foodTray[foodTrays][3] = TRAY_RESPAWN_TIME;
foodTray[foodTrays][4] = TRAY_NO_POISONED;
} else if(type == 2)
{ //clucknbell tray
foodTray[foodTrays][0] = CreateDynamicObject(2217, fX, fY, fZ -0.93, -27.000000, 24.000000, fA +75.0); //fA -118
foodTray[foodTrays][1] = TRAY_TYPE_CHICKEN;
foodTray[foodTrays][2] = CHICKEN_AMOUNT;
foodTray[foodTrays][3] = TRAY_RESPAWN_TIME;
foodTray[foodTrays][4] = TRAY_NO_POISONED;
} else if(type == 3)
{ //burgershot tray
foodTray[foodTrays][0] = CreateDynamicObject(2212, fX, fY, fZ -0.93, -27.000000, 24.000000, fA +75.0); //fA -118
foodTray[foodTrays][1] = TRAY_TYPE_BURGER;
foodTray[foodTrays][2] = BURGER_AMOUNT;
foodTray[foodTrays][3] = TRAY_RESPAWN_TIME;
foodTray[foodTrays][4] = TRAY_NO_POISONED;
} else if(type == 4)
{ //donut tray
foodTray[foodTrays][0] = CreateDynamicObject(2222, fX, fY, fZ -0.90, 0.0, 0.0, fA);
foodTray[foodTrays][1] = TRAY_TYPE_DONUT;
foodTray[foodTrays][2] = DONUT_AMOUNT;
foodTray[foodTrays][3] = TRAY_RESPAWN_TIME;
foodTray[foodTrays][4] = TRAY_NO_POISONED;
}
foodTrays++;
}