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Bug de un Fs que pase ala GM

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Bueno pase este Fs de nicks coloridos a mi GM,
Code:

#define FILTERSCRIPT

#include <a_samp>

//Forwards
forward Rcolor(playerid);
forward Rcolor2(playerid);
forward Rcolor3(playerid);
forward Rcolor4(playerid);
//Defines
#define Rcoloresxd 3145
//News
new DetenerRc[MAX_PLAYERS];
new DetenerRc1[MAX_PLAYERS];
new DetenerRc2[MAX_PLAYERS];
new DetenerRc3[MAX_PLAYERS];
//
new RandomColores1[] =
{
    0xFF0000CA, 0x00FF00CA
};
new RandomColores2[] =
{
    0xFFFF00CA, 0x00FFFFCA
};
new RandomColores3[] =
{
    0xFF00FFCA, 0x3406FFFF
};
new RandomColores4[] =
{
    0x9BA2ABE4, 0x8B4513FF
};
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
        return 1;
}

public OnFilterScriptExit()
{
        return 1;
}
#endif

public OnPlayerConnect(playerid)
{
        return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
      KillTimer(DetenerRc[playerid]);
      KillTimer(DetenerRc1[playerid]);
      KillTimer(DetenerRc2[playerid]);
      KillTimer(DetenerRc3[playerid]);
          return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/Rcolores", cmdtext, true))
{
ShowPlayerDialog(playerid, Rcoloresxd, DIALOG_STYLE_LIST, "{FFFFFF}Random Colores",
"{FFFFFF}Random Color:  {FF0000}Rojo {FFFFFF}y {00FF44}verde\n\
{FFFFFF}Random Color:  {F7FF00}Amarillo {FFFFFF}y {00FCFF}Celeste Agua\n\
{FFFFFF}Random Color:  {FF00EB}Rosa {FFFFFF}y {000DFF}Azul\n\
{FFFFFF}Random Color:  {C9C9C9}Gris {FFFFFF}y {C96800}Marron\n\
{FFFFFF}Detener colores Random\n",
"Cambiar", "Cancelar");
return 1;
}
return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == Rcoloresxd)
{
if(response)
{
switch (listitem)
{
                    case 0:
                    {
                    SendClientMessage(playerid, -1, "{FFFFFF}* Activaste el color {FF0000}Rojo {FFFFFF}y {00FF44}verde {FFFFFF}en tu Nick.");
                    DetenerRc[playerid] = SetTimerEx("Rcolor", 1000, true, "i", playerid);
                    KillTimer(DetenerRc1[playerid]);
                    KillTimer(DetenerRc2[playerid]);
                    }
                    case 1:
                    {
                    SendClientMessage(playerid, -1, "{FFFFFF}* Activaste el color {F7FF00}Amarillo {FFFFFF}y {00FCFF}Celeste Agua {FFFFFF}en tu Nick.");
                    DetenerRc1[playerid] = SetTimerEx("Rcolor2", 1000, true, "i", playerid);
                    KillTimer(DetenerRc[playerid]);
                    KillTimer(DetenerRc2[playerid]);
                    }
                    case 2:
                    {
                    SendClientMessage(playerid, -1, "{FFFFFF}* Activaste el color {FF00EB}Rosa {FFFFFF}y {000DFF}Azul {FFFFFF}en tu Nick.");
                    DetenerRc2[playerid] = SetTimerEx("Rcolor3", 1000, true, "i", playerid);
                    KillTimer(DetenerRc[playerid]);
                    KillTimer(DetenerRc1[playerid]);
                    KillTimer(DetenerRc3[playerid]);
                }
                                case 3:
                    {
                    SendClientMessage(playerid, -1, "{FFFFFF}* Activaste el color {C9C9C9}Gris {FFFFFF}y {C96800}Marron {FFFFFF}en tu Nick.");
                    DetenerRc3[playerid] = SetTimerEx("Rcolor4", 1000, true, "i", playerid);
                KillTimer(DetenerRc[playerid]);
                    KillTimer(DetenerRc2[playerid]);
                    KillTimer(DetenerRc1[playerid]);
                    }
                    case 4:
                    {
                    SendClientMessage(playerid, -1, "{FFFFFF}* Has detenido los colores Random en tu Nick.");
                KillTimer(DetenerRc[playerid]);
                      KillTimer(DetenerRc1[playerid]);
                    KillTimer(DetenerRc2[playerid]);
                KillTimer(DetenerRc3[playerid]);
                    }
                    }
                }
                }
return 1;
}
//Colores
public Rcolor(playerid)
{
    new rand = random(sizeof(RandomColores1));
    SetPlayerColor(playerid, RandomColores1[rand]);
    return 1;
}
public Rcolor2(playerid)
{
    new rand = random(sizeof(RandomColores2));
    SetPlayerColor(playerid, RandomColores2[rand]);
    return 1;
}
public Rcolor3(playerid)
{
    new rand = random(sizeof(RandomColores3));
    SetPlayerColor(playerid, RandomColores3[rand]);
    return 1;
}
public Rcolor4(playerid)
{
    new rand = random(sizeof(RandomColores4));
    SetPlayerColor(playerid, RandomColores4[rand]);
    return 1;
}

y todo bien, pero cuando le añadi el code donde: public OnPlayerDisconnect(playerid, reason) Hace bug en mi GM y no carga el dinero ni el score, ni el texdraw del sv se bugeaa,

asi lo puse;

Code:

public OnPlayerDisconnect(playerid, reason)
{

              if(IsNeonAttached[playerid] == true)
        {
                  DestroyObject(Neon_Left[playerid]);
                DestroyObject(Neon_Right[playerid]);
                KillTimer(RainbowTimer[playerid]);
            IsNeonAttached[playerid] = false;

        }

      //-- Sistema Lazer --//
        SetPVarInt(playerid, "laser", 0);
        RemovePlayerAttachedObject(playerid, 0);
        //--              --//
    EstaEnFly[playerid] = 0;
    NitroEnMoto[playerid] = 0;
    ColorAzulChat[playerid] = 0;
    vKnockOut[playerid] = 1;
    ramped[playerid] = 1;
          UserEnJuego[playerid] = 0;
        DMZone[playerid] = 0;
        DMZone2[playerid] = 0;
        DMZone3[playerid] = 0;
        pDesmadre[playerid] = 0;
        pDesmadre2[playerid] = 0;
        SelectedPlayer[playerid]=-1;
        pPaintball[playerid] = 0;
        SendDeathMessage(INVALID_PLAYER_ID,playerid,201);
       
        if(OldCar[playerid] != INVALID_VEHICLE_ID) PassengerInCar[OldCar[playerid]][PassengerSeat[playerid]] = INVALID_PLAYER_ID;
        if(AccInfo[playerid][pCar] != -1) BorrarAuto(AccInfo[playerid][pCar]);
        ResetPlayerVarDisconnect(playerid);
    if(udb_Exists(PlayerName2(playerid))) dUserSetINT(PlayerName2(playerid)).("loggedin",0);
    RemovePlayerAttachedObject(playerid, 0);
    RemovePlayerAttachedObject(playerid, OBlevel);
    RemovePlayerAttachedObject(playerid, SLOT_LEVEL);
    CarDeleter(PlayerCar[playerid][0]);


    KillTimer(Actualiza[playerid]);

    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    IrBloqueado[playerid][i] = 1;
    }
    if(GetPVarInt(playerid, "Reconnecting") == 1)
          {
    new iStr[128],iP[16];
    GetPVarString(playerid, "RecIP", iP, sizeof(iP));
    printf("%s", iP);
    format(iStr, sizeof(iStr), "unbanip %s", iP);
    SendRconCommand(iStr);
    SendRconCommand("reloadbans");
    SetPVarInt(playerid, "Reconnecting", 0);
    }
    else
    {
      KillTimer(DetenerRc[playerid]);
      KillTimer(DetenerRc1[playerid]); ////FS SISTEMA DE COLORNICK AGREGADO AL GM, LA CUAL HACE BUG DE
      KillTimer(DetenerRc2[playerid]);//// DINERO Y SCORE E TEXDRAW
      KillTimer(DetenerRc3[playerid]);
      return 1;
         
}

y como ven, necesita ese code para poder apagar el colornicks al desconectarse. alguna sugerencia?

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