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Help My script

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Hi guys , help me , i already set my friend to be admin , when he relog , his admin level is to back lvl 0 , can you help me ?

the script is

Code:

CMD:setlevel(playerid, params[])
{
        //check if the player is a admin
        LevelCheck(playerid, 5);

        new target, level;
        if(sscanf(params, "ui", target, level)) return SendClientMessage(playerid, COLOR_THISTLE, "USAGE: /setlevel [player] [level]");

        if(! IsPlayerConnected(target)) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: The specified player is not conected.");

        if(GetPlayerGAdminLevel(playerid) < GetPlayerGAdminLevel(target)) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: You cannot use this command on higher level admin.");

        if(level < 0 || level > MAX_ADMIN_LEVELS) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: Invalid level, mus be b/w 0-"#MAX_ADMIN_LEVELS".");

        if(level == GetPlayerGAdminLevel(target)) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: Player is already of that level.");

        new string[144];
    if(GetPlayerGAdminLevel(playerid) < level)
    {
        GameTextForPlayer(target, "~g~~h~~h~~h~Promoted", 5000, 1);
                format(string, sizeof(string), "You have been promoted to admin level %i by %s[%i], Congratulation.", level, ReturnPlayerName(playerid), playerid);
                SendClientMessage(target, COLOR_DODGER_BLUE, string);
                format(string, sizeof(string), "You have promoted %s[%i] to admin level %i.", ReturnPlayerName(target), target, level);
        SendClientMessage(playerid, COLOR_DODGER_BLUE, string);
    }
    else if(GetPlayerGAdminLevel(playerid) > level)
    {
        GameTextForPlayer(target, "~r~~h~~h~~h~Demoted", 5000, 1);
                format(string, sizeof(string), "You have been demoted to admin level %i by %s[%i], Sorry.", level, ReturnPlayerName(playerid), playerid);
                SendClientMessage(target, COLOR_DODGER_BLUE, string);
                format(string, sizeof(string), "You have demoted %s[%i] to admin level %i.", ReturnPlayerName(target), target, level);
        SendClientMessage(playerid, COLOR_DODGER_BLUE, string);
    }
        PlayerPlaySound(target, 1057, 0.0, 0.0, 0.0);
        PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);

        new key = DB::RetrieveKey(gGlobal[s_usertable], "username", ReturnPlayerName(playerid));
        DB::SetIntEntry(gGlobal[s_usertable], key, "admin", level);

    gUser[target][u_admin] = level;
        return 1;
}


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