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CreateExplosion - Increase damage?

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Hello,

When using /explode on a player, they don't die, they just loose about 70 percent of their health. How can I ensure they die?

Thanks.

Quote:

CMD:explode(playerid,params[])
{
if(PlayerInfo[playerid][Level] < 3)
return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");

new player1, string[128], reason[64];

if(sscanf(params, "uS(no reason given)[64]", player1, reason))
return SendClientMessage(playerid, red, "USAGE: /explode [playerid] [reason]");

if(player1 == INVALID_PLAYER_ID)
return SendClientMessage(playerid, red, "ERROR: Player is not connected");

if(PlayerInfo[player1][Level] == ServerInfo[MaxAdminLevel] && PlayerInfo[playerid][Level] != ServerInfo[MaxAdminLevel])
return SendClientMessage(playerid,red,"ERROR: You cannot use this command on this admin");

CMDMessageToAdmins(playerid, "EXPLODE");
new Float:burnx, Float:burny, Float:burnz; GetPlayerPos(player1,burnx, burny, burnz); CreateExplosion(burnx, burny , burnz, 7,10.0);

format(string, sizeof(string), "You have been exploded by Administrator %s [reason: %s]", pName(playerid), reason);
SendClientMessage(player1, red, string);
format(string, sizeof(string), "You have exploded %s [reason: %s]", pName(player1), reason);
SendClientMessage(playerid, yellow, string);
return 1;
}

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