Whenever i create an object and restart, The objects get a weird numbers, Like a 3dtext
Check the picture out : http://prntscr.com/fadn3p
Any idea how to create them without see-ing them?
Check the picture out : http://prntscr.com/fadn3p
Any idea how to create them without see-ing them?
Code:
CMD:createobj(playerid, params[])
{
new string[128], object;
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pMapper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
if(!mDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on Mapper Duty.");
if(sscanf(params, "i", object)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /createobj [objectid]");
for(new idx=1; idx<MAX_OBJ; idx++)
{
if(!ObjInfo[idx][oModel])
{
GetPlayerPos(playerid, ObjInfo[idx][oX], ObjInfo[idx][oY], ObjInfo[idx][oZ]);
ObjInfo[idx][oModel] = object;
oldoID = ObjInfo[idx][oModel];
oldodX = ObjInfo[idx][oX];
oldodY = ObjInfo[idx][oY];
oldodZ = ObjInfo[idx][oZ];
oldodRX = ObjInfo[idx][oRX];
oldodRY = ObjInfo[idx][oRY];
oldodRZ = ObjInfo[idx][oRZ];
ObjInfo[idx][oX] = ObjInfo[idx][oX] + 2;
ObjInfo[idx][oY] = ObjInfo[idx][oY] + 2;
ObjInfo[idx][oRX] = 0;
ObjInfo[idx][oRY] = 0;
ObjInfo[idx][oRZ] = 0;
// Creating
ObjInfo[idx][obj] = CreateDynamicObject(ObjInfo[idx][oModel], ObjInfo[idx][oX], ObjInfo[idx][oY], ObjInfo[idx][oZ], ObjInfo[idx][oRX], ObjInfo[idx][oRY], ObjInfo[idx][oRZ]);
// Text
format(string, sizeof(string), "MapperWarn: %s has created object ID %d. (Object: %d)", RPN(playerid), idx, object);
SendMapperMessage(COLOR_GREEN, 1, string);
Log("logs/cbject.log", string);
idx = MAX_OBJ;
}
}
return 1;
}