Hi!
I have some problems with my loading system, I'm trying to load a file called Vehicles, it's saved properly, but when I log-in automatically, all the values in that file become to 0. That's happening with the skin, money and position loading. Don't know why that can be. I post here the code where I modify, save and load the file. I have tried everything, even rewriting the full loading/saving system...
The enum:
Dialog register:
The UserCars stock used:
OnPlayerSpawn:
SaveAccountStats function:
And LoadUserData:
And that's a command I've created to test:
I don't know why is that, but I need to solve it because I have the same issue in skin, money loading, but with other values like password or age I don't have any problems. +REP to who solve this problem, I will thank him/her during all the life.
I have some problems with my loading system, I'm trying to load a file called Vehicles, it's saved properly, but when I log-in automatically, all the values in that file become to 0. That's happening with the skin, money and position loading. Don't know why that can be. I post here the code where I modify, save and load the file. I have tried everything, even rewriting the full loading/saving system...
The enum:
Code:
enum CarInfo
{
pVehicle1,
pVehicle1Model,
Float:pVehicle1X,
Float:pVehicle1Y,
Float:pVehicle1Z,
Float:pVehicle1C,
pVehicle1Color1,
pVehicle1Color2,
pVehicle1Value,
pVehicle1Plate,
pVehicle1Lock,
pVehicle2,
pVehicle2Model,
Float:pVehicle2X,
Float:pVehicle2Y,
Float:pVehicle2Z,
Float:pVehicle2C,
pVehicle2Color1,
pVehicle2Color2,
pVehicle2Value,
pVehicle2Plate,
pVehicle2Lock,
pVehicle3,
pVehicle3Model,
Float:pVehicle3X,
Float:pVehicle3Y,
Float:pVehicle3Z,
Float:pVehicle3C,
pVehicle3Color1,
pVehicle3Color2,
pVehicle3Value,
pVehicle3Plate,
pVehicle3Lock
}
new PlayerCars[MAX_PLAYERS][CarInfo];
Code:
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering...","You've entered an invalid password.\nEnter a new password to create a new account.","Register","Exit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Admin",0);
INI_WriteFloat(File,"Pos_x",0);
INI_WriteFloat(File,"Pos_y",0);
INI_WriteFloat(File,"Pos_z",0);
INI_WriteInt(File,"Accent",0);
INI_Close(File);
new INI:Archivo = INI_Open(UserCars(playerid));
INI_SetTag(Archivo,"Vehicles");
INI_WriteInt(Archivo,"Vehicle1",PlayerCars[playerid][pVehicle1]);
INI_WriteInt(Archivo,"Vehicle1Model",PlayerCars[playerid][pVehicle1Model]);
INI_WriteFloat(Archivo,"Vehicle1X",PlayerCars[playerid][pVehicle1X]);
INI_WriteFloat(Archivo,"Vehicle1Y",PlayerCars[playerid][pVehicle1Y]);
INI_WriteFloat(Archivo,"Vehicle1Z",PlayerCars[playerid][pVehicle1Z]);
INI_WriteFloat(Archivo,"Vehicle1C",PlayerCars[playerid][pVehicle1C]);
INI_WriteInt(Archivo,"Vehicle1Color1",PlayerCars[playerid][pVehicle1Color1]);
INI_WriteInt(Archivo,"Vehicle1Color2",PlayerCars[playerid][pVehicle1Color2]);
INI_WriteInt(Archivo,"Vehicle1Value",PlayerCars[playerid][pVehicle1Value]);
INI_WriteString(Archivo,"Vehicle1Plate",PlayerCars[playerid][pVehicle1Plate]);
INI_WriteInt(Archivo,"Vehicle1Lock",PlayerCars[playerid][pVehicle1Lock]);
INI_WriteInt(Archivo,"Vehicle2",PlayerCars[playerid][pVehicle2]);
INI_WriteInt(Archivo,"Vehicle2Model",PlayerCars[playerid][pVehicle2Model]);
INI_WriteFloat(Archivo,"Vehicle2X",PlayerCars[playerid][pVehicle2X]);
INI_WriteFloat(Archivo,"Vehicle2Y",PlayerCars[playerid][pVehicle2Y]);
INI_WriteFloat(Archivo,"Vehicle2Z",PlayerCars[playerid][pVehicle2Z]);
INI_WriteFloat(Archivo,"Vehicle2C",PlayerCars[playerid][pVehicle2C]);
INI_WriteInt(Archivo,"Vehicle2Color1",PlayerCars[playerid][pVehicle2Color1]);
INI_WriteInt(Archivo,"Vehicle2Color2",PlayerCars[playerid][pVehicle2Color2]);
INI_WriteInt(Archivo,"Vehicle2Value",PlayerCars[playerid][pVehicle2Value]);
INI_WriteString(Archivo,"Vehicle2Plate",PlayerCars[playerid][pVehicle2Plate]);
INI_WriteInt(Archivo,"Vehicle2Lock",PlayerCars[playerid][pVehicle2Lock]);
INI_WriteInt(Archivo,"Vehicle3",PlayerCars[playerid][pVehicle3]);
INI_WriteInt(Archivo,"Vehicle3Model",PlayerCars[playerid][pVehicle3Model]);
INI_WriteFloat(Archivo,"Vehicle3X",PlayerCars[playerid][pVehicle3X]);
INI_WriteFloat(Archivo,"Vehicle3Y",PlayerCars[playerid][pVehicle3Y]);
INI_WriteFloat(Archivo,"Vehicle3Z",PlayerCars[playerid][pVehicle3Z]);
INI_WriteFloat(Archivo,"Vehicle3C",PlayerCars[playerid][pVehicle3C]);
INI_WriteInt(Archivo,"Vehicle3Color1",PlayerCars[playerid][pVehicle3Color1]);
INI_WriteInt(Archivo,"Vehicle3Color2",PlayerCars[playerid][pVehicle3Color2]);
INI_WriteInt(Archivo,"Vehicle3Value",PlayerCars[playerid][pVehicle3Value]);
INI_WriteString(Archivo,"Vehicle3Plate",PlayerCars[playerid][pVehicle3Plate]);
INI_WriteInt(Archivo,"Vehicle3Lock",PlayerCars[playerid][pVehicle3Lock]);
INI_Close(Archivo);
ShowPlayerDialog(playerid, DIALOG_SEX, DIALOG_STYLE_MSGBOX, "- Sex -","Put your gender","Male","Female");
}
}
Code:
#define PATH "Vehicles/%s.ini"
stock UserCars(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
Code:
new personalcar1[MAX_PLAYERS];
new personalcar2[MAX_PLAYERS];
new personalcar3[MAX_PLAYERS];
if(PlayerCars[playerid][pVehicle1] != 0)
{
new model1 = PlayerCars[playerid][pVehicle1Model];
new Float:car1x = PlayerCars[playerid][pVehicle1X];
new Float:car1y = PlayerCars[playerid][pVehicle1Y];
new Float:car1z = PlayerCars[playerid][pVehicle1Z];
new Float:car1c = PlayerCars[playerid][pVehicle1C];
new car1color1 = PlayerCars[playerid][pVehicle1Color1];
new car1color2 = PlayerCars[playerid][pVehicle1Color2];
new car1lock = PlayerCars[playerid][pVehicle1Lock];
personalcar1[playerid] = CreateVehicle(model1, car1x, car1y, car1z, car1c, car1color1, car1color2, 999999);
SetVehicleNumberPlate(personalcar1[playerid], PlayerCars[playerid][pVehicle1Plate]);
new engine, lights, alarm, doors, bonnet, boot, objective;
if(car1lock != 0)
{
GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
}
}
if(PlayerCars[playerid][pVehicle2] != 0)
{
new model2 = PlayerCars[playerid][pVehicle2Model];
new Float:car2x = PlayerCars[playerid][pVehicle2X];
new Float:car2y = PlayerCars[playerid][pVehicle2Y];
new Float:car2z = PlayerCars[playerid][pVehicle2Z];
new Float:car2c = PlayerCars[playerid][pVehicle2C];
new car2color1 = PlayerCars[playerid][pVehicle2Color1];
new car2color2 = PlayerCars[playerid][pVehicle2Color2];
new car2lock = PlayerCars[playerid][pVehicle2Lock];
personalcar2[playerid] = CreateVehicle(model2, car2x, car2y, car2z, car2c, car2color1, car2color2, 999999);
SetVehicleNumberPlate(personalcar2[playerid], PlayerCars[playerid][pVehicle2Plate]);
new engine, lights, alarm, doors, bonnet, boot, objective;
if(car2lock != 0)
{
GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
}
}
if(PlayerCars[playerid][pVehicle3] != 0)
{
new model3 = PlayerCars[playerid][pVehicle3Model];
new Float:car3x = PlayerCars[playerid][pVehicle3X];
new Float:car3y = PlayerCars[playerid][pVehicle3Y];
new Float:car3z = PlayerCars[playerid][pVehicle3Z];
new Float:car3c = PlayerCars[playerid][pVehicle3C];
new car3color1 = PlayerCars[playerid][pVehicle3Color1];
new car3color2 = PlayerCars[playerid][pVehicle3Color2];
new car3lock = PlayerCars[playerid][pVehicle3Lock];
personalcar3[playerid] = CreateVehicle(model3, car3x, car3y, car3z, car3c, car3color1, car3color2, 999999);
SetVehicleNumberPlate(personalcar3[playerid], PlayerCars[playerid][pVehicle3Plate]);
new engine, lights, alarm, doors, bonnet, boot, objective;
if(car3lock != 0)
{
GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
}
}
Code:
function SaveAccountStats(playerid)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
PlayerInfo[playerid][Skin] = GetPlayerSkin(playerid);
PlayerInfo[playerid][Cartera] = GetPlayerMoney(playerid);
new
Float:x,
Float:y,
Float:z
;
GetPlayerPos(playerid,x,y,z);
PlayerInfo[playerid][pPos_x] = x;
PlayerInfo[playerid][pPos_y] = y;
PlayerInfo[playerid][pPos_z] = z;
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Faccion",PlayerInfo[playerid][Faccion]);
INI_WriteInt(File,"Rango",PlayerInfo[playerid][Rango]);
INI_WriteInt(File,"Payday",PlayerInfo[playerid][Payday]);
INI_WriteInt(File,"Respeto",PlayerInfo[playerid][Respeto]);
INI_WriteInt(File,"Nivel",PlayerInfo[playerid][Nivel]);
INI_WriteFloat(File,"Pos_x",PlayerInfo[playerid][pPos_x]);
INI_WriteFloat(File,"Pos_y",PlayerInfo[playerid][pPos_y]);
INI_WriteFloat(File,"Pos_z",PlayerInfo[playerid][pPos_z]);
INI_WriteInt(File,"Accent",PlayerInfo[playerid][pAccent]);
INI_WriteInt(File,"Sexo",PlayerInfo[playerid][Sexo]);
INI_WriteInt(File,"Edad",PlayerInfo[playerid][Edad]);
INI_WriteInt(File,"Skin",PlayerInfo[playerid][Skin]);
INI_WriteInt(File,"Cartera",PlayerInfo[playerid][Cartera]);
INI_Close(File);
new INI:Archivo = INI_Open(UserCars(playerid));
INI_SetTag(Archivo,"Vehicles");
INI_WriteInt(Archivo,"Vehicle1",PlayerCars[playerid][pVehicle1]);
INI_WriteInt(Archivo,"Vehicle1Model",PlayerCars[playerid][pVehicle1Model]);
INI_WriteFloat(Archivo,"Vehicle1X",PlayerCars[playerid][pVehicle1X]);
INI_WriteFloat(Archivo,"Vehicle1Y",PlayerCars[playerid][pVehicle1Y]);
INI_WriteFloat(Archivo,"Vehicle1Z",PlayerCars[playerid][pVehicle1Z]);
INI_WriteFloat(Archivo,"Vehicle1C",PlayerCars[playerid][pVehicle1C]);
INI_WriteInt(Archivo,"Vehicle1Color1",PlayerCars[playerid][pVehicle1Color1]);
INI_WriteInt(Archivo,"Vehicle1Color2",PlayerCars[playerid][pVehicle1Color2]);
INI_WriteInt(Archivo,"Vehicle1Value",PlayerCars[playerid][pVehicle1Value]);
INI_WriteString(Archivo,"Vehicle1Plate",PlayerCars[playerid][pVehicle1Plate]);
INI_WriteInt(Archivo,"Vehicle1Lock",PlayerCars[playerid][pVehicle1Lock]);
INI_WriteInt(Archivo,"Vehicle2",PlayerCars[playerid][pVehicle2]);
INI_WriteInt(Archivo,"Vehicle2Model",PlayerCars[playerid][pVehicle2Model]);
INI_WriteFloat(Archivo,"Vehicle2X",PlayerCars[playerid][pVehicle2X]);
INI_WriteFloat(Archivo,"Vehicle2Y",PlayerCars[playerid][pVehicle2Y]);
INI_WriteFloat(Archivo,"Vehicle2Z",PlayerCars[playerid][pVehicle2Z]);
INI_WriteFloat(Archivo,"Vehicle2C",PlayerCars[playerid][pVehicle2C]);
INI_WriteInt(Archivo,"Vehicle2Color1",PlayerCars[playerid][pVehicle2Color1]);
INI_WriteInt(Archivo,"Vehicle2Color2",PlayerCars[playerid][pVehicle2Color2]);
INI_WriteInt(Archivo,"Vehicle2Value",PlayerCars[playerid][pVehicle2Value]);
INI_WriteString(Archivo,"Vehicle2Plate",PlayerCars[playerid][pVehicle2Plate]);
INI_WriteInt(Archivo,"Vehicle2Lock",PlayerCars[playerid][pVehicle2Lock]);
INI_WriteInt(Archivo,"Vehicle3",PlayerCars[playerid][pVehicle3]);
INI_WriteInt(Archivo,"Vehicle3Model",PlayerCars[playerid][pVehicle3Model]);
INI_WriteFloat(Archivo,"Vehicle3X",PlayerCars[playerid][pVehicle3X]);
INI_WriteFloat(Archivo,"Vehicle3Y",PlayerCars[playerid][pVehicle3Y]);
INI_WriteFloat(Archivo,"Vehicle3Z",PlayerCars[playerid][pVehicle3Z]);
INI_WriteFloat(Archivo,"Vehicle3C",PlayerCars[playerid][pVehicle3C]);
INI_WriteInt(Archivo,"Vehicle3Color1",PlayerCars[playerid][pVehicle3Color1]);
INI_WriteInt(Archivo,"Vehicle3Color2",PlayerCars[playerid][pVehicle3Color2]);
INI_WriteInt(Archivo,"Vehicle3Value",PlayerCars[playerid][pVehicle3Value]);
INI_WriteString(Archivo,"Vehicle3Plate",PlayerCars[playerid][pVehicle3Plate]);
INI_WriteInt(Archivo,"Vehicle3Lock",PlayerCars[playerid][pVehicle3Lock]);
INI_Close(Archivo);
return 1;
}
Code:
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Faccion",PlayerInfo[playerid][Faccion]);
INI_Int("Rango",PlayerInfo[playerid][Rango]);
INI_Int("Payday",PlayerInfo[playerid][Payday]);
INI_Int("Respeto",PlayerInfo[playerid][Respeto]);
INI_Int("Nivel",PlayerInfo[playerid][Nivel]);
INI_Float("Pos_x",PlayerInfo[playerid][pPos_x]);
INI_Float("Pos_y",PlayerInfo[playerid][pPos_y]);
INI_Float("Pos_z",PlayerInfo[playerid][pPos_z]);
INI_Int("Accent",PlayerInfo[playerid][pAccent]);
INI_Int("Sexo",PlayerInfo[playerid][Sexo]);
INI_Int("Edad",PlayerInfo[playerid][Edad]);
INI_Int("Skin",PlayerInfo[playerid][Skin]);
INI_Int("Cartera",PlayerInfo[playerid][Cartera]);
INI_Int("Vehicle1",PlayerCars[playerid][pVehicle1]);
INI_Int("Vehicle1Model",PlayerCars[playerid][pVehicle1Model]);
INI_Float("Vehicle1X",PlayerCars[playerid][pVehicle1X]);
INI_Float("Vehicle1Y",PlayerCars[playerid][pVehicle1Y]);
INI_Float("Vehicle1Z",PlayerCars[playerid][pVehicle1Z]);
INI_Float("Vehicle1C",PlayerCars[playerid][pVehicle1C]);
INI_Int("Vehicle1Color1",PlayerCars[playerid][pVehicle1Color1]);
INI_Int("Vehicle1Color2",PlayerCars[playerid][pVehicle1Color2]);
INI_Int("Vehicle1Value",PlayerCars[playerid][pVehicle1Value]);
INI_ParseFile("Vehicle1Plate",PlayerCars[playerid][pVehicle1Plate]);
INI_Int("Vehicle1Lock",PlayerCars[playerid][pVehicle1Lock]);
INI_Int("Vehicle2",PlayerCars[playerid][pVehicle2]);
INI_Int("Vehicle2Model",PlayerCars[playerid][pVehicle2Model]);
INI_Float("Vehicle2X",PlayerCars[playerid][pVehicle2X]);
INI_Float("Vehicle2Y",PlayerCars[playerid][pVehicle2Y]);
INI_Float("Vehicle2Z",PlayerCars[playerid][pVehicle2Z]);
INI_Float("Vehicle2C",PlayerCars[playerid][pVehicle2C]);
INI_Int("Vehicle2Color1",PlayerCars[playerid][pVehicle2Color1]);
INI_Int("Vehicle2Color2",PlayerCars[playerid][pVehicle2Color2]);
INI_Int("Vehicle2Value",PlayerCars[playerid][pVehicle2Value]);
INI_ParseFile("Vehicle2Plate",PlayerCars[playerid][pVehicle2Plate]);
INI_Int("Vehicle2Lock",PlayerCars[playerid][pVehicle2Lock]);
INI_Int("Vehicle3",PlayerCars[playerid][pVehicle3]);
INI_Int("Vehicle3Model",PlayerCars[playerid][pVehicle3Model]);
INI_Float("Vehicle3X",PlayerCars[playerid][pVehicle3X]);
INI_Float("Vehicle3Y",PlayerCars[playerid][pVehicle3Y]);
INI_Float("Vehicle3Z",PlayerCars[playerid][pVehicle3Z]);
INI_Float("Vehicle3C",PlayerCars[playerid][pVehicle3C]);
INI_Int("Vehicle3Color1",PlayerCars[playerid][pVehicle3Color1]);
INI_Int("Vehicle3Color2",PlayerCars[playerid][pVehicle3Color2]);
INI_Int("Vehicle3Value",PlayerCars[playerid][pVehicle3Value]);
INI_ParseFile("Vehicle3Plate",PlayerCars[playerid][pVehicle3Plate]);
INI_Int("Vehicle3Lock",PlayerCars[playerid][pVehicle3Lock]);
return 1;
}
Code:
CMD:asetveh(playerid, params[])
{
new targetid, space, model, vehicleid, string[128], Float:x, Float:y, Float:z, Float:r, color1, color2;
vehicleid = GetClosestVehicle(playerid, 10);
model = GetVehicleModel(vehicleid);
GetVehiclePos(vehicleid, x, y, z);
GetVehicleZAngle(vehicleid, r);
GetVehicleColor(vehicleid, color1, color2);
if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid, COLOR_GRAD1, "[ERROR] You are not authorised!");
if(PlayerInfo[playerid][AdminDuty] == 0) return SendClientMessage(playerid, COLOR_GRAD1, "[ERROR] You are not admin duty!");
if(PlayerInfo[playerid][AdminDuty] == 1)
if(sscanf(params, "ud", targetid, space)) return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: {FFFFFF}/asetveh [ID] [Space]");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, COLOR_RED, "Invalid ID.");
if(space< 1 || space> 3) return SendClientMessage(playerid, COLOR_GREY, "* Space must be 1, 2 or 3.");
format(string, sizeof(string),"AdmCmd: %s set %s car %d(model %d), into the slot %d", RPName( playerid ), RPName(targetid), vehicleid, model, space);
SendAdminMessage(COLOR_RED,string);
if(space== 1)
{
PlayerCars[playerid][pVehicle1] = vehicleid;
PlayerCars[playerid][pVehicle1Model] = model;
PlayerCars[playerid][pVehicle1X] = x;
PlayerCars[playerid][pVehicle1Y] = y;
PlayerCars[playerid][pVehicle1Z] = z;
PlayerCars[playerid][pVehicle1C] = r;
PlayerCars[playerid][pVehicle1Color1] = color1;
PlayerCars[playerid][pVehicle1Color2] = color2;
return 1;
}
if(space== 2)
{
PlayerCars[playerid][pVehicle2] = vehicleid;
PlayerCars[playerid][pVehicle2Model] = model;
PlayerCars[playerid][pVehicle2X] = x;
PlayerCars[playerid][pVehicle2Y] = y;
PlayerCars[playerid][pVehicle2Z] = z;
PlayerCars[playerid][pVehicle2C] = r;
PlayerCars[playerid][pVehicle2Color1] = color1;
PlayerCars[playerid][pVehicle2Color2] = color2;
return 1;
}
if(space== 3)
{
PlayerCars[playerid][pVehicle3] = vehicleid;
PlayerCars[playerid][pVehicle3Model] = model;
PlayerCars[playerid][pVehicle3X] = x;
PlayerCars[playerid][pVehicle3Y] = y;
PlayerCars[playerid][pVehicle3Z] = z;
PlayerCars[playerid][pVehicle3C] = r;
PlayerCars[playerid][pVehicle3Color1] = color1;
PlayerCars[playerid][pVehicle3Color2] = color2;
return 1;
}
SaveAccountStats(playerid);
return 1;
}