3dlabel:
I made a carsign script I found a few bugs about it:
1. Attach3DLabelToVehicle disappears when a player connect.
2. Label disappears when a player enter buidling (I dont know if it happens just got a bug report from player)
3. Label replaces with player's name
Object:
In my script, I can't create object in-game in somewhere (Idlewood and Ganton as far as I know)
I don't know why, I didnt set anything about it.
For carsign:
I made a carsign script I found a few bugs about it:
1. Attach3DLabelToVehicle disappears when a player connect.
2. Label disappears when a player enter buidling (I dont know if it happens just got a bug report from player)
3. Label replaces with player's name
Object:
In my script, I can't create object in-game in somewhere (Idlewood and Ganton as far as I know)
I don't know why, I didnt set anything about it.
For carsign:
HTML Code:
COMMAND:carsign(playerid, params[])
{
if(GetPVarInt(playerid, "PlayerLogged") == 0) return 1;
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1;
if(GetPVarInt(playerid, "Duty") != 1) return 1;
if(VehicleInfo[GetPlayerVehicleID(playerid)][vType] != VEHICLE_LSPD) return 1;
if(GetPVarInt(playerid, "Delay") > GetCount()) return 1;
new txt[50];
if(sscanf(params, "s[50]", txt)) SendClientMessage(playerid, COLOR_GREY, "useage: /carsign [callsign]");
else
{
if((GetPVarInt(playerid, "Member") == 1 && GetPVarInt(playerid, "Rank") >= 2) || GetPVarInt(playerid, "Member") == 2)
{
SetPVarInt(playerid, "Delay", GetCount()+2000);
new getcar = GetPlayerVehicleID(playerid);
if(VehicleInfo[getcar][vUText] == 0) {
VehicleInfo[getcar][vUText]=1;
VehicleInfo[getcar][vCText] = Create3DTextLabel(txt, -1, 0.0, 0.0, 0.0, 50.0, 0, 1);
Attach3DTextLabelToVehicle(VehicleInfo[getcar][vCText], getcar, -0.8, -2.8, -0.3);
scm(playerid, -1, "CARSIGN ADDED!");
} else {
VehicleInfo[getcar][vUText]=0;
Delete3DTextLabel(VehicleInfo[getcar][vCText]);
scm(playerid, -1, "CARSIGN REMOVED!"); }
}
else SendClientMessage(playerid, COLOR_LIGHTRED, "NO PERMISSION! (LEOs Only)");
}
return 1;
}