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Problem With y_ini

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y_ini not saving data correctly :/

here is the codes:
Code:

public OnPlayerDisconnect(playerid, reason)
{

        new float:x,float:y,float:z;
        GetPlayerPos(playerid,x,y,z);
        new float:health,float:armour;
        GetPlayerHealth(playerid,health);
        GetPlayerArmour(playerid,armour);
    new INI:File = INI_Open(UserPath(playerid));
        INI_SetTag(File,"data");
        INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
        INI_WriteInt(File,"BankCash",BankCash[playerid]);
        INI_WriteInt(File,"Score",GetPlayerScore(playerid));
        INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
        INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
        INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
        INI_WriteInt(File,"Helmets",Helmets[playerid]);
        INI_WriteInt(File,"Vests",Vests[playerid]);
        INI_WriteInt(File,"Medikits",Medikits[playerid]);
        INI_WriteInt(File,"Health",health);
        INI_WriteInt(File,"Armour",armour);
        INI_WriteInt(File,"Mats",PlayerInfo[playerid][pMats]);
        INI_WriteInt(File,"Skin",GetPlayerSkin(playerid));
        INI_WriteInt(File,"Job",PlayerInfo[playerid][pJob]);
        INI_WriteInt(File,"SalaryDate",PlayerInfo[playerid][SalaryDate]);
        INI_WriteInt(File,"JobLevel",PlayerInfo[playerid][JobLevel]);
        INI_WriteInt(File,"PosX",x);
        INI_WriteInt(File,"PosY",y);
        INI_WriteInt(File,"PosZ",z);
        INI_Close(File);
        return 1;
}

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
        INI_Int("Password",PlayerInfo[playerid][pPass]);
        INI_Int("Cash",PlayerInfo[playerid][pCash]);
        INI_Int("BankCash",PlayerInfo[playerid][pBankCash]);
        INI_Int("Score",PlayerInfo[playerid][pScore]);
        INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
        INI_Int("Kills",PlayerInfo[playerid][pKills]);
        INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
        INI_Int("Helmets",Helmets[playerid]);
        INI_Int("Vests",Vests[playerid]);
        INI_Int("Medikits",Medikits[playerid]);
        INI_Int("Health",PlayerInfo[playerid][pHealth]);
        INI_Int("Armour",PlayerInfo[playerid][pArmour]);
        INI_Int("Mats",PlayerInfo[playerid][pMats]);
        INI_Int("Skin",PlayerInfo[playerid][pSkin]);
        INI_Int("Job",PlayerInfo[playerid][pJob]);
        INI_Int("SalaryDate",PlayerInfo[playerid][SalaryDate]);
        INI_Int("JobLevel",PlayerInfo[playerid][JobLevel]);
        INI_Int("PosX",PlayerInfo[playerid][PosX]);
        INI_Int("PosY",PlayerInfo[playerid][PosY]);
        INI_Int("PosZ",PlayerInfo[playerid][PosZ]);
       
       
       

        OldMats[playerid] = PlayerInfo[playerid][pMats];
        return 1;
}

the variables are capturing them as well but when player disconnect it's not saving data

a player stats
Code:

[data]
Password = 66912664
Cash = 0
BankCash = 20000
Score = 0
Admin = 0
Kills = 0
Deaths = 0
Helmets = 0
Vests = 0
Medikits = 0
Health = 100
Armour = 0
Mats = 0
Skin = 0
Job = 4
SalaryDate = 0
JobLevel = 0
PosX = 0
PosY = 0
PosZ = 0

only registered values save i mean OnPlayerRegister INI_WriteInt(File,"Cash",0);

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