Dialog 1:
Dialog 2:
So the problem is really strange "dialog 2" response buttons are responding with things scripted in "dialog 1"... I mean i don't get it how is that possible.
Here is when I show dialogs:
If you need any other part of the code just let me know.
Code:
if(dialogid == DIALOG_EVENTJOIN+1)
{
if(response)
{
PeopleInEvent ++;
IsInEvent[playerid] = 1;
TogglePlayerControllable(playerid,0);
new Float:X,Y,Z;
GetPlayerPos(playerid,Float:X,Float:Y,Float:Z);
new Random = random(sizeof(StartPositions));
SetPlayerPos(playerid, StartPositions[Random][0], StartPositions[Random][1], StartPositions[Random][2]);
}
else
{
SendClientMessage(playerid, -1, "You declined to join an event.");
VotedFor[playerid][1] = 0;
EventVoteType[1] -= 1;
HasVoted[playerid] = 0;
WillParticipate[playerid] = 0;
}
return 1;
}
Code:
if(dialogid == DIALOG_TVCT) // Terrorists vs Counter Terrorists
{
if(response) // voted
{
HasVoted[playerid] = 1;
SendClientMessage(playerid, -1, "Thanks for the Vote! You voted for 'Terrorists vs Counter Terrorists'.");
EventVoteType[0] += 1;
VotedFor[playerid][0] = 1;
WillParticipate[playerid] = 1;
}
else
{
strcat(szDialog, "{8585C2}Event Name\t{8585C2}Event Type\t{8585C2}Current Votes");
format(String, sizeof String, "\n{008000}Terrorists vs Counter Terrorists\t {800080}TDM\t{FF8000}%d Votes", EventVoteType[0]);
strcat(szDialog, String);
format(String, sizeof String, "\n{008000}I the Conquer\t {800080}DM\t{FF8000}%d Votes",EventVoteType[1]);
strcat(szDialog, String);
format(String, sizeof String, "\n{008000}Don't let them take it!\t {800080}TDM\t{FF8000}%d Votes",EventVoteType[2]);
strcat(szDialog, String);
ShowPlayerDialog(playerid, DIALOG_EVENT, DIALOG_STYLE_TABLIST_HEADERS, "{0080FF}Vote for your favorite event", szDialog, "Next", "Close");
}
return 1;
}
Here is when I show dialogs:
Code:
if(dialogid == DIALOG_EVENT)
{
if(response)
{
if(listitem == 0) // Terrorists vs Counter Terrorists
{
ShowPlayerDialog(playerid, DIALOG_TVCT, DIALOG_STYLE_MSGBOX, "{0080FF}Event Description", "{0080FF}Event Name: {008000}Terrorists vs Counter Terrorists!\n{0080FF}Event Type: {800080}Team Deathmatch", "Vote", "Back");
}
if(listitem == 1) // / I the conquer
{
ShowPlayerDialog(playerid, DIALOG_ITC, DIALOG_STYLE_MSGBOX, "{0080FF}Event Description", "{0080FF}Event Name: {008000}I the Conquer!\n{0080FF}Event Type: {800080}Deathmatch", "Vote", "Back");
}
if(listitem == 2) // Don't let them take it!
{
ShowPlayerDialog(playerid, DIALOG_DLTTI, DIALOG_STYLE_MSGBOX, "{0080FF}Event Description", "{0080FF}Event Name: {008000}Don't let them take it!\n{0080FF}Event Type: {800080}Team Deathmatch", "Vote", "Back");
}
}
else
{
SendClientMessage(playerid, -1, "You closed the dialog.");
}
return 1;
}