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Strange Dialog issue

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Dialog 1:
Code:

if(dialogid == DIALOG_EVENTJOIN+1)
    {
        if(response)
        {
            PeopleInEvent ++;
            IsInEvent[playerid] = 1;
            TogglePlayerControllable(playerid,0);
           
            new Float:X,Y,Z;
            GetPlayerPos(playerid,Float:X,Float:Y,Float:Z);
           
            new Random = random(sizeof(StartPositions));
            SetPlayerPos(playerid, StartPositions[Random][0], StartPositions[Random][1], StartPositions[Random][2]);
           
                }
                else
                {
                    SendClientMessage(playerid, -1, "You declined to join an event.");
                    VotedFor[playerid][1] = 0;
                    EventVoteType[1] -= 1;
                    HasVoted[playerid] = 0;
                    WillParticipate[playerid] = 0;
                }
                return 1;
        }

Dialog 2:

Code:

if(dialogid == DIALOG_TVCT) // Terrorists vs Counter Terrorists
        {
            if(response) // voted
            {
                        HasVoted[playerid] = 1;
                    SendClientMessage(playerid, -1, "Thanks for the Vote! You voted for 'Terrorists vs Counter Terrorists'.");
                    EventVoteType[0] += 1;
                    VotedFor[playerid][0] = 1;
                    WillParticipate[playerid] = 1;
                }
                else
                {
                    strcat(szDialog, "{8585C2}Event Name\t{8585C2}Event Type\t{8585C2}Current Votes");
                        format(String, sizeof String, "\n{008000}Terrorists vs Counter Terrorists\t {800080}TDM\t{FF8000}%d Votes", EventVoteType[0]);
                    strcat(szDialog, String);
                        format(String, sizeof String, "\n{008000}I the Conquer\t {800080}DM\t{FF8000}%d Votes",EventVoteType[1]);
                    strcat(szDialog, String);
                        format(String, sizeof String, "\n{008000}Don't let them take it!\t {800080}TDM\t{FF8000}%d Votes",EventVoteType[2]);
                    strcat(szDialog, String);
                   
                    ShowPlayerDialog(playerid, DIALOG_EVENT, DIALOG_STYLE_TABLIST_HEADERS, "{0080FF}Vote for your favorite event", szDialog, "Next", "Close");
                }
                return 1;
        }

So the problem is really strange "dialog 2" response buttons are responding with things scripted in "dialog 1"... I mean i don't get it how is that possible.

Here is when I show dialogs:

Code:

if(dialogid == DIALOG_EVENT)
    {
        if(response)
        {
            if(listitem == 0) // Terrorists vs Counter Terrorists
            {
                ShowPlayerDialog(playerid, DIALOG_TVCT, DIALOG_STYLE_MSGBOX, "{0080FF}Event Description", "{0080FF}Event Name: {008000}Terrorists vs Counter Terrorists!\n{0080FF}Event Type: {800080}Team Deathmatch", "Vote", "Back");
               

                        }
                        if(listitem == 1) // / I the conquer
            {
                    ShowPlayerDialog(playerid, DIALOG_ITC, DIALOG_STYLE_MSGBOX, "{0080FF}Event Description", "{0080FF}Event Name: {008000}I the Conquer!\n{0080FF}Event Type: {800080}Deathmatch", "Vote", "Back");


                        }
                        if(listitem == 2) // Don't let them take it!
            {
                ShowPlayerDialog(playerid, DIALOG_DLTTI, DIALOG_STYLE_MSGBOX, "{0080FF}Event Description", "{0080FF}Event Name: {008000}Don't let them take it!\n{0080FF}Event Type: {800080}Team Deathmatch", "Vote", "Back");
           

                        }
        }
        else
        {
            SendClientMessage(playerid, -1, "You closed the dialog.");
        }
        return 1;
    }

If you need any other part of the code just let me know.

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